Designing Math Instruction with Virtual Manipulatives
Summer 2020 | Tanaga Rodgers
Designing Math Instruction with Virtual Manipulatives Summer 2020 - - PowerPoint PPT Presentation
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Identify and prioritize long- and short-term learning goals. (HLP 11) Systematically design instruction toward specific learning goal. (HLP 12) Adapt curriculum tasks and materials for specific learning goals. (HLP 13) Teach cognitive and metacognitive strategies to support learning and independence. (HLP 14) Provide scaffolded supports. (HLP 15) Use explicit instruction. (HLP 16) Use flexible grouping. (HLP 17) Use strategies to promote active student engagement. (HLP 18) Use assistive and instructional technologies. (HLP 19) Provide intensive instruction. (HLP 20) Teach students to maintain and generalize new learning across time and settings. (HLP 21) Provide positive and constructive feedback to guide students’ learning and behavior. (HLP 22)
OSSE High Leverage Practices for Inclusive Classrooms Resource Page
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Online Engagement
speaking
polls
speaking to the group
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Moyer, P. Bolyard, J., and Spikell, M. (2002). What are virtual manipulatives? Teaching Children Mathematics, 8(6), 372-377. Roschelle, J. (2018, October 30). Dynamic Representations in Mathematics Learning Part 1: It's About Time. 3-Star Learning Experiences. https://3starlearningexperiences.wordpress.com/2018/10/30/dynamic-representations-in-mathematics-learning-part-1-its-about-time/
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Virtual Manipulative Choice Board can be found here
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Standard & Learning Goals ENGAGE Free play and discussion of discussion of how the manipulative works.. EXPLORE Students work with manipulative to complete a task with open-ended questions. EXPLAIN Whole-class discussion about the task and learning goals. Test predictions, highlight key ideas, make connections and generalizations. ELABORATE Opportunity to practice or apply discoveries and ideas from exploration. Make connections to drawing or representations. EVALUATE Exit ticket to check for individual understanding
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Content & Practice Standards: 2.OA.1Add Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem. MP2: Reason abstractly and quantitatively.MP2: Reason abstractly and quantitatively. Learning Goals:
solve a problem.
problem.
Link to Sample Lesson Plan & Student Activity: https://docs.google.com/document/d/1Q3zCx44bv4Zpn-dgzQrXb_BuZC03hQHUv_9CsASaBQ0/copy
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Wichita Public Schools - Mathematics Department. (2016, June 29). Putting the Math Practices into Practice. Achieve the Core Aligned. https://achievethecore.org/aligned/putting-the-math-practices-into-practice/
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Day 1 Day 2 Day 3 Day 4 Day 5
Share an intro video with students and encourage free play. Asynchronous
Share task with students using email, share link or learning management system. Asynchronous
Students work on task and share work using email, share link or learning management system. Answer student questions via
Asynchronous/synchronous
Select & sequence student work for debrief during class meeting. Synchronous
Adapted with permission from “See It, Move It, Grasp It: Math with Virtual Manipulatives” by Chrissy Newell @MrsNewell22
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How guidance affects student engagement with an interactive simulation, J. M. Chamberlain, K. Lancaster, R. Parson, & K. K. Perkins. Chemistry Education Research and Practice. 15 p. 628-638, 2014. Roschelle, J. (2018, November 6). Dynamic Representations in Mathematics Learning Part 2: It's About Time. 3-Star Learning Experiences. https://3starlearningexperiences.wordpress.com/2018/11/06/dynamic-representations-in-mathematics-learning-part-2-its-about-time/
Learning Goal: Explain the meaning
constant rate of change. Learning Goal: Identify parts of a linear equation. Change the slope three times, each time making the football player run faster than before. Then without touching the computer, explain to your neighbor how you could make three more. Set the slope of the graph to 1 4 x +1. Then copy the graph from the computer below. Label the slope and y-intercept.
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PhET Interactive Simulations. (2012, August 2). PhET Simulation Activities for Elementary and Middle School: Activity Sheet Design Guidelines Guidelines. PhET Simulations. https://phet.colorado.edu/files/guides/TeacherGuide_ActivityDesign_en.pdf
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Question A Find at least 6 fractions equivalent to
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why two of your fractions are equivalent to
1 2 .
Then explain to a partner how you might find other fractions equivalent to one-half. Question B Build the 6 fractions below with the virtual manipulative. Then, tell whether they are equivalent to
1 2.
3 6 1 4 2 4 6 12 4 8 3 4
Roschelle, J. (2018, November 6). Dynamic Representations in Mathematics Learning Part 2: It's About Time. 3-Star Learning Experiences. https://3starlearningexperiences.wordpress.com/2018/11/06/dynamic-representations-in-mathematics-learning-part-2-its-about-time/
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Intro Video
▪ Create with Screencastify or Explain Everything ▪ Share a pre-made video
▪ Using the Math Learning Center Clock
Try It! Checklist
Show 1 geared clock on screen. Label the hands on the clock. Move the hour and minute hand.
How To Guide (Math Learning Center, NCTM, PhET)
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Identify standard(s) and specific, measurable learning goals. Choose a manipulative. Create or modify a template that meets the standard or learning goal. Plan to ask questions that build the mathematical practices.
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Identify standard and learning goals.
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1. Make sense of problems and persevere in solving them. 2. Reason abstractly and quantitatively. 3. Critique the arguments and reasoning of others. 4. Model with mathematics. 5. Use appropriate tools strategically. 6. Attend to precision. 7. Look for and make use of structure. 8. Look for and express regularity in repeated reasoning.
How will students interact with the content?
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▪ Math Learning Center ▪ NCTM Illuminations ▪ PhET Simulations
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Modify or add-on to an existing
Create a table or question that students might explore.
Resources
You can find table templates and MP implementation guide here.
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Designing Math Instruction with Virtual Manipulatives This will auto populate once training is selected.
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Tanaga Rodgers Mathematics Speciaist
Tanaga.Rodgers@dc.gov
301-437-4704