SLIDE 1 CSE440: Introduction to HCI
Methods for Design, Prototyping and Evaluating User Interaction Lecture 16: Recap and Exam Q&A Nigini Oliveira Abhinav Yadav Liang He Angel Vuong Jeremy Viny
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What we will do today
Communicating your designs Exam Recap Q&A
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Communicating your design
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Presentations in this class
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Our expectations
Well-rehearsed presentation with appropriate preparation Provide visual aids that help the audience to follow your story Slides should be legible to people further away from the screens Stick to the time limit (7-8 minutes) + 2 minutes for questions
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Our expectations
The presentation should include:
A compelling problem Low-fidelity Prototypes What you did to test it… … what you found … how it affected your design Broader lessons learned that might be helpful for others Final prototype and how it resulted from your test findings Digital mockup and how it relates to the final paper prototype
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Some examples
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Introduce Yourselves
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Title, Image, Value Proposition
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Watch the Selling
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Typography, Consistency
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Too Much Information
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Too Much Text, Too Much “People”
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Too Much Text, Sentences too long
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Pictures are great
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Pictures are great
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Pictures are great
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In-Line References vs. Bibliography Slide
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Motivation of Participants
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Short Tasks
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Too Distracting
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Speaking of Distractions
Whether correct or not, many things distract
Plural possessive a posteriori sensitive content
Write easy and simple!
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Verb as Task
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Consistency of Emphasis
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Naming Designs
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Legibility of Sketches
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Legibility of Sketches
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Low Contrast Images and Text
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Finishing Slide
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What makes a good poster?
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SLIDE 33 What to expect at the poster session
Set up your poster by 10:45am. Three judges will give out three prizes.
Convince them that your design is solid and tackles a real issue! Have a 1-minute pitch prepared.
Do you need to be there?
- Yes. All of your group members should be there.
You can switch off “guarding” your poster and answering questions so that you can also look at other posters.
Invite friends!!!
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Exam Recap
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Have you done all that??? :O
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Iteration: Step 1
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Iteration: Step 2
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Iteration: Step 3
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Iteration: Step 4
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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Norman’s Execution-Evaluation Cycle
Gulf of Evaluation Gulf of Execution
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You have also learned a lot of theory!
History of HCI Design for diversity Methods for user research, creativity, and design Models on Interaction and Human Perception Design patterns and principles
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Addendum: Interface Implementation
Why do we use tools?
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Why do we use tools? What is the Model-View-Controller?
Addendum: Interface Implementation
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Why do we use tools? What is the Model-View-Controller? What has UI design learned from animation?
Addendum: Interface Implementation
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Remember Both Sides of this Course
This course emphasized both Getting the Right Design Getting the Design Right Many people fall into a trap of the latter Not everybody was even trained in the former Be mindful of your methods Understand your actual goal
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Ask me something!