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Dependence in Games & Dependence Games Davide Grossi (ILLC, University of Amsterdam) Paolo Turrini (IS, University of Utrecht) d.grossi@uva.nl Institute of Logic, Language and Computation Part I Background & outline d.grossi@uva.nl


  1. Dependence in Games & Dependence Games Davide Grossi (ILLC, University of Amsterdam) Paolo Turrini (IS, University of Utrecht) d.grossi@uva.nl Institute of Logic, Language and Computation

  2. Part I Background & outline d.grossi@uva.nl Institute of Logic, Language and Computation

  3. Dependence theory in MAS “One of the fundamental notions of social interaction is the dependence re- lation among agents. In our opinion, the terminology for describing interaction in a multi-agent world is necessarily based on an analytic description of this relation. Starting from such a terminology, it is possible to devise a calculus to obtain predictions and make choices that simulate human behavior” [Castel- franchi 1991] d.grossi@uva.nl Institute of Logic, Language and Computation

  4. Outline d.grossi@uva.nl Institute of Logic, Language and Computation

  5. Outline Dependence in strategic games d.grossi@uva.nl Institute of Logic, Language and Computation

  6. Outline Dependence in strategic games Reciprocity in strategic games d.grossi@uva.nl Institute of Logic, Language and Computation

  7. Outline Dependence in strategic games Reciprocity in strategic games Reciprocity and game-transformations d.grossi@uva.nl Institute of Logic, Language and Computation

  8. Outline Dependence in strategic games Reciprocity in strategic games Reciprocity and game-transformations Dependence games: reciprocity-based coalitional games d.grossi@uva.nl Institute of Logic, Language and Computation

  9. Part II Dependence in Games d.grossi@uva.nl Institute of Logic, Language and Computation

  10. Dependence as “need for a favor” (i) L R U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma d.grossi@uva.nl Institute of Logic, Language and Computation

  11. Dependence as “need for a favor” (i) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma d.grossi@uva.nl Institute of Logic, Language and Computation

  12. Dependence as “need for a favor” (i) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma Who’s benefiting from whom (in a given outcome) ? d.grossi@uva.nl Institute of Logic, Language and Computation

  13. Dependence as “need for a favor” (i) ( D, R ) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma Who’s benefiting from whom (in a given outcome) ? d.grossi@uva.nl Institute of Logic, Language and Computation

  14. Dependence as “need for a favor” (i) ( U, R ) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma Who’s benefiting from whom (in a given outcome) ? d.grossi@uva.nl Institute of Logic, Language and Computation

  15. Dependence as “need for a favor” (i) ( U, L ) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma Who’s benefiting from whom (in a given outcome) ? d.grossi@uva.nl Institute of Logic, Language and Computation

  16. Dependence as “need for a favor” (i) ( U, L ) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma d.grossi@uva.nl Institute of Logic, Language and Computation

  17. Dependence as “need for a favor” (i) ( U, L ) L R 1 2 U 2 , 2 0 , 3 3 , 0 1 , 1 D Prisoner’s dilemma i depends on j for outcome o ( σ ) i ff σ j is a strategy that favors i d.grossi@uva.nl Institute of Logic, Language and Computation

  18. Dependence as “need for a favor” (ii) Definition 1 (Best for someone else) Assume a game G = ( N, S, Σ i , � i , o ) and let i, j ∈ N . 1. j ’s strategy in σ is a best response for i i ff ∀ σ ′ , o ( σ ) � i o ( σ ′ j , σ − j ) . 2. j ’s strategy in σ is a dominant strategy for i i ff ∀ σ ′ , o ( σ j , σ ′ − j ) � i o ( σ ′ ) . Generalization of best response and dominant strategy d.grossi@uva.nl Institute of Logic, Language and Computation

  19. Dependence as “need for a favor” (iii) Definition 2 (Dependence) Let G = ( N, S, Σ i , � i , o ) be a game and i, j ∈ N . 1. i BR-depends on j for profile σ —in symbols, iR BR j —if and only if σ j is σ a best response for i in σ . 2. i DS-depends on j for profile σ —in symbols, iR DS σ j —if and only if σ j is a dominant strategy for i . d.grossi@uva.nl Institute of Logic, Language and Computation

  20. Dependence as “need for a favor” (iii) Definition 2 (Dependence) Let G = ( N, S, Σ i , � i , o ) be a game and i, j ∈ N . 1. i BR-depends on j for profile σ —in symbols, iR BR j —if and only if σ j is σ a best response for i in σ . 2. i DS-depends on j for profile σ —in symbols, iR DS σ j —if and only if σ j is a dominant strategy for i . Two kinds of dependence d.grossi@uva.nl Institute of Logic, Language and Computation

  21. Dependence as “need for a favor” (iii) Definition 2 (Dependence) Let G = ( N, S, Σ i , � i , o ) be a game and i, j ∈ N . 1. i BR-depends on j for profile σ —in symbols, iR BR j —if and only if σ j is σ a best response for i in σ . 2. i DS-depends on j for profile σ —in symbols, iR DS σ j —if and only if σ j is a dominant strategy for i . Two kinds of dependence Each outcome of a game encodes a dependence graph d.grossi@uva.nl Institute of Logic, Language and Computation

  22. Dependence as “need for a favor” (iii) Definition 2 (Dependence) Let G = ( N, S, Σ i , � i , o ) be a game and i, j ∈ N . 1. i BR-depends on j for profile σ —in symbols, iR BR j —if and only if σ j is σ a best response for i in σ . 2. i DS-depends on j for profile σ —in symbols, iR DS σ j —if and only if σ j is a dominant strategy for i . Two kinds of dependence Each outcome of a game encodes a dependence graph Every game univocally determines a set of dependence graphs d.grossi@uva.nl Institute of Logic, Language and Computation

  23. Dependence as “need for a favor” (iii) Definition 2 (Dependence) Let G = ( N, S, Σ i , � i , o ) be a game and i, j ∈ N . 1. i BR-depends on j for profile σ —in symbols, iR BR j —if and only if σ j is σ a best response for i in σ . 2. i DS-depends on j for profile σ —in symbols, iR DS σ j —if and only if σ j is a dominant strategy for i . ( U, L ) ( U, R ) 1 2 1 2 L R U 2 , 2 0 , 3 3 , 0 1 , 1 D ( D, R ) ( D, L ) Prisoner’s dilemma 1 2 1 2 d.grossi@uva.nl Institute of Logic, Language and Computation

  24. Part III Cycles and reciprocity d.grossi@uva.nl Institute of Logic, Language and Computation

  25. Cycles and cooperation d.grossi@uva.nl Institute of Logic, Language and Computation

  26. Cycles and cooperation The existence of dependence cycles signals the existence of parallel interests ( reciprocity ) d.grossi@uva.nl Institute of Logic, Language and Computation

  27. Cycles and cooperation The existence of dependence cycles signals the existence of parallel interests ( reciprocity ) Reciprocity suggests the possibility of cooperation via a quid pro quod: I do something for you, you do something for me d.grossi@uva.nl Institute of Logic, Language and Computation

  28. Cycles and cooperation The existence of dependence cycles signals the existence of parallel interests ( reciprocity ) Reciprocity suggests the possibility of cooperation via a quid pro quod: I do something for you, you do something for me The possibility of such cooperation is characterizable via a very simple kind of game transformation: game permutation d.grossi@uva.nl Institute of Logic, Language and Computation

  29. Reciprocity Definition 3 (Reciprocity) A profile σ is BR-reciprocal (resp. DS-reciprocal ) if and only if there exists a partition P ( N ) of N such that each element p of the partition is the orbit of some R BS σ -cycle (resp., a R DS σ -cycle). d.grossi@uva.nl Institute of Logic, Language and Computation

  30. Reciprocity Definition 3 (Reciprocity) A profile σ is BR-reciprocal (resp. DS-reciprocal ) if and only if there exists a partition P ( N ) of N such that each element p of the partition is the orbit of some R BS σ -cycle (resp., a R DS σ -cycle). A profile is reciprocal iff it is partitioned by dependence cycles d.grossi@uva.nl Institute of Logic, Language and Computation

  31. Reciprocity Definition 3 (Reciprocity) A profile σ is BR-reciprocal (resp. DS-reciprocal ) if and only if there exists a partition P ( N ) of N such that each element p of the partition is the orbit of some R BS σ -cycle (resp., a R DS σ -cycle). A profile is reciprocal iff it is partitioned by dependence cycles What does the existence of cycles mean from a game-theoretic point of view? d.grossi@uva.nl Institute of Logic, Language and Computation

  32. Permuted games (i): The two Horsemen d.grossi@uva.nl Institute of Logic, Language and Computation

  33. Permuted games (i): The two Horsemen Two horsemen are on a forest path chatting about something. A passerby M, the mischief maker, comes along and having plenty of time and a desire for amusement, suggests that they race against each other to a tree a short distance away and he will give a prize of $100. However, there is an interesting twist. He will give the $100 to the owner of the slower horse. Let us call the two horsemen Bill and Joe. Joe’s horse can go at 35 miles per hour, whereas Bill’s horse can only go 30 miles per hour. Since Bill has the slower horse, he should get the $100. d.grossi@uva.nl Institute of Logic, Language and Computation

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