CS449/649: Human-Computer Interaction Winter 2018 Lecture IX - - PowerPoint PPT Presentation

cs449 649 human computer interaction
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CS449/649: Human-Computer Interaction Winter 2018 Lecture IX - - PowerPoint PPT Presentation

CS449/649: Human-Computer Interaction Winter 2018 Lecture IX Anastasia Kuzminykh Create Design Ideas Prototype Design Site/App Flows User Flows The path a user follows through an application. Does not have to be linear, can branch out Goal


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CS449/649: Human-Computer Interaction

Winter 2018 Lecture IX

Anastasia Kuzminykh

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Site/App Flows User Flows

Goal - to optimize users ability to accomplish a task with the least amount of steps.

Communicates transitions The path a user follows through an application. Does not have to be linear, can branch out What pages/screens are needed

Microinteractions and responses

to user’s actions and errors Which pages/screens should link to each other Help to design a navigation

experience

Often attached to personas Help to analyze the efficiency of a task

Prototype Design Create Design Ideas

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Information Architecture - structural design

  • f shared information environments

Prototype Design Create Design Ideas

Richard Saul Wurman

Users flow through your product Catalog user’s information Presentation of the information Decision driving function

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Knowledge Organisation Taxonomy Folksonomy Domain Analytics Approach Prototype Design Create Design Ideas

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Knowledge Organisation Taxonomy Folksonomy Domain Analytics Approach Prototype Design Create Design Ideas

Practice of classification based

  • n hierarchical

relationship. Parent-child hierarchies

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Knowledge Organisation Taxonomy Folksonomy Domain Analytics Approach Prototype Design Create Design Ideas

Practice of classification based

  • n hierarchical

relationship. Parent-child hierarchies Practice of classification based

  • n non-hierarchical

relationship. Public tags and their frequencies

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Knowledge Organisation Taxonomy Folksonomy Domain Analytics Approach Prototype Design Create Design Ideas

Practice of classification based

  • n hierarchical

relationship. Parent-child hierarchies Practice of classification based

  • n non-hierarchical

relationship. Public tags and their frequencies Practice of classification based

  • n sociological -

epistemological view. Indexing to fulfill a task by specific group

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Open Card Sort:

Participants get a stack

  • f cards

Participants sort cards into groups Participants label groups

Closed Card Sort:

Participants get a stack

  • f cards

Participants sort cards into groups the researchers created

1 2 1 2 3

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Knowledge Organisation Taxonomy Folksonomy Domain Analytics Approach Prototype Design Create Design Ideas

Practice of classification based

  • n hierarchical

relationship. Parent-child hierarchies Practice of classification based

  • n non-hierarchical

relationship. Public tags and their frequencies Practice of classification based

  • n sociological -

epistemological view. Indexing to fulfill a task by specific group

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Sketches Mockups Wireframes Static representations of the product Visualization Create Design Ideas

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Prototype Design Prototypes

  • interactive design model of the product

Low-fidelity High-fidelity Sketches Mockups Wireframes Static representations of the product Testing and Evaluation Visualization Create Design Ideas

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Prototype Design Prototypes

  • interactive design model of the product

Low-fidelity High-fidelity VS

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Prototype Design Prototypes

  • interactive design model of the product

Low-fidelity High-fidelity Breadth - number

  • f covered features

Depth - degree of

functionality

Appearance -

building means

Input methods -

device mediation

VS

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Prototype Design Prototypes

  • interactive design model of the product

Low-fidelity High-fidelity

Tangible & Testable Artifacts Low-tech High-tech Partial functionality “Full” functionality Simulated interaction True interaction

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Prototype Design Prototypes

  • interactive design model of the product

Low-fidelity High-fidelity

Tangible & Testable Artifacts Low-tech High-tech Partial functionality “Full” functionality Simulated interaction True interaction

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Prototype Design Paper Prototypes Early feedback Experiment with alternatives Lo-fi appearance / input Interactive Simulation of a back-end Hi-fi depth / breadth Big picture focus

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Prototype Design Paper Prototyping Tips Work fast! Make it large Add ideas as they come Make it monochrome One sketch per screen Use audio description Preprint widgets