Dreams Reoccurring Reoccurring Dreams The Craft of the Book in the - - PowerPoint PPT Presentation

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Dreams Reoccurring Reoccurring Dreams The Craft of the Book in the - - PowerPoint PPT Presentation

Dreams Reoccurring Reoccurring Dreams The Craft of the Book in the Age of the W eb John Maxwell Simon Fraser University @jmaxsfu Haig Armen Emily Carr University of Art & Design @haigarmen Books in Browsers IV October 2013 Books


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Dreams Reoccurring Reoccurring Dreams

The Craft of the Book in the Age of the W eb

John Maxwell – Simon Fraser University Haig Armen – Emily Carr University of Art & Design Books in Browsers IV October 2013 @jmaxsfu @haigarmen

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Books need browsers, but do browsers need books?

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Have literature and “publishing” parted ways?

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And yet, W e love books.

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Craft

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A practice cultivates mastery and judgement. Based on lifelong learning and devotion to a core set of knowledge and values, it has intrinsic benefit for those who take part in it. In that regard, a practice is a goal in itself. This quality is demonstrated by anyone who works primarily for the right to continue to practice.

– Malcolm McCullough, Digital Ground. MIT Press 2004. p152

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Coach House Press

est 1965

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Stan Bevington

Coach House Press

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Coach House Press

circa 1978

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Is publishing losing touch with its craft heritage?

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There is craft in digital media, but doesn’t seem to be in digital publishing

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Are publishers thinking about craft?

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Quick and easy Template-driven Imitating the printed page

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Affordance vs. Skeuomorphism

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Affordance

An afgordance is a quality of an object, or an environment, which allows an individual to perform an

  • action. For example, a knob affords twisting

The term has further evolved for use in the context of human–computer interaction (HCI) to indicate the easy discoverability of possible actions.

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Skeuomorph

A skeuomorph /ˈskjuːəmɔrf/ is a derivative object that retains ornamental design cues from structures that were necessary in the original.

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Handcraft of the web

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Crafting Experiences

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CBC Radio 3

a digital magazine

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A Social Book

by Alexandra Samuel A research project at Emily Carr University of Art + Design

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Can reading a book be a participatory and social experience? What are the issues when adding social functionality into a digital book? Can we integrate a social component into a book without getting in the way of the original content? How do we make a book ultimately dynamic?

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Teaching Craft

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Reoccuring dreams.

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Thank you