Credits This material is based upon work supported by the National - - PowerPoint PPT Presentation

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Credits This material is based upon work supported by the National - - PowerPoint PPT Presentation

Credits This material is based upon work supported by the National Science Foundation Learn Math and Achieve Victory under: KCP Technologies Award ID: 0918735 UMass Amherst Award ID: 0918653 through Data Analysis Grant period: September 1,


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Learn Math and Achieve Victory through Data Analysis

William Finzer, Senior Scientist KCP Technologies

For more information visit www.kcptech.com/datagames

KCP Technologies

Credits

This material is based upon work supported by the National Science Foundation under: KCP Technologies Award ID: 0918735 UMass Amherst Award ID: 0918653 Grant period: September 1, 2009 through August 31, 2012 Title: Data Games: Tools and Materials for Learning Data Modeling Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. Thanks to the Data Games team! Tim Erickson, William Finzer, Rick Gaston, Matt Litwin, Cliff Konold, Kosoom Kreetong, Ryan McCann, Craig Miller, Doug Page, Vishakha Parvate, Dylan Pyle, Laurel Shortell, Jaimie Stevenson, Kirk Swenson, Tristan Warneke. And to advisors: Doug Clements, Karen Coe, Yasmin Kafai, Rich Lehrer, Dick Lesh, and Deb Nolan.

KCP Technologies

Origins

Our mission: Integrate data analysis into all parts of the school curriculum.

KCP Technologies

Playing a game generates data

1001 1111111 42 ++++ 3.3 kg 0.0023 N 40 mph shields up ––– ¶§∞•ª peace warrior big

  • 2

72 up red $3.25 yes

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KCP Technologies

…that usually evaporates into the ether

KCP Technologies

What if, instead, the data …

1001 1111111 42 ++++ 3.3 kg 0.0023 N 40 mph shields up ––– ¶§∞•ª peace warrior big

  • 2

72 up red $3.25 yes

KCP Technologies

…were available for exploration?

1001 1111111 42 ++++ 3.3 kg 0.0023 N 40 mph shields up ––– ¶§∞•ª peace warrior big

  • 2

72 up red $3.25 yes

KCP Technologies

…were available for exploration?

1001 1111111 42 ++++ 3.3 kg 0.0023 N 40 mph shields up ––– ¶§∞•ª peace warrior big

  • 2

72 up red $3.25 yes

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So, Let’s Play a Game!

KCP Technologies

Student Experience

KCP Technologies

The Game Is a Context for Doing Mathematics

KCP Technologies

Choosing to Use a Math Tool

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The Expectation that Math Will Tell Us Something

KCP Technologies

A Good Feeling—from Doing Math

KCP Technologies

Teacher Videos

KCP Technologies

Opportunities for Exercising Standards

  • f Mathematical Practice

4—Model with mathematics. Mathematically proficient students can apply the mathematics they know to solve problems arising in everyday life, society, and the workplace. A Data Games activity seems to lie between school and everyday life.

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Opportunities for Exercising Standards

  • f Mathematical Practice

5 Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. In a Data Games activity, students choose the tools to use to improve their strategies.

KCP Technologies

Data Games Fall Release

Zero cost, zero installation, runs in browser Six games with, for each activity, Teacher video One or more student videos Teacher notes Online worksheet

KCP Technologies

Followed, in 2013, by

Games and activities from Cliff Konold and his team at UMass Amherst Provisional on funding: Real time teacher dashboard Real time collation of student game data

KCP Technologies

Up Level One— Looking at Student Log Data

Demo

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Explicit Strategies—The Game of Markov

KCP Technologies

Take Home

Games produce data that students can analyze to improve their strategies. Data games are a context for using mathematics. CCSSM standards for mathematical practice are well addressed in a Data Games activity.