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Designing ISP-Friendly P2P Using Game-based Control
Srinivas Shakkottai Texas A&M University
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Designing ISP-Friendly P2P Using Game-based Control Srinivas - - PowerPoint PPT Presentation
Designing ISP-Friendly P2P Using Game-based Control Srinivas Shakkottai Texas A&M University 1 Problems with existing P2P Oblivious of ISP domains Can result in huge data flow across ISP boundaries Hence increased cost for an
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ISP1 ISP3 ISP2
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Large Time Scale Medium Time Scale Small Time Scale
Sum is exactly
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Payoff per unit Average payoff per unit
i (X) represents per unit payoff for mTracker j in
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Marginal delay transit cost Congestion
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Delay Transit cost
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