SLIDE 1
Computer Anima.on Michiel van de Panne Computer Graphics Imaging - - PowerPoint PPT Presentation
Computer Anima.on Michiel van de Panne Computer Graphics Imaging - - PowerPoint PPT Presentation
Computer Anima.on Michiel van de Panne Computer Graphics Imaging Rendering Modeling Anima.on HCI Visualiza.on Scien.fic Computer Vision Compu.ng Robo.cs, Engineering Computer Graphics Applica.ons Design Training & Film & VFX
SLIDE 2
SLIDE 3
Computer Graphics Applica.ons Training & Simula.on AR/VR Games Film & VFX Design 3D prin.ng capture & display technologies
SLIDE 4
Computer Anima.on
- Theory
– parametric curves & extensions, orienta.ons, interpola.on, op.miza.on
- Character Anima.on
– keyframing, mo.on capture, inverse kinema.cs, rigging & skinning, facial anima.on, behaviors, crowds & flocks
- Physics-based Anima.on
– par.cle dynamics, collisions, constraints, fluids, cloth, human mo.on simula.on & control
SLIDE 5
State of the Art
- keyframe anima.on hQps://www.youtube.com/watch?v=TL1Luzd2od8
- Face2Face: Video Reenactment (2016) hQp://www.graphics.stanford.edu/~niessner/thies2016face.html
- 3D Avatar Crea.on from Hand-held Video Input (2015) hQps://www.youtube.com/watch?v=6zP0E2atshw
- Holoporta.on demo (2016) hQps://www.youtube.com/watch?v=7d59O6cfaM0
- Space.me Sketching of Character Anima.on hQps://www.youtube.com/watch?v=9d3LOCbFNy4
- Golaem Crowd Simula.on Showreel 2016 by Golaem hQps://www.youtube.com/watch?v=7XeYoyeu1cc
- BiFrost whale splash hQps://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/
- A Material Point Method For Snow Simula.on hQps://www.youtube.com/watch?v=O0kyDKu8K-k
- Style-based Inverse Kinema.cs hQps://www.youtube.com/watch?v=X5Z7ZJ39zAA
- Locomo.on Skills for Simulated Quadrupeds hQps://www.youtube.com/watch?v=dRthdBr46cs
SLIDE 6
Computer Anima.on
- Theory
– parametric curves & extensions, orienta.ons, interpola.on, op.miza.on
- Character Anima.on
– keyframing, mo.on capture, inverse kinema.cs, rigging & skinning, facial anima.on, behaviors, crowds & flocks
- Physics-based Anima.on
– par.cle dynamics, collisions, constraints, fluids, cloth, human mo.on simula.on & control
SLIDE 7