CS-525U: 3D User Interaction Visual Displays Robert W. Lindeman - - PowerPoint PPT Presentation

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CS-525U: 3D User Interaction Visual Displays Robert W. Lindeman - - PowerPoint PPT Presentation

CS-525U: 3D User Interaction Visual Displays Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Visual-Display Characteristics Field of regard (FOR) and Field of View (FOV) Spatial


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CS-525U: 3D User Interaction

Visual Displays

Robert W. Lindeman

Worcester Polytechnic Institute Department of Computer Science

gogo@wpi.edu

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R.W. Lindeman - WPI Dept. of Computer Science 2

Visual-Display Characteristics

Field of regard (FOR) and Field of View

(FOV)

Spatial resolution Screen geometry Light-transfer mechanism Refresh rate Ergonomics

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R.W. Lindeman - WPI Dept. of Computer Science 3

Field of Regard vs. Field of View

Measures in degrees of visual field Cylinder has 360˚degree FOR, but only

200˚ FOV

HMD might have 40˚ FOV, but a 360˚

FOR

FOV < FOR Note: Limited FOV might force unnatural

behavior, e.g., excessive head movement

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R.W. Lindeman - WPI Dept. of Computer Science 4

Spatial Resolution

Often quoted in dots-per-inch Resolution is not in pixels Displays might have same number of

pixels, but have different screen sizes, giving us a different number of dots per inch.

User's distance to the display also affects

spatial resolution

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R.W. Lindeman - WPI Dept. of Computer Science 5

Screen Geometry

Rectangular L-shaped Hemispherical Cubic Might require image pre-distortion

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R.W. Lindeman - WPI Dept. of Computer Science 6

Light-Transfer Mechanism and Refresh Rate

Front/Rear projection Laser light onto the retina

Refresh rate

Speed at which display is updated

(Hertz)

Not the same as frame rate

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R.W. Lindeman - WPI Dept. of Computer Science 7

3D Cues

Depth

Monocular, static cues

Occlusion Linear perspective Aerial perspective (color) Shadows

Oculomotor cues

Accommodation Convergence

Motion parallax Binocular disparity

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R.W. Lindeman - WPI Dept. of Computer Science 8

3D Displays

1838-1948 - Early

Systems

1967 - Traub’s

Varifocal Mirror

1979 - LEEP Optics 1970s - Computer-

based stereo displays

1985 - Commercial LC

shutter displays

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R.W. Lindeman - WPI Dept. of Computer Science 9

Early 3D Displays

1838 - Wheatstone Stereoscope 1849 - Brewster Stereoscope 1903 - Parallax Barrier 1915 - First 3D movie 1948 - Holography

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R.W. Lindeman - WPI Dept. of Computer Science 10

Commercial Shutter Glasses for CRT-based Stereoscopic Display

  • Time-multiplexed

stereoscopic display

  • 1970s – PLZT

Ceramic Shutters

  • 1985 -

Commercial LC shutter displays

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R.W. Lindeman - WPI Dept. of Computer Science 11

LEEP Optics

Eric Howlett, Pop-Optix Labs 1979 Large Expanse, Extra Perspective (LEEP) Originally for stereoscopic still photo

viewing

Lenses correct for intentional camera

distortion

Later used in HMDs

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R.W. Lindeman - WPI Dept. of Computer Science 12

LEEP Optics

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R.W. Lindeman - WPI Dept. of Computer Science 13

Virtual Reality Systems

  • 1929 –

Link Flight Simulator

  • 1946 –

First computer (ENIAC)

  • 1956 –

Sensorama

  • 1960 –

Heileg’s HMD

  • 1965-68 – The Ultimate Display
  • 1972 –

Pong

  • 1973 –

Evans & Sutherland Computer Corp.

  • 1976 –

Videoplace

  • 1977 –

Apple, Commodore, and Radio Shack PCs

  • 1979 –

First Data Glove [Sayre] (powerglove -89)

  • 1981 –

SGI founded

  • 1985 –

NASA AMES

  • 1986-89 – Super Cockpit Program
  • 1990s –

Boom Displays

  • 1992 –

CAVE (at SIGGRAPH)

  • 1995 –

Workbench

  • 1998 –

Walking Experiment

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R.W. Lindeman - WPI Dept. of Computer Science 14

Link Flight Simulator

1929 - Edward Link

develops a mechanical flight simulator

Train in a synthetic

environment

Used mechanical linkages Instrument (blind) flying http://www.wpafb.af.mil/

museum/early_years/ey1 9a.htm

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R.W. Lindeman - WPI Dept. of Computer Science 15

Sensorama

Morton Heilig, 1956

Motorcycle simulator - all senses

  • visual (city scenes)
  • sound (engine, city sounds)
  • vibration (engine)
  • smell (exhaust, food)

Extend the notion of a ‘movie’