CompSci 356: Computer Network Architectures Lecture 8: Spanning - - PowerPoint PPT Presentation

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CompSci 356: Computer Network Architectures Lecture 8: Spanning - - PowerPoint PPT Presentation

CompSci 356: Computer Network Architectures Lecture 8: Spanning Tree Algorithm and Basic Internetworking Ch 3.1.5 & 3.2 Xiaowei Yang xwy@cs.duke.edu Review Past lectures Single link networks Point-to-point, shared media


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SLIDE 1

CompSci 356: Computer Network Architectures Lecture 8: Spanning Tree Algorithm and Basic Internetworking Ch 3.1.5 & 3.2

Xiaowei Yang xwy@cs.duke.edu

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SLIDE 2

Review

  • Past lectures

– Single link networks

  • Point-to-point, shared media

– Ethernet, token ring, wireless networks

  • Encoding, framing, error detection, reliability

– Delay-bandwidth product, sliding window, exponential backoff, carrier sense collision detection, hidden/exposed terminals

– Packet switching: how to connect multiple links

  • Connectionless: Datagram
  • Connection-oriented: Virtual circuits
  • Source routing
  • Pros and cons
  • Ethernet switches
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SLIDE 3

Today

  • Spanning Tree Algorithm
  • Virtual LAN
  • New topic: how to connect different types of

networks

– E.g., how to connect an Ethernet and an ATM network

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SLIDE 4

Learning Bridges

  • Overall design goal: complete transparency
  • Plug-and-play
  • Self-configuring without hardware or software changes
  • Bridges should not impact operations of existing LANs
  • Three parts to learning bridges:
  • (1) Forwarding of Frames
  • (2) Learning of Addresses
  • (3) Spanning Tree Algorithm
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SLIDE 5
  • Assume a MAC frame arrives
  • n port x.

(1) Frame Forwarding

Bridge 2

Port A Port C Port x Port B

Is MAC address of destination in forwarding table? Forward the frame on the appropriate port Flood the frame,

i.e., send the frame on all ports except port x.

Found? Not found ?

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SLIDE 6
  • Consider the two LANs that are

connected by two bridges.

  • Assume host A is transmitting a

frame F with a broadcast address What is happening?

  • Bridges A and B flood the frame to

LAN 2.

  • Bridge B sees F on LAN 2, and

updates the port mapping of MAC_A, and copies the frame back to LAN 1

  • Bridge A does the same.
  • The copying continues

Wheres the problem? Whats the solution ?

Danger of Loops

LAN 2 LAN 1

Bridge B Bridge A

host A

F F F F F F F

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SLIDE 7

Spanning Tree Algorithm

  • A solution is the spanning

tree algorithm that prevents loops in the topology

– By Radia Perlman at DEC

LAN 2

Bridge 2

LAN 5 LAN 3 LAN 1 LAN 4

Bridge 5 Bridge 4 Bridge 3

d

Bridge 1

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SLIDE 8

Algorhyme (the spanning tree poem)

  • I think that I shall never see

A graph more lovely than a tree. A tree whose crucial property Is loop-free connectivity. A tree that must be sure to span So packets can reach every LAN. First, the root must be selected. By ID, it is elected. Least-cost paths from root are traced. In the tree, these paths are placed. A mesh is made by folks like me, Then bridges find a spanning tree.

  • —Radia Perlman
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SLIDE 9

Graph theory on spanning tree

  • For any connected graph consisting of nodes and

edges connecting pairs of nodes, a spanning tree

  • f edges maintains the connectivity of the graph

but contains no loops

– n-nodes graph, n - 1 edges on a spanning tree – No redundancy

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SLIDE 10

The protocol

  • IEEE 802.1d has an algorithm that organizes

the bridges as spanning tree in a dynamic environment

  • Bridges exchange messages to configure the

bridge (Configuration Bridge Protocol Data Unit, Configuration BPDUs) to build the tree

– Select ports they use to forward packets

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SLIDE 11

Configuration BPDUs

time since root sent a message on which this message is based Destination MAC address Source MAC address Configuration Message protocol identifier version message type flags root ID Cost bridge ID port ID message age maximum age hello time forward delay

Set to 0 Set to 0 Set to 0 lowest bit is "topology change bit (TC bit) ID of root Cost of the path from the bridge sending this message to root bridge ID of port from which message is sent ID of bridge sending this message

Time between recalculations of the spanning tree (default: 15 secs) Time between BPDUs from the root (default: 1sec)

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SLIDE 12

What do the BPDUs do?

  • Elect a single bridge as the root bridge
  • Calculate the distance of the shortest path to the root bridge
  • Each bridge can determine a root port, the port that gives the

best path to the root

  • Each LAN can determine a designated bridge, which is the

bridge closest to the root. A LAN's designated bridge is the

  • nly bridge allowed to forward frames to and from the LAN

for which it is the designated bridge.

  • A LAN's designated port is the port that connects it to the

designated bridge

  • Select ports to be included in the spanning tree.
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SLIDE 13

Terms

  • Each bridge has a unique identifier: Bridge ID

Bridge ID = {Priority : 2 bytes; Bridge MAC address: 6 bytes}

  • Priority is configured
  • Bridge MAC address is the lowest MAC addresses of all ports
  • Each port within a bridge has a unique identifier (port ID)
  • Root Bridge: The bridge with the lowest identifier is the

root of the spanning tree

  • Root Port: Each bridge has a root port which identifies

the next hop from a bridge to the root

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SLIDE 14

Terms

  • Root Path Cost: For each bridge, the cost of the

min-cost path to the root

– Assume it is measured in #hops to the root

  • Designated Bridge, Designated Port: Single

bridge on a LAN that is closest to the root for this LAN:

– If two bridges have the same cost, select the one with the highest priority; if they have the same priority, select based on the bridge ID – If the min-cost bridge has two or more ports on the LAN, select the port with the lowest identifier

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SLIDE 15

Spanning Tree Algorithm

  • Each bridge is sending out BPDUs that contain the following

information:

  • The transmission of BPDUs results in the distributed

computation of a spanning tree

  • The convergence of the algorithm is very fast

root bridge (what the sender thinks it is) root path cost for sending bridge Identifies sending bridge Identifies the sending port

root ID cost bridge ID port ID

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SLIDE 16

Ordering of Messages

  • We define an ordering of BPDU messages

(lexicographically) We say M1 advertises a better path than M2 (M1<<M2) if (R1 < R2), Or (R1 == R2) and (C1 < C2), Or (R1 == R2) and (C1 == C2) and (B1 < B2), Or (R1 == R2) and (C1 == C2) and (B1 == B2) and (P1 < P2)

ID R1 C1 ID B1 M1 M2 ID P1 ID R2 C2 ID B2 ID P2

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SLIDE 17
  • Initially, all bridges assume they are the root bridge.
  • Each bridge B sends BPDUs of this form on its LANs

from each port P:

  • Each bridge looks at the BPDUs received on all its ports

and its own transmitted BPDUs.

  • Root bridge is the one with the smallest received root ID

that has been received so far

– whenever a smaller ID arrives, the root is updated

Initializing the Spanning Tree Protocol

B B P

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SLIDE 18
  • Each bridge B looks on all its ports for BPDUs that are better than its own

BPDUs

  • Suppose a bridge with BPDU:

receives a better BPDU:

Then it will update the BPDU to:

  • However, the new BPDU is not necessarily sent out
  • On each bridge, the port where the best BPDU (via relation <) was received

is the root port of the bridge

– No need to send out updated BPDUs to root port

Spanning Tree Protocol

R1 C1 B1 P1

M1

R2 C2 B2 P2

M2

R2 C2+1 B1 P1

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SLIDE 19
  • Say, B has generated a BPDU for each port x
  • B will send this BPDU on port x only if its BPDU is

better (via relation <) than any BPDU that B received from port x.

  • In this case, B also assumes that it

is the designated bridge for the LAN to which the port connects

  • And port x is the designated port of that LAN

When to send a BPDU

R Cost B

Bridge B

Port A Port C Port x Port B

x

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SLIDE 20

Selecting the Ports for the Spanning Tree

  • Each bridge makes a local decision which of its ports

are part of the spanning tree

  • Now B can decide which ports are in the spanning

tree:

  • Bs root port is part of the spanning tree
  • All designated ports are part of the spanning tree
  • All other ports are not part of the spanning tree
  • Bs ports that are in the spanning tree will forward

packets (=forwarding state)

  • Bs ports that are not in the spanning tree will not

forward packets (=blocking state)

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SLIDE 21

LAN 2

Bridge1

LAN 5 LAN 3 LAN 1 LAN 4

Bridge2 Bridge5 Bridge4

  • d

Bridge3

  • D
  • D
  • D
  • R
  • D
  • R
  • R
  • R
  • D

Building the Spanning Tree

  • Consider the network on the right.
  • Assume that the bridges have

calculated the designated ports (D) and the root ports (R) as indicated.

  • What is the spanning tree?

– On each LAN, connect D ports to the R ports on this LAN – Which bridge is the root bridge?

  • Suppose a packet is originated in

LAN 5. How is the packet flooded?

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SLIDE 22

Example

  • Assume that all bridges send out their BPDUs once per

second, and assume that all bridges send their BPDUs at the same time

  • Bridge1 < Bridge2 < Bridge3 < Bridge4 < Bridge5
  • Assume that all bridges are turned on simultaneously at time

T=0 sec. Brige2 LAN 1 LAN 2 LAN 3 LAN 4 Brige1 Brige5 Brige3 Brige4 A B A B A B A B A B

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SLIDE 23

Example: BPDUs sent

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5 T=1sec

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SLIDE 24

Example: BPDUs sent

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5 T=2sec

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SLIDE 25

Example: BPDUs sent

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5 T=3sec

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SLIDE 26

Example: BPDUs sent

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5 T=1sec

Send: A: (B1,0,B1,A)

B: (B1,0,B1,B) Recv: A: (B5,0,B5,A) (B2,0,B2,B) B: (B3,0,B3,B) (B4,0,B4,A)

Send: A: (B2,0,B2,A) B: (B2,0,B2,B) Recv: A: B: (B1,0,B1,A) (B5,0,B5,A) Send: A:(B3,0,B3,A) B:(B3,0,B3,B) Recv: A: (B5,0,B5,B) (B4,0,B4,B) B: (B1,0,B1,B) (B4,0,B4,A) Send: A:(B4,0,B4,A) B:(B4,0,B4,B) Recv: A: (B3,0,B3,B) (B1,0,B1,B) B: (B3,0,B3,A) (B5,0,B5,B) Send: A:(B5,0,B5,A) B:(B5,0,B5,B) Recv: A: (B2,0,B2,B) (B1,0,B1,A) B: (B3,0,B3,A) (B4,0,B4,B)

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SLIDE 27

Example: BPDUs sent

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5 T=2sec

D-port: A,B Send: A: (B1,0,B1,A) B: (B1,0,B1,B) Recv: R-port: B D-port: A Send: A: (B1,1,B2,A) Recv: A: B: (B1,0,B1,A) R-port: B D-port: A Send: A: (B1,1,B3,A) Recv: A: (B1,1,B4,B) (B1,1,B5,B) B: (B1,0,B1,B) R-port: A D-port: B Send: B: (B1,1,B4,B) Recv: A: (B1,0,B1,B) B: (B1,1,B3,A) (B1,1,B5,B) R-port: A D-port: B Send: B: (B1,1,B5,B) Recv: A: (B1,0,B1,A) B: (B1,1,B3,A) (B1,1,B4,B)

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SLIDE 28

Example: BPDUs sent

Bridge 1 Bridge 2 Bridge 3 Bridge4 Bridge5 T=3sec

D-port: A,B Send: A: (B1,0,B1,A) B: (B1,0,B1,B) Recv: R-port: B D-port: A Send: A: (B1,1,B2,A) Recv: A: B: (B1,0,B1,A) R-port: B D-port: A Send: A: (B1,1,B3,A) Recv: A: B: (B1,0,B1,B) R-port: A Blocked: B Recv: A: (B1,0,B1,B) B: (B1,1,B3,A) R-port: A Blocked: B Recv: A: (B1,0,B1,A) B: (B1,1,B3,A)

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SLIDE 29

Example: the spanning tree

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5

Root Port

Designated bridge Designated ports

Bridge2 LAN 1 LAN 2 LAN 3 LAN 4 Bridge1 Bridge5 Bridge3 Bridge4 A B A B A B A B A B

A packet is sent from LAN2

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SLIDE 30

Example: the spanning tree

Bridge1 Bridge2 Bridge3 Bridge4 Bridge5

Root Port

B B A A

Designated bridge

LAN2,3 LAN1 LAN4

Designated ports

A,B A A

Bridge2 LAN 1 LAN 2 LAN 3 LAN 4 Bridge1 Bridge5 Bridge3 Bridge4 A B A B A B A B A B

A packet is sent from LAN2

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SLIDE 31

Limitations of bridges

  • Scalability

– Broadcast packets reach every host!

  • Security

– Every host can snoop

  • Non-heterogeneity

– Cant connect ATM networks

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SLIDE 32

Virtual LANs

  • To address the scalability and security issues
  • A bridges port is configured to have a VLAN ID
  • Each VLAN has a spanning tree
  • A VLAN header is inserted to a packet
  • Packets are flooded to ports with the same VLAN

ID

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SLIDE 33

5 U 5 U

VLAN100 VLAN100 VLAN200 VLAN200 100

B1 B2

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SLIDE 34

Today

  • Spanning Tree Algorithm
  • Virtual LAN
  • New topic: how to connect different types of

networks

– E.g., how to connect an Ethernet and an ATM network

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SLIDE 35

Inter-networking

  • Routers interface different networks
  • Uniform addressing (IP)
  • Routers send packets to their destination IP addresses
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SLIDE 36
  • IP (Internet Protocol) is a Network Layer Protocol
  • IP’s current version is Version 4 (IPv4). It is

specified in RFC 791.

  • IPv6 is also deployed

Network Layer Link Layer

IP

ARP Network Access Media ICMP IGMP Transport Layer TCP UDP

Internet Protocol

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SLIDE 37

IP: the thin waist of the hourglass

  • IP is the waist of the hourglass
  • f the Internet protocol

architecture

  • Multiple higher-layer protocols
  • Multiple lower-layer protocols
  • Only one protocol at the

network layer.

  • What is the advantage of this

architecture?

– To avoid the N * M problem

Applications HTTP FTP SMTP TCP UDP IP Data link layer protocols Physical layer technologies

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SLIDE 38

Application protocol

  • Routers look at a packet’s IP header and link

layer header

Application

TCP

IP

Data Link

Application

TCP

IP

Application protocol TCP protocol IP protocol IP protocol Data Link Data Link

IP

Data Link Data Link

IP

Data Link Data Link Data Link IP protocol

Router Router Host Host

Data Link

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SLIDE 39

A simple network

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SLIDE 40

IP Service Model

  • Delivery service of IP is minimal
  • IP provides an unreliable connectionless best effort service (also called: “datagram

service”). – Unreliable: IP does not make an attempt to recover lost packets – Connectionless: Each packet (“datagram”) is handled independently. IP is not aware that packets between hosts may be sent in a logical sequence – Best effort: IP does not make guarantees on the service (no throughput guarantee, no delay guarantee,…)

  • Consequences:
  • Higher layer protocols have to deal with losses or with duplicate

packets

  • Packets may be delivered out-of-order
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SLIDE 41

Basic IP router functions

  • Things you need to understand to do lab2

– Internet protocol

  • IP header
  • IP addressing
  • IP forwarding

– Address resolution protocol – Error reporting and control

  • Internet Control Message Protocol
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SLIDE 42

Fields of the IP header

  • ToS (8-bit): specifies the

type of differentiated services for a packet

  • HLen (4-bit): the length of

header in 32-bit words

  • Length (16-bit): packet

length in bytes, including the header

– 65535 bytes – Fragmentation and reassembly

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SLIDE 43

Fields of the IP Header

  • Identification (16 bits):

Unique identification of a datagram from a host. Incremented whenever a datagram is transmitted (in some OS)

  • Flags (3 bits):

– First bit always set to 0 – DF bit (Do not fragment) – MF bit (More fragments) Will be explained laterà Fragmentation

  • Fragment offset (13 bits)
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SLIDE 44

Fields of the IP Header

  • Time To Live (TTL)

(1byte):

– Specifies the longest path before a datagram is dropped – Role of TTL field: Ensure that a packet is eventually dropped when a routing loop occurs Used as follows: – Sender sets the value (e.g., 64) – Each router decrements the value by 1 – When the value reaches 0, the datagram is dropped

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SLIDE 45

Fields of the IP Header

  • Protocol (1 byte):
  • Specifies the higher-layer protocol.
  • Used for demultiplexing to higher

layers.

  • Header checksum (2 bytes): A

simple 16-bit long checksum which is computed for the header of the datagram

– Function?

IP 1 = ICMP 2 = IGMP 6 = TCP 17 = UDP 4 = IP-in-IP encapsulation

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SLIDE 46

Fields of the IP Header

  • Options:
  • Record Route: each router that processes the packet adds its IP

address to the header.

  • Timestamp: each router that processes the packet adds its IP

address and time to the header.

  • (loose) Source Routing: specifies a list of routers that must be

traversed.

  • (strict) Source Routing: specifies a list of the only routers that

can be traversed.

  • IP options increase routers processing overhead. IPv6 does not have

the option field.

  • Padding: Padding bytes are added to ensure

that header ends on a 4-byte boundary

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SLIDE 47

Summary

  • Spanning Tree Algorithm
  • Virtual LAN
  • New topic: how to connect different types of

networks

– E.g., how to connect an Ethernet and an ATM network

  • Looking forward

– More about IP