CHALLENGE PROGRAM 2016-17 SEASON / ORGANIZING A TEAM TODAY 2 - - PowerPoint PPT Presentation

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CHALLENGE PROGRAM 2016-17 SEASON / ORGANIZING A TEAM TODAY 2 - - PowerPoint PPT Presentation

NAMS- DI presents 1 CHALLENGE PROGRAM 2016-17 SEASON / ORGANIZING A TEAM TODAY 2 Agenda WHAT WE WILL SEE TODAY 1 2 3 4 5 WHO WE ARE FEES PROGRAM TEAM QUESTIONS OVERVIEW CHALLENGES ORGANIZING A INSTANT TEAM, CHALLENGES


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CHALLENGE PROGRAM

2016-17 SEASON / ORGANIZING A TEAM TODAY

NAMS-DI presents…

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1

WHO WE ARE

2

PROGRAM OVERVIEW

3

TEAM CHALLENGES INSTANT CHALLENGES

5

QUESTIONS

4

FEES ORGANIZING A TEAM, HOSTING A MEETING

Agenda

WHAT WE WILL SEE TODAY

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About NAMS-DI

  • Started as Odyssey of the Mind about

10 years ago

  • Changed over to Destination

Imagination two years ago – More teams in state – Better competition

  • Program coordinated by:

– Shelly Ross – HS –

  • Mr. Stimson

  • Mrs. Griffin

  • Mr. Griffin
  • With the help of a many great parent

volunteers

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About Us

WHAT WE DO

  • Student teams solve open-ended

Challenges and present their solutions at tournaments

  • Teams learn important life skills

like project management, collaboration, conflict resolution, and creative and critical thinking

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About Us

THE INTERNATIONAL IMPACT

  • 150,000 participants annually
  • 1.5 million alumni
  • 38,000 volunteers worldwide
  • 48 States & 30 countries

At NAMS

  • 50-70 students annually
  • 6-8 middle school teams
  • 1-3 high school teams
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About Us

WHO

  • 2 to 7 members can be on a team
  • Students from kindergarten through

university participate

  • Each team needs an adult Team

Manager

  • Team Managers help students stay on

track but do not directly help the team develop its solution to the Destination Imagination (DI) Challenge

  • Team Managers are often faculty

members or parents

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Program Overview

THE CHALLENGES

  • There are seven new Challenges to choose from each year
  • Each of the Challenges is developed by a team of educators and subject matter experts
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Program Overview

WHEN

Teams typically spend 2 to 4 months planning, developing and practicing their Challenge solutions Each season takes place from September through May

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TIMELINE

WHEN

November & December

  • Problem breakdown
  • Solution outline
  • Conduct research

October

  • Initial Meetings
  • Team Organization
  • Problem selection

February

  • Rehearse
  • Refine
  • Work on Props
  • Practice!

December & January

  • Solution Outline
  • Roles
  • Prop Design

March/April Regional & State Championships

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About Us

WHERE The teams’ solutions are assessed at regional, state or country tournaments Most schools run DI as an after-school program Every year, local volunteers help run more than 200 tournaments around the world Some school districts incorporate the DI program into their curriculum

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About Us

WHY

  • Teams in our program learn higher order

thinking and improve in creative thinking, critical thinking and collaborative problem solving

  • Our participants experience the creative

process, develop new friendships and learn to work together

  • DI demonstrates that learning can be FUN
  • DI identifies, celebrates and builds on a

student's strengths

  • DI provides authentic learning and

authentic assessment

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DI is the best thing you will ever do for your child’s education, as well as for helping to shape his or her future as an innovator and leader.

– Melissa Dick, Parent and Team Manager ”

About Us

GLOBAL FINALS

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Team Challenges

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Team Challenges

TECHNICAL

The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning and related skills.

  • Present a show that includes an opening act and a headlining

act.

  • Design and build a stage on which the acts will take place and

that will move a team member from one location to another.

  • Enhance each act with a technical effect to amaze the

audience.

  • Create and present two Team Choice Elements that show off

the team’s interest, skills, areas of strength, and talents.

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Team Challenges

SCIENTIFIC

The Scientific Challenge blends the research and curiosity of science with the thrill and creativity of the theater arts.

  • Create and present a story about a secret mission.
  • Research and apply methods from cryptography and

steganography to reveal secret messages.

  • Design and create a gadget that appears to be an

everyday item.

  • Create and integrate a disguised character into the story.
  • Create and present two Team Choice Elements that show
  • ff the team’s interests, skills, areas of strength, and

talents.

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Team Challenges

ENGINEERING

The Engineering Challenge asks teams to design, build and test load-bearing structures out of specific materials.

  • Design, build and test multiple free-standing structures that

work together.

  • Develop a strategy for placing structures to support as much

weight as possible.

  • Develop and present a collaborative solution to a global issue.
  • Create and present two Team Choice Elements that highlight

the team’s interests, skills, areas of strength, and talents.

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Team Challenges

FINE ARTS

In the Fine Arts Challenge, students flex their acting and artistic muscles as they explore some of our most fascinating works of literature and media.

  • Research the meanings, roles and uses of colors.
  • Present a story about how the disappearance of a color

changes the world.

  • Create a colorful character that is involved with the color’s

disappearance.

  • Use technical theater methods to create a vanishing act.
  • Create and present two Team Choice Elements that show off

the team’s interests, skills, areas of strength, and talents.

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Team Challenges

IMPROVISATIONAL

The Improvisational Challenge is all about spontaneity and

  • storytelling. Teams receive topics and produce skits right
  • n the spot.
  • Create three improvisational skits from the same story

prompt.

  • Present each skit in a different performance genre.
  • Portray a different stock character in each skit.
  • Enhance each skit with props.
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Team Challenges

SERVICE LEARNING – PROJECT OUTREACH

The Service Learning Challenge is designed to engage students in community service to address real community issues through personal expression.

  • Identify, design, plan and carry out a project that addresses a

real community need.

  • Create a live presentation of a team-created fable that

integrates information about the project.

  • Include an impact prop and a character that changes

appearance.

  • Create and present two Team Choice Elements that show off

the team’s interests, skills, areas of strength, and talents.

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Instant Challenges

AT THE TOURNAMENT

  • At a tournament, a team will receive an Instant

Challenge and the materials with which to solve it.

  • The team members must think on their feet to produce

a solution to the Challenge in a period of just five to eight minutes.

  • Instant Challenges are performance-based, task-based,
  • r a combination of the two.
  • Instant Challenges are kept confidential until the day of

the tournament.

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Instant Challenge Example

FLYING FEATHER Challenge: Build the tallest possible structure, place a feather on the top and then blow the feather

  • ff to land as far away as possible.

Time: You have 5 minutes to use your teamwork, creativity and innovation skills to build the structure with the materials provided. You will then have one chance to blow the feather as far as you can. The Scene: You have been asked to build a new prop for the sequel to The Muppets. The structure must be free-standing on the table top and must be as tall as possible so that the feather can fly a long distance. After the 5-minute build-time, the height of the structure will be measured. You will then place the feather on the top of the structure and, with one large puff of air, see how far the feather will fly. Materials: aluminum foil, 2 paper clips, 4 straws, 3 sheets of paper, 4 pipe cleaners, 1 label, feather

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APPRAISING

AT THE TOURNAMENT

  • At the tournament, teams will

participate in two types of Challenges: Team Challenges and Instant Challenges

  • Teams will present their Challenge

solutions to a group of Appraisers

  • Appraisers are local volunteers who

have been trained to assess the Challenges

  • Teams will solve an Instant Challenge,

which requires them to engage in quick, creative and critical thinking

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$125

  • 2-7 Team Members
  • 1 Team Number
  • Kindergarten-

University

CHALLENGE PROGRAM TEAM NUMBER Printed & Digital

Pricing (covered by NAMS-DI fees)

$105

  • 2-7 Team Members
  • 1 Team Number
  • Kindergarten-

University

CHALLENGE PROGRAM TEAM NUMBER Digital Files Only

$75

  • 2 or more

Team Members

  • Rising Stars!
  • Team Number
  • Noncompetitive,

ages 4-7

EARLY LEARNING TEAM NUMBER Printed & Digital

$65

  • 2 or more

Team Members

  • Rising Stars!
  • Team Number
  • Noncompetitive,

ages 4-7

EARLY LEARNING TEAM NUMBER Digital Files Only Destination Imagination administers its program through state and country Affiliates worldwide. To participate in a tournament, teams must register with their Affiliate. There are additional fees for Affiliate administration, Affiliate Tournaments and Challenge

  • budgets. Some of our Affiliates have directed us to collect their Affiliate fees* with the purchase of your Team Number.
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$60

  • If child participated in Explorations…
  • $30 dollar credit

NAMS-DI Full year program

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Connect With Us

“Like” us on Facebook at Destination Imagination, Inc. Tweet with us @IDODI Follow us @boxandball for creative inspiration Share your photos @boxandball Join the conversation using #IamDI Learn more at DestinationImagination.org

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Organizing a team…

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Team Organization

the basics of putting a team together

It’s is student driven, usually

  • We encourage the students to organize themselves into

teams.

  • We will assist smaller groups of students into larger

teams,

  • We help place students on teams that need help,
  • We try our best to help all students to be successful in

the program.

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Hosting a DI Meeting

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Student Meetings

  • It is important for teams to meet regularly to make progress on their

challenge

  • Afterschool meetings are for check-ins and to teach/practice new

skills

  • Teams also need to plan to meet outside of school
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Adults’ role in meetings

  • DI challenges need to be solved 100% by the students

– Adults can’t solve the problem, but can ask directed questions

  • Adults can assist by facilitating the meetings and/or

teaching a new skill

  • Adults can practice “Instant Challenges”

with their teams

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Facilitating a meeting

Allowed

  • Keep students on task
  • Help establish “to do” items
  • Check on progress towards goals
  • Encourage common sense safety

Not Allowed

  • Evaluate students’ plans/ideas
  • Suggest solutions the challenge
  • Direct assistance with solution
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Teaching a New Skill

  • We encourage parents to show students how to

perform a new skill/use a new tool

  • Students must complete all work directly involved in

the solution to their challenge

  • Safety first!
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Phone Basket

  • We recommend the use of a “phone

basket” to help the students avoid the temptation of technology

  • Students can check when there are

messages from home, but otherwise phones stay in the basket

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Planning a Session/Running a meeting

  • Roughly 60-90 minutes
  • Team needs an appropriate

space

  • A place to put their stuff
  • “cell phones”
  • Adult overview
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In General

How do I help

  • Parents can….

– Ask DIRECTED QUESTIONS – Not solve, but guide students to discovering various approaches to solving a problem – Help with organizing – Demonstrate GENERAL methods

  • Using tools
  • How to paint, assemble, build

– Try an instant challenge at a team meeting – Communicate with other parents on team – Be understanding – Help with shopping

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THANK YOU