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Cultures of Participation: Opportunities and Challenges for the - - PowerPoint PPT Presentation

Wisdom is not the product of schooling but the lifelong attempt to acquire it. - Albert Einstein Cultures of Participation: Opportunities and Challenges for the Future of Digital Libraries Gerhard Fischer Center for LifeLong Learning &


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Gerhard Fischer 1 JCDL, June 2009

Wisdom is not the product of schooling but the lifelong attempt to acquire it.

  • Albert Einstein

Cultures of Participation: Opportunities and Challenges for the Future of Digital Libraries

Gerhard Fischer Center for LifeLong Learning & Design (L3D), Department of Computer Science and Institute of Cognitive Science, University of Colorado, Boulder

Preserving the Past, Designing the Future — Today

JCDL’2009, UT Austin, June, 2009

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Gerhard Fischer 2 JCDL, June 2009

Acknowledgements

  • organizers of JCDL for providing me with this opportunity
  • L3D colleagues and students (former and present)
  • feedback from colleagues to drafts of my slides (including: Gary Marchionini,

Frank Shipman, Tammy Sumner, , …..)

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Gerhard Fischer 3 JCDL, June 2009

Outline

  • Basic Message
  • Cultures of Participation
  • Meta-Design
  • Social Creativity
  • Examples of Innovative Socio-Technical Environments
  • Research Challenges and Conclusions
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Gerhard Fischer 4 JCDL, June 2009

Basic Message: Beyond the Unaided, Individual Human Mind

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Gerhard Fischer 5 JCDL, June 2009

Digital Libraries

  • libraries have served as the record of collective culture for “preserving the

past”

  • cultures of participation: a transformational framework for “designing

tomorrow”

  • meta-design: consumers  active contributors
  • social creativity: learning when the answer is known  learning when no one

knows the answer

  • long tail: core curriculum (“head”)  passion for unique topics (“tail”)
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Gerhard Fischer 6 JCDL, June 2009

Digital Libraries: From Hardware and Software to Infoware

Hardware

Infoware

Software Infoware Hardware

Software

Software

Hardware

Infoware

Compilers, Operating Systems AI, HCI, CSCW Information, Digital Libraries EE Departments CS Departments Schools of Information

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Gerhard Fischer 7 JCDL, June 2009

Cultures of Participation

— Fundamental Challenge and Opportunity consumer cultures

focus: produce finished goods to be consumed passively

cultures of participation focus: provide all people are with the means to participate actively in

personally meaningful problems broad interest and attention: title stories in TIME and NEWSWEEK

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Gerhard Fischer 8 JCDL, June 2009

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Gerhard Fischer 9 JCDL, June 2009

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Gerhard Fischer 10 JCDL, June 2009

Domains of Cultures of Participation

  • Web 2.0
  • Learning 2.0
  • President 2.0
  • Science 2.0
  • Digital Libraries 2.0
  • Electricity 2.0
  • Health 2.0
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Gerhard Fischer 11 JCDL, June 2009

Concepts of Cultures of Participation

  • prosumers (= producers + consumers)
  • pro-ams (= professionals + amateurs)
  • user-generated content
  • wisdom of crowds
  • crowd sourcing
  • long tail

 What is needed:

an analytic model to understand and foster cultures of participation

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Gerhard Fischer 12 JCDL, June 2009

Elements of an Analytic Model: Understanding Strengths

  • to engage the talent pool of the whole world
  • to put owner of problems in charge
  • to make all voices heard
  • to reach extensive coverage
  • to expose artifacts to public scrutiny
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Gerhard Fischer 13 JCDL, June 2009

Elements of an Analytic Model: Understanding Weaknesses

  • collective is not always better
  • loss of individuality
  • accumulation of irrelevant information
  • lack of coherent voices
  • companies offload work to customers  drawbacks of “Do-It-Yourself Societies”
  • customers lack the experience and the broad background knowledge to do tasks

efficiently and effectively

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Gerhard Fischer 14 JCDL, June 2009

Elements of an Analytic Model:

Understanding and Analyzing Success and Failures Models

  • Wikipedia = the Drosophila for “cultures of participation”
  • Encyclopedia of Life = online reference source and database for every one of

the 1.8 million species (with 6000 curators)

  • Second Life
  • Open Source
  • Google-SketchUp + 3D Warehouse + Google Earth (example for meta-design)
  • Envisionment and Discovery Collaboratory (example for social creativity)
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Gerhard Fischer 15 JCDL, June 2009

Meta-Design: Design for Designers

  • meta-design explores:
  • cultures in which participants can express themselves and engage in

personally meaningful activities

  • meta-design requires
  • designers giving up some control at design time to contributors at use time
  • consumer / designer ≠ f{person} but a f{context} problems:
  • someone wants to be a designer but is forced to be a consumer  personally

meaningful activities

  • someone wants to be a consumer but is forced to be a designer  personally

irrelevant activities

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Gerhard Fischer 16 JCDL, June 2009

What Do Meta-Designers Do?

  • they use their own creativity to create socio-technical environments in which
  • ther people can be creative
  • by creating contexts and content creation tools rather than content
  • by creating technical and social conditions for broad participation in design

activities (socio-technical systems)

  • application areas of meta-design:
  • digital libraries: Wright, M., Marlino, M., & Sumner, T. (2002) “Meta-Design of a

Community Digital Library”, D-Lib Magazine, Volume 8, Number 5,

  • education: Fischer, G. (2009) "Cultures of Participation and Social Computing:

Rethinking and Reinventing Learning and Education." In Proceedings of ICALT Conference

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Gerhard Fischer 17 JCDL, June 2009

Example: SketchUp — a 3D Modeling Environment

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Gerhard Fischer 18 JCDL, June 2009

3D Warehouse (http://sketchup.google.com/3dwarehouse/)

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Gerhard Fischer 19 JCDL, June 2009

CU Boulder in 3D

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Gerhard Fischer 20 JCDL, June 2009

Downtown Denver in 3D

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Gerhard Fischer 21 JCDL, June 2009

A Tiny Percentage of a Huge Population  Large Number of Participants http://sketchup.google.com/3dwarehouse/modelcycle?scoring=d

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Gerhard Fischer 22 JCDL, June 2009

Richer Ecologies of Participation

  • in the past:
  • software developers and users
  • producers and consumers
  • professionals and amateurs
  • in the future: more roles
  • producers, raters, taggers, curators, stewards, active users, passive users
  • roles are distributed in communities:
  • power users, local developers, gardeners
  • challenge: support migration paths with “low threshold, high ceiling”

architectures

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Gerhard Fischer 23 JCDL, June 2009

Consumer  Contributor  Collaborator  Meta-Designer

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Gerhard Fischer 24 JCDL, June 2009

Social Activities in Digital Libraries

  • authoring of new resources  contributors
  • implicit and explicit rating of resources  raters
  • attachment of metadata to resources  taggers
  • expression of relations among resources  curators
  • sharing of resources  collaborators
  • defining contexts (environments, guidelines)  meta-designers
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Gerhard Fischer 25 JCDL, June 2009

(Social) Creativity

  • creativity: beyond productivity — a great interest in recent years
  • new National Science Foundation (NSF) program: “Creativity and

Information Technology (IT)” http://www.nsf.gov/pubs/2007/nsf07562/nsf07562.htm

  • L3D’s research projects in this area:
  • “A Next Generation Wiki for Creativity and IT”;
  • “Increasing Participation and Sustaining a Research Community in Creativity and

IT”

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Gerhard Fischer 26 JCDL, June 2009

The CreativeIT Wiki — http://l3dswiki.cs.colorado.edu:3232/CreativeIT/

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Gerhard Fischer 27 JCDL, June 2009

Individual and/versus Social Creativity

“The strength of the wolf is in the pack, and the strength of the pack is in the wolf.” Rudyard Kipling

  • the Renaissance scholar (who knows “everything”) does not exist anymore in

the 21st century

  • complex design problems are systemic problems; they seldom fall within the

boundaries of one specific domain  they require the participation and contributions of several stakeholders with various backgrounds

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Gerhard Fischer 28 JCDL, June 2009

A Socio-Technical Environment

Envisionment and Discovery Collaboratory (EDC)

  • the EDC supports and fosters Cultures of Participation:
  • collaborative design  in: urban planning, emergency management)
  • social creativity  learning when no one knows the answer
  • meta-design  a version of SimCity in which content is generated by users
  • the EDC explores innovative themes in Computer Science:
  • table-top computing
  • computationally enriched physical objects
  • visualization
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Gerhard Fischer 29 JCDL, June 2009

The Envisionment and Discovery Collaboratory

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Gerhard Fischer 30 JCDL, June 2009

Boulder City Council and University of Colorado Regents

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Gerhard Fischer 31 JCDL, June 2009

Buildings Sketched into a Google-Earth Client

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Gerhard Fischer 32 JCDL, June 2009

Incremental Formalization

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Gerhard Fischer 33 JCDL, June 2009

The Future: Virtual Versions of the EDC in Second Life / OpenSim

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Gerhard Fischer 34 JCDL, June 2009

Implications and Challenges

  • what does this all mean for digital libraries research
  • models for knowledge accumulation and sharing in different cultures
  • Model Authoritative 

“Filter and Publish”

  • Model Democratic 

“Publish and Filter”

  • “Long Tail”  from business to education
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Gerhard Fischer 35 JCDL, June 2009

Digital Libraries: Preserving the Past

  • how to preserve
  • information in digital environments??
  • contexts in which the information was created?
  • social-technical system perspective is the preservation
  • a technical issue?  yes: the right kind of technology is necessary,

but not sufficient

  • a participation issue
  • who is the beneficiary and who has to do the work?
  • incremental formalization (Frank Shipman’s research, stubs in

Wikipedia, …)

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Gerhard Fischer 36 JCDL, June 2009

Why Preserving the Past is Not Enough — Transcending the Information Given

(back to Meta-Design and Social Creativity)

  • example: people walking through the Denver’s 3D-scape  preserve
  • the different paths taken
  • most frequent stopping points
  • allow the consumers to become active participants
  • add photos and facts
  • add personal experience
  • update the digital world to correspond to a changed external world
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Gerhard Fischer 37 JCDL, June 2009

Model Authoritative underlying Consumer Cultures

  • “Filter and Publish”: Strong Input Filters, Small Information Repositories,

Weak Output Filters

  • Limitation: Making All Voices Heard
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Gerhard Fischer 38 JCDL, June 2009

Model Democratic underlying Participation Cultures

  • “Publish and Filter”: Weak Input Filters, Large Information Repositories,

Strong Output Filters

  • Limitation: Trust and Reliability of Information
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Gerhard Fischer 39 JCDL, June 2009

The Long Tail

  • theory of the Long Tail: hits (in the “head”)  niches (in the “tail’)
  • opportunity with digital artifacts: computer programs, movies, books, 3D

models of buildings, ….  as the costs of production and distribution fall, there is less need to lump products and consumers into one-size-fits-all containers

  • hypothesis: without the constraints of physical shelf space narrowly-target

goods and services can be economically attractive

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Gerhard Fischer 40 JCDL, June 2009

Exploiting “Long Tail” Opportunities in Business

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Gerhard Fischer 41 JCDL, June 2009

Specific Examples of the Long Tail

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Gerhard Fischer 42 JCDL, June 2009

Rethinking and Reinventing Learning and Education from a “Long-Tail” Perspective

<symposium at CSCL’2009, June 2009, Rhodes, Greece>

  • basic belief: all people are interested in something (Viking Ships, Dinosaurs,

gambling, Nuremberg trials, Castles in Northern Germany, ……)

  • a new synergy and hybrid model: integrate head and tail by creating richer

learning environments

  • head — basic knowledge and skills: learning to learn, learning on demand,

preparation for future learning, soft skills, digital fluency, ……………

  • tail — personally meaningful problems: idiosyncratic interest and passion,

self-directed learning, intrinsic motivation, local knowledge in a globalized world

  • extensive coverage needed for supporting the infinite numbers of interesting

topics — will be facilitated by “meta-design”

  • the opposite of: cultural literacy (Hirsch), No Child Left Behind, ….
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Gerhard Fischer 43 JCDL, June 2009

Castles in Northern Germany

  • the current environment:
  • 14 models (4 of them shown)
  • contributed by: 6 contributors
  • wner of the collection serves as curator
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Gerhard Fischer 44 JCDL, June 2009

Conclusions

  • one of the most exciting innovations and transformations
  • past decades: digital media have provided new powers for the individual
  • future: the world's networks are providing enormous unexplored opportunities

for groups and communities

  • cultures of participation  opportunities and challenges to provide all

citizens with the means to become co-creators of new ideas, knowledge, and products in personally meaningful activities

  • meta-design, social creativity, and long tail are frameworks to support and

foster cultures of participation