development of a dwarf based display component for 3d
play

Development of a DWARF-based display component for 3D scences on - PowerPoint PPT Presentation

Development of a DWARF-based display component for 3D scences on the iPAQ - Systementwicklungsprojekt - Marco Feuerstein Lehrstuhl fr Angewandte Softwaretechnik Institut fr Informatik Technische Universitt Mnchen feuerste@in.tum.de


  1. Development of a DWARF-based display component for 3D scences on the iPAQ - Systementwicklungsprojekt - Marco Feuerstein Lehrstuhl für Angewandte Softwaretechnik Institut für Informatik Technische Universität München feuerste@in.tum.de November 12, 2002

  2. Summary • Setup a development environment for the iPAQ • Find a suitable VRML browser • Port it to the iPAQ • Write a VRML Service, which connects the VRML browser to the DWARF Middleware ‡ DWARF Service for displaying 3D graphics on the IPAQ Marco Feuerstein November 12, 2002 2

  3. Outline • Introduction – The SHEEP System • Requirements Analysis • Related Work – VRML – GCJ • System Design • Implementation • Problems with the iPAQ • Conclusion Marco Feuerstein November 12, 2002 3

  4. Introduction - The SHEEP system • SHEEP: The Shared Environment Entertainment Pasture • The SHEEP system is a multimodal multiplayer game • Game is centered around a table with a beamer-projected landscape • Players use intuitive interaction technologies (beamer, head- mounted display, (touch) screen, speech, gesture) • Based on DWARF • Interaction through DWARF services (the leaves of the tree) Marco Feuerstein November 12, 2002 4

  5. Requirements Analysis • Functional requirements: – Display of graphics in 3D – Synchronization of changes in a displayed scene with the environment • Nonfunctional requirements: – Velocity and efficiency of the system ‡ Short waiting time for users – Convenient and easy manipulation of displayed objects ‡ Adequate User Interface • Pseudo requirements: – Hardware: Compaq iPAQ, StrongARM processor • No FPU ‡ Floating point emulator • No 3D acceleration – Operating system: Linux – DWARF: Connection to the DWARF middleware Marco Feuerstein November 12, 2002 5

  6. Related Work - VRML • VRML: Virtual Reality Modeling Language – Language for describing 3D image sequences – VRML browsers or viewers needed to view VRML scenes • EAI: External Authoring Interface – Annex to VRML – API in Java – dynamic, interactive communication with VRML browser ‡ manipulation of VRML scenes VRML Browser Java Java Applet / Virtual Scene graph EAI Application Machine Marco Feuerstein November 12, 2002 6

  7. Related Work - Browser Review VRML Platform VRML EAI Performance Browser Conformance Support VRwave All Very bad Yes Very bad OpenVRML All Basic No Bad (Lookat) functionality FreeWRL Linux/Unix, Basic Yes Ok Mac OS/X functionality ‡ FreeWRL best choice Marco Feuerstein November 12, 2002 7

  8. Related Work - GCJ • GCJ - The GNU Compiler for Java tm • First public release: 1999 • GCJ is capable of compiling: – Java bytecode to native machine code – Java source code directly to native machine code • Linking of compiled applications with the GCJ runtime, libgcj, which provides – the core class libraries – a garbage collector – and a bytecode interpreter • Possibility to invoke GCJ compiled Java code from a C++ application • GCJ can be configured as a cross-compiler Marco Feuerstein November 12, 2002 8

  9. System Design VRML View gets – Position/ orientation data of objects as DWARF events (from tracked items) – Method calls to add/remove objects (from UI Controller) Marco Feuerstein November 12, 2002 9

  10. Implementation - The How Goal: Connect the VRML View to FreeWRL ‡ FreeWRL’s EAI in Java ‡ Java slow, native code more performant ‡ Native compilation using GCJ ‡ Native compilation on iPAQ slow ‡ Cross-compilation using GCJ Marco Feuerstein November 12, 2002 10

  11. Implementation – The Details Marco Feuerstein November 12, 2002 11

  12. Problems with the iPAQ • Limited number of packages for Familiar Linux ‡ Installation of Intimate (Debian) Linux • Limited amount of disk space ‡ PCMCIA hard disk, NFS • Kernel bugs • Adjustments for compilation of FreeWRL • Debugging of the build process for the cross- compiler for ARM ( ‡ HOWTO) • …And: When I got the iPAQ, someone has changed the password, so I had to reinstall everything from SCRATCH… Marco Feuerstein November 12, 2002 12

  13. Problems with the iPAQ Marco Feuerstein November 12, 2002 13

  14. Conclusion • Future work for Adapter/Manipulator: – Refactoring of Manipulator – Integration of XML Parser/Configuration – Implementation of Eventsender • iPAQ powerful enough for simple, but not for graphics-intensive applications ‡ Next generation iPAQ! Marco Feuerstein November 12, 2002 14

  15. End • Thank you for your attention! • Many thanks to everyone who was supporting my work (three little DWARFs, Franz, Ming-Ju J ) • Any questions? Marco Feuerstein November 12, 2002 15

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend