CS 423 Operating System Design: Concurrency Professor Adam Bates - - PowerPoint PPT Presentation

cs 423 operating system design concurrency
SMART_READER_LITE
LIVE PREVIEW

CS 423 Operating System Design: Concurrency Professor Adam Bates - - PowerPoint PPT Presentation

CS 423 Operating System Design: Concurrency Professor Adam Bates Fall 2018 CS423: Operating Systems Design Goals for Today Learning Objectives: Understand different primitives for concurrency at the operating system layer


slide-1
SLIDE 1

CS423: Operating Systems Design

Professor Adam Bates Fall 2018

CS 423
 Operating System Design: Concurrency

slide-2
SLIDE 2

CS 423: Operating Systems Design 2

  • Learning Objectives:
  • Understand different primitives for concurrency at the
  • perating system layer
  • Announcements:
  • C4 weekly summaries! Due Friday (any time zone)
  • MP1 is out! Due Feb 20 (any time zone)
  • CS Instructional Cloud is back online

Goals for Today

Reminder: Please put away devices at the start of class

slide-3
SLIDE 3

CS423: Operating Systems Design

Why Concurrency?

3

  • Servers

– Mul*ple connec*ons handled simultaneously

  • Parallel programs

– To achieve be:er performance

  • Programs with user interfaces

– To achieve user responsiveness while doing computa*on

  • Network and disk bound programs

– To hide network/disk latency

slide-4
SLIDE 4

CS423: Operating Systems Design

Definitions

  • Thread: A single execution sequence that represents a

separately schedulable task.

  • Single execution sequence: intuitive and familiar

programming model

  • separately schedulable: OS can run or suspend a

thread at any time.

  • Schedulers operate over threads/tasks, both kernel

and user threads.

  • Does the OS protect all threads from one another?

4

slide-5
SLIDE 5

CS423: Operating Systems Design

The Thread Abstraction

  • Infinite number of processors
  • Threads execute with variable speed

5

Programmer Abstraction Physical Reality Threads Processors 1 2 3 4 5 1 2 Running Threads Ready Threads

slide-6
SLIDE 6

CS423: Operating Systems Design

Programmer vs. Processor View

6

Programmers View

. . . x = x + 1 ; y = y + x ; z = x + 5 y ; . . .

Possible Execution #1

. . . x = x + 1 ; y = y + x ; z = x + 5 y ; . . .

Possible Execution #2

. . . x = x + 1 ; . . . . . . . . . . . . . . Thread is suspended. Other thread(s) run. Thread is resumed. . . . . . . . . . . . . . . . y = y + x ; z = x + 5 y ;

Possible Execution #3

. . . x = x + 1 ; y = y + x ; . . . . . . . . . . . . . . . Thread is suspended. Other thread(s) run. Thread is resumed. . . . . . . . . . . . . . . . . z = x + 5 y ;

Variable Speed: Program must anticipate all of these possible executions Programmer View

slide-7
SLIDE 7

CS423: Operating Systems Design

Possible Executions

7

Thread 1 Thread 2 Thread 3

One Execution Another Execution

Thread 1 Thread 2 Thread 3

Another Execution

Thread 1 Thread 2 Thread 3

Something to look forward to when we discuss scheduling! Processor View

slide-8
SLIDE 8

CS423: Operating Systems Design

Thread Ops

8

  • thread_create(thread, func, args)

Create a new thread to run func(args)

  • thread_yield()

Relinquish processor voluntarily

  • thread_join(thread)

In parent, wait for forked thread to exit, then return

  • thread_exit

Quit thread and clean up, wake up joiner if any

slide-9
SLIDE 9

CS423: Operating Systems Design

Ex: threadHello

9

#define NTHREADS 10 thread_t threads[NTHREADS]; main() { for (i = 0; i < NTHREADS; i++) thread_create(&threads[i], &go, i); for (i = 0; i < NTHREADS; i++) { exitValue = thread_join(threads[i]); printf("Thread %d returned with %ld\n", i, exitValue); } printf("Main thread done.\n"); } void go (int n) { printf("Hello from thread %d\n", n); thread_exit(100 + n); // REACHED? }

slide-10
SLIDE 10

CS423: Operating Systems Design

Ex: threadHello output

10

  • Must “thread returned” print

in order?

  • What is maximum # of

threads running when thread 5 prints hello?

  • Minimum?
  • Why aren’t any messages

interrupted mid-string?

slide-11
SLIDE 11

CS423: Operating Systems Design

Fork/Join Concurrency

11

  • Threads can create children, and wait for their

completion

  • Data only shared before fork/after join
  • Examples:
  • Web server: fork a new thread for every new

connection

  • As long as the threads are completely

independent

  • Merge sort
  • Parallel memory copy
slide-12
SLIDE 12

CS423: Operating Systems Design

Ex: bzero

12

void blockzero (unsigned char *p, int length) { int i, j; thread_t threads[NTHREADS]; struct bzeroparams params[NTHREADS]; // For simplicity, assumes length is divisible by NTHREADS. for (i = 0, j = 0; i < NTHREADS; i++, j += length/NTHREADS) { params[i].buffer = p + i * length/NTHREADS; params[i].length = length/NTHREADS; thread_create_p(&(threads[i]), &go, &params[i]); } for (i = 0; i < NTHREADS; i++) { thread_join(threads[i]); } }

slide-13
SLIDE 13

CS423: Operating Systems Design

Thread Data Structures

13

Thread 1s Perhread State Stack Thread s Perhread State Shared State

Thread Metadata Saved Registers Stack Information

Thread Control Block (TCB) Stack

Thread Metadata Saved Registers Stack Information

Thread Control Block (TCB) Global Variables Heap Code

slide-14
SLIDE 14

CS423: Operating Systems Design

Thread Lifecycle

14

Thread Creation sthread_create() Scheduler Resumes Thread Thread Exit s t h r e a d _ e x i t ( ) Thread Yield/Scheduler Suspends Thread s t h r e a d _ y i e l d ( ) Thread Waits for Event s t h r e a d _ j o i n ( ) Event Occurs 0ther Thread Calls s t h r e a d _ j o i n ( )

Init Ready Waiting Running Finished

slide-15
SLIDE 15

CS423: Operating Systems Design

Thread Implementations

  • Kernel threads
  • Thread abstraction only available to kernel
  • To the kernel, a kernel thread and a single threaded

user process look quite similar

  • Multithreaded processes using kernel threads
  • Kernel thread operations available via syscall
  • User-level threads
  • Thread operations without system calls

15

slide-16
SLIDE 16

CS423: Operating Systems Design

Multithreaded OS Kernel

16

Kernel User-Level Processes

Heap Code Globals TCB 1 Kernel Thread 1 Stack TCB 2 Kernel Thread 2 Stack TCB 3 Kernel Thread 3 Stack Stack Stack PCB 1 Process 1 PCB 2 Process 2 Heap Code Globals Stack Process 1 Thread Heap Code Globals Stack Process 2 Thread

slide-17
SLIDE 17

CS423: Operating Systems Design

Implementing Threads

  • Thread_fork(func, args)
  • Allocate thread control block
  • Allocate stack
  • Build stack frame for base of stack (stub)
  • Put func, args on stack
  • Put thread on ready list
  • Will run sometime later (maybe right away!)
  • stub(func, args):
  • Call (*func)(args)
  • If return, call thread_exit()

17

slide-18
SLIDE 18

CS423: Operating Systems Design

Implementing Threads

  • Thread_Exit
  • Remove thread from the ready list so that it will

never run again

  • Free the per-thread state allocated for the thread

18

slide-19
SLIDE 19

CS423: Operating Systems Design

switchframe

19 # Save caller’s register state # NOTE: %eax, etc. are ephemeral pushl %ebx pushl %ebp pushl %esi pushl %edi # Get offsetof (struct thread, stack) mov thread_stack_ofs, %edx # Save current stack pointer to old thread's stack, if any. movl SWITCH_CUR(%esp), %eax movl %esp, (%eax,%edx,1) # Change stack pointer to new thread's stack # this also changes currentThread movl SWITCH_NEXT(%esp), %ecx movl (%ecx,%edx,1), %esp # Restore caller's register state. popl %edi popl %esi popl %ebp popl %ebx ret

How do we switch out thread state? (i.e., ctx switch)

slide-20
SLIDE 20

CS423: Operating Systems Design

A subtlety

20

  • Thread_create puts new thread on ready list
  • When it first runs, some thread calls

switchframe

  • Saves old thread state to stack
  • Restores new thread state from stack
  • Set up new thread’s stack as if it had saved its

state in switchframe

  • “returns” to stub at base of stack to run func
slide-21
SLIDE 21

CS423: Operating Systems Design

Ex: Two Threads call Yield

21

Thread 1’s instructions Thread 2’s instructions Processor’s instructions “return” from thread_switch “return” from thread_switch into stub into stub call go call go call thread_yield call thread_yield choose another thread choose another thread call thread_switch call thread_switch save thread 1 state to TCB save thread 1 state to TCB load thread 2 state load thread 2 state “return” from thread_switch “return” from thread_switch into stub into stub call go call go call thread_yield call thread_yield choose another thread choose another thread call thread_switch call thread_switch save thread 2 state to TCB save thread 2 state to TCB load thread 1 state load thread 1 state return from thread_switch return from thread_switch return from thread_yield return from thread_yield call thread_yield call thread_yield choose another thread choose another thread call thread_switch call thread_switch save thread 1 state to TCB save thread 1 state to TCB

slide-22
SLIDE 22

CS423: Operating Systems Design

Multi-threaded User Processes

22

Take 1:

  • User thread = kernel thread (Linux, MacOS)
  • System calls for thread fork, join, exit (and lock,

unlock,…)

  • Kernel does context switch
  • Simple, but a lot of transitions between user and

kernel mode

slide-23
SLIDE 23

CS423: Operating Systems Design 23 Kernel User-Level Processes

Heap Code Globals TCB 1 Kernel Thread 1 Stack TCB 2 Kernel Thread 2 Stack TCB 3 Kernel Thread 3 Stack TCB 1.B Stack TCB 1.A Stack Process 1 PCB 1 TCB 2.B Stack TCB 2.A Stack Process 2 PCB 2 Heap Code Globals Stack Thread A Stack Thread B Process 2 Heap Code Globals Stack Thread A Stack Thread B Process 1

Take 1:

Multi-threaded User Processes

slide-24
SLIDE 24

CS423: Operating Systems Design

Multi-threaded User Processes

24

Take 2:

  • Green threads (early Java)
  • User-level library, within a single-threaded process
  • Library does thread context switch
  • Preemption via upcall/UNIX signal on timer interrupt
  • Use multiple processes for parallelism
  • Shared memory region mapped into each process
slide-25
SLIDE 25

CS423: Operating Systems Design

Multi-threaded User Processes

25

Take 3:

  • Scheduler activations (Windows 8):
  • Kernel allocates processors to user-level library
  • Thread library implements context switch
  • Thread library decides what thread to run next
  • Upcall whenever kernel needs a user-level scheduling

decision:

  • Process assigned a new processor
  • Processor removed from process
  • System call blocks in kernel
slide-26
SLIDE 26

CS 423: Operating Systems Design 26

M:N model multiplexes N user-level threads onto M kernel-level threads

Good idea? Bad Idea?

Take 3: (What’s old is new again)

Multi-threaded User Processes

slide-27
SLIDE 27

CS423: Operating Systems Design

Question

27

Compare event-driven programming with mul4threaded concurrency. Which is be;er in which circumstances, and why?