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CMSC427 Parametric surfaces and polygonal meshes Note These slides are incomplete See accompanying PDF with detailed outline Will develop many equations in class Reading later to supplement Moving to 3D Polygonal meshes


  1. CMSC427 Parametric surfaces and polygonal meshes

  2. Note • These slides are incomplete • See accompanying PDF with detailed outline • Will develop many equations in class • Reading later to supplement

  3. Moving to 3D • Polygonal meshes • Set of standard shapes in Blender • And how to create them • And store them • And draw them

  4. Bilinear patch • Blending of four 3D points • Ruled surface • Swept out by sequence of lines P1 P2 P0 P3

  5. Bilinear patch • Blend simultaneously along two lines • P01 = t(P1-P0) + P0 • P23 = t(P2-P3) + P3 P1 P2 • Same t in [0,1] P01 P23 P0 P3

  6. Bilinear patch • Blend simultaneously along two lines P1 P2 • P01 = tP1 + (1-t)P0 • P23 = tP3 + (1-t)P2 P01 P P23 • Same t in [0,1] P0 • Then blend between the two lines P3 • P = sP23 + (1-s)P01 • P = s(tP1 + (1-t)P0) + (1-s)(tP3 + (1-t)P2)

  7. Bilinear patch • Questions • What order polynomial? P1 P2 • Convex combination? • What is drawn if t is constant? P01 P P23 • What is drawn if s is constant? P0 P3 • P = s(tP1 + (1-t)P0) + (1-s)(tP3 + (1-t)P2)

  8. Bilinear patch • Questions • What order polynomial? P1 P2 • Convex combination? • What is drawn if t is constant? P01 P P23 • What is drawn if s is constant? P0 P3 • P = s(tP1 + (1-t)P0) + (1-s)(tP3 + (1-t)P2) • P = stP1 + s(1-t)P0 + (1-s)tP3 + (1-s)(1-t)P2

  9. Coons patch • What’s happening in this surface?

  10. Coons patch • What’s happening in this surface? • Blending two arcs • Is this a ruled surface?

  11. Coons patch • Blend four arbitrary curves • Here C1, C2, D1, D2

  12. Circle with trig: review Parametric equation 𝑦 = 𝑆 cos (𝑢) sin (𝑢) t 𝑧 = 𝑆 sin (𝑢) cos (𝑢) 0 ≤ 𝑢 ≤ ? ?

  13. Parametric cone h r

  14. Parametric cylinder h r

  15. Rendering faces: need location and normal • Need distance and orientation relative to lights to compute reflected light

  16. Polygonal mesh • Simplest mesh: tetrahedron • Indexed mesh representation • Vertex list • Normal list • Face list • Non-indexed representation • List of faces with repeated vertices

  17. Polygonal mesh • Hill’s barn • 10 vertices • 7 faces • 7 normals

  18. Polygonal mesh • Hill’s barn • 10 vertices • 7 faces • 7 normals • Solution for one face: • Face vertices (CCW): • 5 6 7 8 9 • Face normals: • 5 5 5 5 5 • Alternative: triangulate • Face1: 5 6 7, Face2: 5 7 9, Face 3: 7 8 9

  19. Drawing mesh • Draw as points: iterate through points • Draw as lines: iterate through adj. pts. in faces • Problem? • Alternative: add edge list to structure • Alternative: better link faces to avoid redundancy • Draw as ”solid”: iterate through faces

  20. File formats • STL • https://en.wikipedia.org/wiki/STL_(file_format) • OBJ • https://en.wikipedia.org/wiki/Wavefront_.obj_file • Many others • Not hard to generate your own STL files

  21. Meshlab • Free viewing software: Meshlab • (http://www.meshlab.net) • Good for viewing, repairing, decimating meshes • Sources of 3D mesh models: • SketchFab (https://sketchfab.com) • Thingiverse (https://www.thingiverse.com) • Stanford repository (http://graphics.stanford.edu/data/3Dscanrep/) • Std Examples: Utah teapot, Stanford bunny

  22. Generating polygonal mesh from parametric surface • Step 1: • Sources of 3D mesh models: • SketchFab (https://sketchfab.com) • Thingiverse (https://www.thingiverse.com) • Stanford repository (http://graphics.stanford.edu/data/3Dscanrep/) • Std Examples: Utah teapot, Stanford bunny

  23. T opological properties of meshes • Is a mesh well connected? • Any flaws? • More later

  24. Generating mesh from parametric surface • Given parametric surface • P(u,v) = < x(u,v), y(u,v), z(u,v) > • Generate mesh • Steps: i= 0 1 2 3 4 • 1. Set # divisions in u= u0 j= v= u1 u2 u3 u4 0 v0 u,v as n, m • 2. Generate u,v 1 v1 in for loops V0 V3 V=<x,y,z> face • 3. Store in 2D array of 3D points 2 v2 V1 V2 • 4. From array generate faces 3 v3 4 v4

  25. Computing normal vectors for mesh • Approach 1: Cross product of numeric data • Find v1 and v2 from vertices (which?) • N = v1 x v2 • Less arbitrary: Newell’s method • Approach 2: Partial derivatives of parametric curve • Given vector P(u,v) = < x(u,v), y(u,v), z(u,v)> • Derive vectors dU = dP(u,v)/du and dV = dP(u,v)/dv • N = dU x dV • Approach 3: Gradient vector of implicit surface • Given implicit function f(x,y,z) • Derive gradient < df/dx, df/dy, df/dz >

  26. Creating polygonal meshes: summary • Fixed shapes. • Any shape based on idiosyncratic data, such as the exact shape of a stone, foot, sculpture, etc. All hard-coded, some from real world data collection • Regular polyhedron • Cubes, tetrahedrons, icosahedrons, dodecahedrons, ... • Operations that create shapes • Extrusion • Lathing (surfaces of rotation) • Surface subdivision • Parametric shapes (related to operations) • Bilinear patches, quadrics, superellipses, etc.

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