CSE440: Introduction to HCI Methods for Design, Prototyping and - - PowerPoint PPT Presentation

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CSE440: Introduction to HCI Methods for Design, Prototyping and - - PowerPoint PPT Presentation

CSE440: Introduction to HCI Methods for Design, Prototyping and Evaluating User Interaction Lecture 05: Nigini Oliveira Design Process and Design Manaswi Saha Diamond Liang He Jian Li Zheng Jeremy Viny What we will do today Design Process


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CSE440: Introduction to HCI

Methods for Design, Prototyping and Evaluating User Interaction Lecture 05: Design Process and Design Diamond Nigini Oliveira Manaswi Saha Liang He Jian Li Zheng Jeremy Viny

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What we will do today

Design Process and Design Diamond Sketching Creativity

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Design Process in a Nutshell

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Getting the Right Design

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Design Process in a Nutshell

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Design Process in a Nutshell

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Design as a Choice

Elaboration palette of choices Reduction heuristics to choose

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The Design Diamond

start intentional! generate select danger! danger! danger! danger!

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Critiquing design ideas is important

Ideas are both good and bad

Both are useful in design By making clear what is a bad design, we can avoid actually implementing it Bad ideas help you justify your good ideas

Feedback can turn a good idea into a great idea

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Idea Oscillation

Critique Critique

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Iteration Toward a Design

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Exploration of Alternatives

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The Converging Path

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The fourth generation of the iPod was successful

Let ideas oscillate...

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Sketching as a way to boost creativity

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Sketching

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Sketching

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Sketching

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Sketching

A process that enables you to think through ideas and convey design ideas to others very early in the design phase

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Sketching = Quintessential Activity

  • f Design

http://payload70.cargocollective.com/1/8/259486/3705937/mouse%20sketch%201.62_2.jpg

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Properties of sketches

Quick Timely Inexpensive Disposable Plentiful Clear Vocabulary Distinct Gesture Minimal Detail Appropriate Refinement Suggest and Explore Ambiguous

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Quick

A sketch is quick to make,

  • r at least gives that impression
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Timely

A sketch can be provided when needed

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Inexpensive

Cost must not inhibit the ability to explore a concept, especially early in design

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Disposable

If you cannot afford to throw it away, then it is not a sketch But they are not "worthless"

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Plentiful

Sketches do not exist in isolation Meaning and relevance is in the context of a collection or series

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Clear Vocabulary

The way it is rendered makes it distinctive that it is a sketch (e.g., style, form, signals)

Could be how a line extends through endpoints

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Distinct Gesture

Fluidity of sketches gives them a sense of openness and freedom Opposite of engineering drawing, which is tight and precise

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Minimal Detail

Include only what is required to render the intended purpose or concept

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Minimal Detail

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Appropriate Degree of Refinement

Make the sketch as refined as the idea

If you have a solid idea, make the sketch look more defined If you have a hazy idea, make the sketch look rougher and less defined

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Suggest and Explore Rather than Confirm

Sketch should act as a catalyst to the desired and appropriate behaviors, conversations, and interactions

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Ambiguity

Intentionally ambiguous Value comes from being able to be interpreted in different ways, even by the person who created them Sketches have holes

https://www.deviantart.com/tomalex123/art/Holes-sketch-298354319

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Sketching as Conversation

Mind

knowledge, new knowledge

Sketch

representation

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Sketch vs. Prototype

Sketch Prototype Invite Attend Suggest Describe Explore Refine Question Answer Propose Test Provoke Resolve Tentative, non committal Specific Depiction The primary differences are in the intent

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Beyond sketches on paper…

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Physical sketching

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Physical sketching

Mueller, WirePrint, UIST 2014

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Lets try it!

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Sketching exercise Part 1 (3 minutes)

by yourself, sketch at least 5 new designs for a cup when you are finished, pin them to the wall

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What are the dimensions

  • f this design space?
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Sketching exercise Part 2 (6 minutes)

throw out your old ideas and sketch 10 new cup designs following the different design dimensions

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What was your experience?

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Design Ideation

People become fixated in their design ideas. Examples can lead to reinterpretation and recombination of ideas. Defining the solution space increases people’s creativity.

http://paotodo.com/pdf/siangliulue_timely_examples_cc2015.pdf

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Creativity

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More Evidence

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More Evidence

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Quantity versus Quality

Pottery study: One class was told they will be graded

  • n quality, another
  • ne on quantity
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Quantity versus Quality

The quantity class produces better

  • pots. Why?
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Quantity versus Quality

The quantity class produces better pots. Why?

“While the quantity group was busily churning out piles

  • f work—and learning from their mistakes—the quality

group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay”

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More Evidence

Task: Create a web banner ad for Ambidextrous magazine.

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More Evidence

feedback feedback prototype prototype prototype prototype prototype final feedback feedback feedback feedback feedback Serial condition prototype prototype prototype prototype prototype final Parallel condition feedback feedback feedback Dow et al. TOCHI 2010.

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More Evidence

parallel prototyping condition

serial prototyping condition

FINAL

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More Evidence

parallel prototyping condition

serial prototyping condition

FINAL

The parallel prototyping condition also led to significantly higher click-through rates.

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Greater divergence in designs Prevents sticking with the first idea Allows mashing ideas together Alternatives facilitate feedback Enable comparison Can improve tone of critique

Summary

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So how do people do this in practice?

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Ask me something!