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Create and Play your PacMan Game with the GEMOC Studio Dorian Leroy 1 Erwan Bousse 2 Manuel Wimmer 2 Benoit Combemale 3 Wieland Schwinger 1 1 JKU Linz 2 TU Wien 3 University of Toulouse (UT2J) September 17th 2017 Introduction Overview of the


  1. Create and Play your PacMan Game with the GEMOC Studio Dorian Leroy 1 Erwan Bousse 2 Manuel Wimmer 2 Benoit Combemale 3 Wieland Schwinger 1 1 JKU Linz 2 TU Wien 3 University of Toulouse (UT2J) September 17th 2017

  2. Introduction Overview of the Approach Demo Conclusion Context incoming Behavioral models often need to interact with the outside message world during their execution, eg. to process incoming domain-level event occurrences Adds complexity to the operational semantics of a DSL: impacts content and scheduling of execution rules, Process requires an interruption mechanism, message requires an interface allowing external actors to send events. Tedious and error-prone task that must be repeated for each executable DSL Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  3. Introduction Overview of the Approach Demo Conclusion Context incoming Behavioral models often need to interact with the outside message world during their execution, eg. to process incoming domain-level event occurrences Adds complexity to the operational semantics of a DSL: impacts content and scheduling of execution rules, Process requires an interruption mechanism, message requires an interface allowing external actors to send events. Tedious and error-prone task that must be repeated for each executable DSL Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  4. Introduction Overview of the Approach Demo Conclusion Context incoming Behavioral models often need to interact with the outside message world during their execution, eg. to process incoming domain-level event occurrences Adds complexity to the operational semantics of a DSL: impacts content and scheduling of execution rules, Process requires an interruption mechanism, message requires an interface allowing external actors to send events. Tedious and error-prone task that must be repeated for each executable DSL Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  5. Introduction Overview of the Approach Demo Conclusion Example: The PacMan DSL Abstract Syntax Execution Metamodel bottom AbstractTile AbstractPellet 0..1 top 0..1 AbstractTile Board targetTile 0..1 tiles left 1 pellet 0..* PassableTile 0..1 right 0..1 Tile merges currentTile entities 1 0..* initialTile Entity Entity SuperPellet Pellet WallTile PassableTile 1 +speed: int +initialTile Pacman Ghost +pelletsEaten: int Tile GhostHouseTile Pacman Ghost +lives: int +energized: boolean imports Execution Rules run(Board: board) update(Entity: entity, int: deltaTime) activate(Ghost: ghost) update(Board: board, int: deltaTime) enterNextTile(Entity: entity) energize(Pacman: pacman) modifySpeed(Entity: entity, int: speed) up(Pacman: pacman) down(Pacman: pacman) left(Pacman: pacman) right(Pacman: pacman) Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  6. Introduction Overview of the Approach Demo Conclusion Example: The PacMan DSL Abstract Syntax Execution Metamodel bottom AbstractTile AbstractPellet 0..1 top 0..1 AbstractTile Board targetTile 0..1 tiles left 1 pellet 0..* PassableTile 0..1 right 0..1 Tile merges currentTile entities 1 0..* initialTile Entity Entity SuperPellet Pellet WallTile PassableTile 1 +speed: int +initialTile Pacman Ghost +pelletsEaten: int Tile GhostHouseTile Pacman Ghost +lives: int +energized: boolean imports Execution Rules run(Board: board) update(Entity: entity, int: deltaTime) activate(Ghost: ghost) update(Board: board, int: deltaTime) enterNextTile(Entity: entity) energize(Pacman: pacman) modifySpeed(Entity: entity, int: speed) up(Pacman: pacman) down(Pacman: pacman) left(Pacman: pacman) right(Pacman: pacman) How to safely call these execution rules, while main execution loop of the game is ongoing? Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  7. Introduction Overview of the Approach Demo Conclusion Problem and Idea How to avoid rewriting operational semantics to define domain-specific events that may safely interrupt the execution flow? Idea Take the tedious and repetitive part out of the hands of the language engineer by providing: An annotation mechanism to easily define events, The generation of an interface to send events at runtime, Generic event management reusable across DSLs. Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  8. Introduction Overview of the Approach Demo Conclusion Problem and Idea How to avoid rewriting operational semantics to define domain-specific events that may safely interrupt the execution flow? Idea Take the tedious and repetitive part out of the hands of the language engineer by providing: An annotation mechanism to easily define events, The generation of an interface to send events at runtime, Generic event management reusable across DSLs. Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  9. Introduction Overview of the Approach Demo Conclusion Summary of the Approach A generative approach to obtain a domain-specific event language and its interpreter from annotated execution rules, A generic event queue manager , incorporating event queuing and dispatch into the execution loop. ExecutionEngine EventInterpreter EventQueueManager processEvents() manageEvents() [for evt in eventQueue] loop dispatchEvent(evt) canProcessEvent(evt) canProcess opt [canProcess] executeRule (evt.name,evt.params) Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  10. Introduction Overview of the Approach Demo Conclusion Event Metamodel and Interpreter Generation The generative approach relies on annotated execution rules to locate event handlers and event preconditions . Event metaclasses are generated from event handlers to populate the event metamodel. An event interpreter mapping instances of event metaclasses to event handler and precondition calls is generated. Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  11. Introduction Overview of the Approach Demo Conclusion Event Metamodel and Interpreter Generation The generative approach relies on annotated execution rules to locate event handlers and event preconditions . Event metaclasses are generated from event handlers to populate the event metamodel. An event interpreter mapping instances of event metaclasses to event handler and precondition calls is generated. Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  12. Introduction Overview of the Approach Demo Conclusion Event Metamodel and Interpreter Generation The generative approach relies on annotated execution rules to locate event handlers and event preconditions . Event metaclasses are generated from event handlers to populate the event metamodel. An event interpreter mapping instances of event metaclasses to event handler and precondition calls is generated. Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  13. Introduction Overview of the Approach Demo Conclusion Demo ... Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  14. Introduction Overview of the Approach Demo Conclusion Conclusion & Future Work Adapting semantics to event handling is difficult Proposed solution: non-intrusive annotation of execution rules and generation of a generation of an interface to inject event occurrences reuse of an event queue and interruption mechanism Eclipse Research Consortium GEMOC : sustains the GEMOC studio as a research platform to experiment on the globalization of, possibly executable and heterogeneous, modeling languages Contributors are welcome! http://gemoc.org/ https://github.com/eclipse/gemoc-studio-modeldebugging Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

  15. Introduction Overview of the Approach Demo Conclusion Conclusion & Future Work Adapting semantics to event handling is difficult Proposed solution: non-intrusive annotation of execution rules and generation of a generation of an interface to inject event occurrences reuse of an event queue and interruption mechanism Eclipse Research Consortium GEMOC : sustains the GEMOC studio as a research platform to experiment on the globalization of, possibly executable and heterogeneous, modeling languages Contributors are welcome! http://gemoc.org/ https://github.com/eclipse/gemoc-studio-modeldebugging Dorian Leroy , Erwan Bousse , Manuel Wimmer , Benoit Combemale , Wieland Schwinger JKU Linz, TU Wien, University of Toulouse (UT2J)

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