COMP558
Network Games Martin Gairing
University of Liverpool, Computer Science Dept
2nd Semester 2013/14
COMP558 – Network Games · 0.1
COMP558 Network Games Martin Gairing University of Liverpool, - - PowerPoint PPT Presentation
COMP558 Network Games Martin Gairing University of Liverpool, Computer Science Dept 2nd Semester 2013/14 COMP558 Network Games 0.1 Topic 4: Network Formation Games Ch.19 Local Connection Game Model Characterizing Solutions and
COMP558 – Network Games · 0.1
COMP558 – Network Games Network Formation · 4.1
◮ Minimising the price he pays for creating/using the network ◮ Receiving a high quality of service
COMP558 – Network Games Network Formation · 4.2
◮ social cost = sum of players’ costs
◮ we use Nash equilibrium as solution concept ◮ we refer to networks corresponding to Nash equilibrium as being
◮ Price of Anarchy ◮ Price of Stability COMP558 – Network Games Network Formation · 4.3
◮ users buy edges ◮ bought edge can be used by all users ◮ users wish to minimise distance to all other nodes ◮ while minimizing the number of edges they buy ◮ Resembles formation of P2P networks
◮ users want to connect two nodes si, ti in the network ◮ users share the cost of used edges ◮ users minimise their cost ◮ Resembles use of a large scale shared network COMP558 – Network Games Network Formation · 4.4
Local Connection Game
COMP558 – Network Games Network Formation · 4.5
Local Connection Game Model
COMP558 – Network Games Network Formation · 4.6
Local Connection Game Model
COMP558 – Network Games Network Formation · 4.7
Local Connection Game Characterizing Solutions and Price of Stability
COMP558 – Network Games Network Formation · 4.8
Local Connection Game Price of Anarchy
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COMP558 – Network Games Network Formation · 4.9
Local Connection Game Price of Anarchy
COMP558 – Network Games Network Formation · 4.10
Global Connection Game Model
COMP558 – Network Games Network Formation · 4.11
Global Connection Game Model
◮ S = (P1, . . . , Pk) ◮ ke ... number of players whose path contains e COMP558 – Network Games Network Formation · 4.12
Global Connection Game Model
◮ Yes.
◮ It is a special congestion game!
COMP558 – Network Games Network Formation · 4.13
Global Connection Game Price of Anarchy
COMP558 – Network Games Network Formation · 4.14
Global Connection Game Price of Stability
COMP558 – Network Games Network Formation · 4.15
Global Connection Game Price of Stability
COMP558 – Network Games Network Formation · 4.16
Facility Location
COMP558 – Network Games Network Formation · 4.17
Facility Location Model
COMP558 – Network Games Network Formation · 4.18
Facility Location Model
◮ πj − p .. benefit for client j ◮ p − cjsi .. profit for provider i ◮ ⇒ social value: πj − cjsi
Possible facilities A1 Clients s j cjs A2
◮ This does not change social value.
◮ is assigned to provider i with lowest cost cjsi, ◮ pays price pij = mini′=i cjsi′
COMP558 – Network Games Network Formation · 4.19
Facility Location Existence of pure NE and PoS
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COMP558 – Network Games Network Formation · 4.20
Facility Location Utility games and PoA
COMP558 – Network Games Network Formation · 4.21
Facility Location Utility games and PoA
COMP558 – Network Games Network Formation · 4.22