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Computer Anima.on Michiel van de Panne Computer Graphics Imaging - PowerPoint PPT Presentation

Computer Anima.on Michiel van de Panne Computer Graphics Imaging Rendering Modeling Anima.on HCI Visualiza.on Scien.fic Computer Vision Compu.ng Robo.cs, Engineering Computer Graphics Applica.ons Design Training & Film & VFX


  1. Computer Anima.on Michiel van de Panne

  2. Computer Graphics Imaging Rendering Modeling Anima.on HCI Visualiza.on Scien.fic Computer Vision Compu.ng Robo.cs, Engineering

  3. Computer Graphics Applica.ons Design Training & Film & VFX Simula.on Games AR/VR 3D prin.ng capture & display technologies

  4. Computer Anima.on • Theory – parametric curves & extensions, orienta.ons, interpola.on, op.miza.on • Character Anima.on – keyframing, mo.on capture, inverse kinema.cs, rigging & skinning, facial anima.on, behaviors, crowds & flocks • Physics-based Anima.on – par.cle dynamics, collisions, constraints, fluids, cloth, human mo.on simula.on & control

  5. State of the Art • keyframe anima.on hQps://www.youtube.com/watch?v=TL1Luzd2od8 Face2Face: Video Reenactment (2016) hQp://www.graphics.stanford.edu/~niessner/thies2016face.html • 3D Avatar Crea.on from Hand-held Video Input (2015) hQps://www.youtube.com/watch?v=6zP0E2atshw • Holoporta.on demo (2016) hQps://www.youtube.com/watch?v=7d59O6cfaM0 • Space.me Sketching of Character Anima.on hQps://www.youtube.com/watch?v=9d3LOCbFNy4 • Golaem Crowd Simula.on Showreel 2016 by Golaem hQps://www.youtube.com/watch?v=7XeYoyeu1cc • BiFrost whale splash hQps://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/ • A Material Point Method For Snow Simula.on hQps://www.youtube.com/watch?v=O0kyDKu8K-k • Style-based Inverse Kinema.cs hQps://www.youtube.com/watch?v=X5Z7ZJ39zAA • Locomo.on Skills for Simulated Quadrupeds hQps://www.youtube.com/watch?v=dRthdBr46cs •

  6. Computer Anima.on • Theory – parametric curves & extensions, orienta.ons, interpola.on, op.miza.on • Character Anima.on – keyframing, mo.on capture, inverse kinema.cs, rigging & skinning, facial anima.on, behaviors, crowds & flocks • Physics-based Anima.on – par.cle dynamics, collisions, constraints, fluids, cloth, human mo.on simula.on & control

  7. CPSC 426 Computer Anima.on Jan-Apr 2017 Instructor: Michiel van de Panne Prerequisi.e: CPSC 314

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