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CUDA ON MOBILE Yogesh Kini, GTC 2016 Typical pipeline ABSTRACT - PowerPoint PPT Presentation

April 4-7, 2016 | Silicon Valley CUDA ON MOBILE Yogesh Kini, GTC 2016 Typical pipeline ABSTRACT CUDA Interop APIs Unified Memory on Tegra 2 TYPICAL USE CASES Automobiles: Autonomous Cars Mobile Devices: Consoles, Tablets Embedded: Drones,


  1. April 4-7, 2016 | Silicon Valley CUDA ON MOBILE Yogesh Kini, GTC 2016

  2. Typical pipeline ABSTRACT CUDA Interop APIs Unified Memory on Tegra 2

  3. TYPICAL USE CASES Automobiles: Autonomous Cars Mobile Devices: Consoles, Tablets Embedded: Drones, Robots, Smart-Surveillance 3

  4. TYPICAL PIPELINE Graphics/ Camera Graphics Camera Display ISP/DSP ISP/DSP CUDA Actuators Sensor Actuators Sensor CUDA CAPTURE PROCESS DISPLAY 4 4/1/2016

  5. CUDA OPENGL(ES) INTEROP 5

  6. CUDA – OPENGL(ES) Provide access to OpenGL-ES resources in • CUDA Support for EGL • Supported on Android, L4T, Vibrante- • Linux, QNX Implicit synchronization support • Useful for graphics applications and • games 6 4/1/2016

  7. EGL IMAGE INTEROP 7

  8. EGL IMAGE Source for EGL image GStreamer • OpenGL ES • OpenMAX • Android - GraphicBuffer • Khronos EGL_image_base: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_image_base.txt 8 4/1/2016

  9. EGL IMAGE cudaArray cudaDevicePointer EGLimage cuGraphicsEGLRegisterImage() cuGraphicsResourceGetMappedPointer() cuGraphicsResourceGetMappedArray() Begin resource Begin resource usage in Other API Usage in CUDA Other API code CUDA code End resource End resource Usage in Other API Usage in CUDA synchronize 9 4/1/2016

  10. EGL STREAMS INTEROP 10

  11. EGL STREAMS Producer-Consumer architecture • EGL streams spec: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_stream.txt • Implicit Synchronization • Cross Process support • • Supports YUV formats cuDNN cuBLAS CUDA CUDA ISP EGL stream Producer Consumer Producer Visionworks CUDA OpenGL EGL stream Consumer 11 4/1/2016

  12. EGL STREAMS CUDA CUDA EGL Stream cuEGLStreamConsumerConnect() cuEGLStreamProducerConnect() Consumer Producer Frame 1 cuEGLStreamConsumerAcquireFrame(frame) cuEGLStreamProducerPresentFrame(frame) Frame 2 Use Frame in CUDA 3 cuEGLStreamConsumerReleaseFrame(frame) Frame cuEGLStreamProducerReturnFrame(frame) 4 Frame 12

  13. INTEROP SUMMARY EGL STREAMS EGL IMAGE CUDA-OPENGL • Producer-Consumer • Easy setup • EGL support • Implicit- • Works with several EGL • OpenGL-ES support Synchronization client API Portable across Tegra • Cross-Process support YUV Planar Image and discrete GPU • • support YUV Planar Image • support 13 4/1/2016

  14. CUDA UNIFIED MEMORY ON TEGRA • Helps take advantage of unified DRAM on Tegra Easier to program, Unified allocator: cudaMallocManaged • TEGRA • Programming model enforced through memory access CPU GPU protection Memcpy not needed, migration managed by CUDA driver • Memory- DRAM Saves memory consumption and power • Attach API will help achieve optimal performance • 14 4/1/2016

  15. CUDA MEMORY TYPES Traditional Zero Copy Unified Memory malloc() Allocate cudaMallocHost() cudaMallocManaged() cudaMalloc() CPU use CPU use CPU use CPU use Migrate NA cudaMemcpyHtoD () cudaMemAttach[Optional] CUDA kernel Kernel_launch<<<>>>() Kernel_launch<<<>>>() Kernel_launch<<<>>>() Migrate cudaMemcpyDtoH () NA cudaMemAttach[Optional] CPU use CPU use CPU use CPU use 15

  16. CUDA MEMORY TYPES Traditional Zero Copy Managed • Easy portability from • Cache is bypassed by • Memory access by CPU existing desktop both GPU and CPU and GPU is through programs while accessing these cache. allocations Faster for some small Faster for larger • • allocations Suitable when memory allocations • access is not affected by caching • Suitable for GPU • Suitable when memory intermediate buffers, used on both host and tables, etc GPU Time taken(ms) by the Matrix Multiply CUDA kernel with different allocation types: TRADITIONAL ZERO COPY MANAGED MEMORY 0.617 16KB 0.544 0.644 9.723 11.119 7.093 1MB 4MB 59.37618 62.232 46.42551 16MB 377.9244 403.2382 344.926 16

  17. April 4-7, 2016 | Silicon Valley THANK YOU JOIN THE NVIDIA DEVELOPER PROGRAM AT developer.nvidia.com/join

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