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CS449/649: Human-Computer Interaction Spring 2017 Lecture XV - PowerPoint PPT Presentation

CS449/649: Human-Computer Interaction Spring 2017 Lecture XV Anastasia Kuzminykh Poster - advertisement to your work, keep it visual Information Text Organisation Images Bullets, numbering, Always All important points Headings should be


  1. CS449/649: Human-Computer Interaction Spring 2017 Lecture XV Anastasia Kuzminykh

  2. Poster - advertisement to your work, keep it visual Information Text Organisation Images Bullets, numbering, Always All important points Headings should be headlines include captions readable from about 10 feet away Graphics, color, ~300-400 words Large and clear contrasts, fonts Should be an Clear text in short Consistent and To the point illustrated story sentences leading layout 2-3 different font Free space sizes + 1 for title

  3. History of user centered User Centered Design Course Review design in HCI Process July 12, July 17 June 19, June 21 May 1 - June 14 Academic HCI Presentation 2 June 26, June 28 July 19 Last class Special topics in HCI July 24 July 5, July 10

  4. History ‘‘The need for the future is not so much computer oriented people as for people oriented computers’’ (Nickerson, 1969)

  5. History ‘‘The need for the future is not so much computer oriented people as for people oriented computers’’ (Nickerson, 1969) User Centered Design - Donald A.Norman, UC San Diego, "User-Centered System Design: New Perspectives on Human-Computer Interaction", 1986

  6. History Stages in the development of a technology (by David Liddle) Enthusiast stage Professional stage Consumer stage http://www.candstech.com https://www.falmouth.ac.uk/ https://www.slashgear.com/

  7. History ‘‘The need for the future is not so much computer oriented people as for people oriented computers’’ (Nickerson, 1969) User Centered Design - Donald A.Norman, UC San Diego, "User-Centered System Design: New Perspectives on Human-Computer Interaction", 1986 Concept of Digital Natives and Digital Immigrants, Marc Prensky, 2001

  8. History Waterfall Agile GUI and WIMP Model Development User Centered Design in Computer Systems Cognitive Interaction HFE and Psychology Design Ergonomics Socio-Technical Cooperative Systems Design Design

  9. History Waterfall Agile GUI and WIMP 1880-90s - Frederick Taylor - "scientific management" method Model Development Goals of occupational health and safety and Productivity User Centered Design in Computer Systems Maximizing the safety and healthiness of work environments and work practices Gained popularity in 1940s Cognitive Interaction HFE and http://www.computerhistory.org/ti Concept of ergonomic fit : Psychology Design meline/1951/ Ergonomics Socio-Technical Cooperative ‘‘fitting the man to the job and the job to the man’’ Systems Design Design (Alec Rodger)

  10. 1944 – Boeing B29 Super Fortress – Last WWII U.S. heavy bomber. Image: https://firstaerosquadron.com/2015/09/23/cockpit-evolution-from-the-beginning-to-present/

  11. BESM ENIAC, 1946 Punch Card

  12. History Waterfall Agile GUI and WIMP Model Development Term was coined by Fred Emery and Eric Trist (1950s) Describes systems that involve a complex interaction between humans , machines , and the User Centered Design in Computer Systems environmental aspects of the work system STSD guiding principles : - Meaningfulness of tasks Cognitive Interaction HFE and - Whole task and minimal critical specification Psychology Design Ergonomics Socio-Technical Cooperative - Responsible autonomy Systems Design Design - Adaptability

  13. VAX 11/780 Computer – CPU “Digital Equipment Corporation (DEC) had a family of expert systems that were developed using STSD to support the configuration and location of DEC VAX computers” From Ritter, Gordon, Churchill. "User-centered systems design: a brief history."

  14. Cognitive modeling - approximation of human reasoning Developed as a method in late 50s - early 60s History Computational process as a metaphor for human reasoning: - Input Waterfall Agile GUI and WIMP - Memory and storage Model Development - Information manipulation - Output Early models focused on separate stages, then Unified theories of cognition by Allen Newell, 1990 User Centered Design in Computer Systems How people reason and problem solve when using complex interfaces? Cognitive Interaction HFE and Psychology Design Ergonomics Socio-Technical Cooperative Systems Design Design

  15. Originated in Scandinavia in 1970s from an action research approach In North America, referred to as participatory design / co-design approach History Focused on process , not style Waterfall Agile GUI and WIMP Model Development Degrees of participation: Weak participation Strong Participation Interaction Indirect Direct Length Short Long User Centered Design in Computer Systems Scope Small Large Control Very limited Very broad Baek, Eun-Ok, et al. "User-centered design and development." Cognitive Interaction HFE and Psychology Design Ergonomics Socio-Technical Cooperative Systems Design Design

  16. Term was coined by Bill Moggridge and Bill Verplank , mid-1980s History The design of the interaction between users and products Waterfall Agile First design programs: GUI and WIMP Model Development - the Visible Language Workshop , Muriel Cooper, MIT, 1975 - the Interactive Telecommunications Program , Martin Elton, NYU, 1979 The first academic program: User Centered Design in Computer Systems - Master of Design in Interaction Design, Carnegie Mellon University, 1994 Cognitive Interaction HFE and Psychology Design Ergonomics Socio-Technical Cooperative Systems Design Design

  17. History Waterfall Agile GUI and WIMP Model Development User Centered Design in Computer Systems Cognitive Interaction HFE and Psychology Design Ergonomics Socio-Technical Cooperative Systems Design Design

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