SLIDE 1 Cyber-economies and the Real World
Alan Dix
Lancaster University, vfridge and aQtive
http://www.hcibook.com/alan/papers/SAICSIT2001/
SLIDE 2 c c c cl l l lo
s s se e e e e e e en n n nc c c co
u u un n n nt t t te e e er r r rs s s s
Three real and virtual people who have shaped my vision of: ¥ what will be ¥ what may be ¥ what might be if we make it so.
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s s se e e e e e e en n n nc c c co
u u un n n nt t t te e e er r r rs s s s
a 16th-century Venetian Monk Mrs Goggins
at the electronic village shop
a Birmingham prostitute
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s s se e e e e e e en n n nc c c co
u u un n n nt t t te e e er r r rs s s s 1 1 1 1
a a a a 1 1 1 16 6 6 6t t t th h h h C C C Ce e e en n n nt t t tu u u ur r r ry y y y V V V Ve e e en n n ne e e et t t ti i i ia a a an n n n M M M Mo
n n nk k k k
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n n ne e e e m m m ma a a an n n nÕÕ Õ Õs s s s j j j jo
u u ur r r rn n n ne e e ey y y y
¥ ÒA MapmakerÕs DreamÓ (James Cowen, 1996)
Ð Fra Mauro, 16th-century Venitian monk Ð cartographer Ð explorer within an island monastery
¥ the world
Ð not just rivers and mountains Ð ideas, imagination, culture
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u u ur r r r a a a ag g g ge e e es s s s
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u u ur r r r a a a ag g g ge e e es s s s
f f f i i i in n n nf f f fo
r r rm m m ma a a at t t ti i i io
n n n
¥ Age of Proximity Ð 40,000-60,000 years
Ð control and information by physical contact
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u u ur r r r a a a ag g g ge e e es s s s
f f f i i i in n n nf f f fo
r r rm m m ma a a at t t ti i i io
n n n
¥ Age of Proximity ¥ Age of Bureaucracy Ð 4000-6000 years
Ð long-distance remote contact Ð physical messages Ð early cyberspace
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u u ur r r r a a a ag g g ge e e es s s s
f f f i i i in n n nf f f fo
r r rm m m ma a a at t t ti i i io
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¥ Age of Proximity ¥ Age of Bureaucracy ¥ Age of Money Ð 400-600 years
Ð freemarket economies: Ð exchange of value Ð exchange of information
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u u ur r r r a a a ag g g ge e e es s s s
f f f i i i in n n nf f f fo
r r rm m m ma a a at t t ti i i io
n n n
¥ Age of Proximity ¥ Age of Bureaucracy ¥ Age of Money ¥ Age of Information Ð 40-60 years
Ð electronic messages Ð information objects Ð challenges power structures Ð remolds economics
SLIDE 11 t t t th h h he e e e 4 4 4 4t t t th h h h a a a ag g g ge e e e
h h h hu u u um m m ma a a an n n nÐ Ð Ð Ðc c c co
m m mp p p pu u u ut t t te e e er r r r i i i in n n nt t t te e e er r r rf f f fa a a ac c c ce e e e c c c ch h h ha a a an n n ng g g ge e e es s s s a a a an n n nd d d d t t t tr r r re e e en n n nd d d ds s s s
SLIDE 12 i i i in n n nc c c cr r r re e e ea a a as s s si i i in n n ng g g g m m m mu u u ul l l lt t t ti i i ip p p pl l l li i i ic c c ci i i it t t ty y y y
¥ 1980s - personal computers
Ð one man and his machine Ð and they were men!
SLIDE 13 i i i in n n nc c c cr r r re e e ea a a as s s si i i in n n ng g g g m m m mu u u ul l l lt t t ti i i ip p p pl l l li i i ic c c ci i i it t t ty y y y
¥ 1980s - personal computers ¥ late 1980Õs & 1990s - CSCW
Ð lots of people Ð geographically remote Ð but ... Ð one person per machine
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i i i in n n nc c c cr r r re e e ea a a as s s si i i in n n ng g g g m m m mu u u ul l l lt t t ti i i ip p p pl l l li i i ic c c ci i i it t t ty y y y
¥ 1980s - personal computers ¥ late 1980Õs & 1990s - CSCW ¥ family use ... ?
SLIDE 15 f f f fa a a am m m mi i i il l l li i i ie e e es s s s a a a an n n nd d d d f f f fr r r ri i i ie e e en n n nd d d ds s s s
l l l lo
t t ts s s s
f f f p p p pe e e eo
p p pl l l le e e e, , , , t t t to
g g ge e e et t t th h h he e e er r r r a a a an n n nd d d d r r r re e e em m m mo
t t te e e e
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r r rk k k k a a a an n n nd d d d f f f fu u u un n n n
¥ traditional HCI methods
Ð tasks, goals, work, work, work Ð and the odd game
¥ now
Ð e-shopping Ð communities Ð experience
SLIDE 17 v v v vi i i ir r r rt t t tu u u ua a a al l l l c c c cr r r ra a a ac c c ck k k ke e e er r r rs s s s
¥ real crackers
Ð cheap and cheerful! Ð bad joke, plastic toy, paper hat Ð pull and bang
SLIDE 18 v v v vi i i ir r r rt t t tu u u ua a a al l l l c c c cr r r ra a a ac c c ck k k ke e e er r r rs s s s
¥ virtual crackers
Ð cheap and cheerful Ð bad joke, web toy, cut-out mask Ð click and bang
SLIDE 19 v v v vi i i ir r r rt t t tu u u ua a a al l l l c c c cr r r ra a a ac c c ck k k ke e e er r r rs s s s
¥ virtual crackers
Ð cheap and cheerful Ð bad joke, web toy, cut-out mask Ð click and bang
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close encounters 2 Mrs Goggins
understanding the e-Market
SLIDE 21 understanding the e-Market
¥ market ecology
¥ interconnections and dynamics
¥ market engineering
¥ making the market
¥ market evolution
¥ what may happen
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market ecology
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traditional market
¥ isolated market groups identify market group identify need identify channels ¥ product (possibly) redesign for need
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Internet market
¥ interconnected web pages, email, news groups, ICQ ¥ space on a web page in China customers in Brazil ¥ the eButterfly effect
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market engineering
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¥ understand the market groups and interconnections model and parameters ¥ design products to exploit the dynamics of the market change the dynamics of the market
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the market is the medium
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vfridge and crackers
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market evolution
SLIDE 31 whoÕs been eShopping
eBuying
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everyoneÕs talking about dis-intermediation
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look out for re-intermediation
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a dream
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the electronic village shop
¥ short in-store stocks ¥ large available range ¥ just-in-time ordering ¥ delivery point ¥ personal service
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Mrs Goggins becomes an information scientist
SLIDE 39 buying shoes of different sizes
business organisation
- rdering, distribution, information
reforming for the Internet Ä transformation of the high street
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diversity density
kitchen cupboard high diversity density
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diversity density
supermarket shelf lower diversity density
SLIDE 42 traditional markets
producer
factory warehouse lorry supermarket
consumer
diversity density information volume
SLIDE 43 internet market
producer
factory warehouse lorry supermarket
consumer
information volume
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s s se e e e e e e en n n nc c c co
u u un n n nt t t te e e er r r rs s s s 3 3 3 3
a a a a B B B Bi i i ir r r rm m m mi i i in n n ng g g gh h h ha a a am m m m p p p pr r r ro
s s st t t ti i i it t t tu u u ut t t te e e e
SLIDE 45 ¥ little things do matter ¥ but ...
Ð one woman ... one night ... one trick
¥ what else is there to offer?
SLIDE 46 u u u un n n ns s s sk k k ki i i il l l ll l l le e e ed d d d/ / / /s s s se e e em m m mi i i i-
s s sk k k ki i i il l l ll l l le e e ed d d d w w w wo
r r rk k k k? ? ? ?
¥ jobs for the boys
Ð UK manufacturing - decline 70s and 80s
¥ jobs for the girls
Ð UK texitiles - ditto Ð clerical? ➘ IT replaces ➘ Internet exports
SLIDE 47 b b b bu u u ut t t t . . . .. . . .. . . . r r r re e e ea a a al l l l e e e ec c c co
n n no
m m my y y y r r r re e e ev v v vo
l l lu u u ut t t ti i i io
n n n
¥ mass market customisation
Ð today - cars to order Ð tomorrow - next day fitted clothes
Äjust-in-time manufacture
Ð components imported Ð final assembly locally
SLIDE 48 d d d di i i iv v v ve e e er r r rs s s si i i it t t ty y y y d d d de e e en n n ns s s si i i it t t ty y y y
n n n t t t th h h he e e e s s s su u u up p p pp p p pl l l ly y y y s s s si i i id d d de e e e
central organisation central distribution
information
consumer supplier
who wants what who has what
goods
£$
SLIDE 49 r r r re e e ec c c ce e e en n n nt t t tr r r ra a a al l l li i i is s s sa a a at t t ti i i io
n n n
central network consumer supplier
goods
who wants what who has what
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e e ec c c co
n n no
m m mi i i ie e e es s s s
F interconnected groups F market ecology F designing experience
t t t th h h he e e e r r r re e e ea a a al l l l w w w wo
r r rl l l ld d d d
F money is information F diversity density F real shops, real jobs, real lives
SLIDE 51 v v v vi i i is s s si i i io
n n ns s s s
¥ what will be ¥ what may be ¥ what might be if we make it so.