Business Rongkai Guo Game Business? Having experiences with a big - - PowerPoint PPT Presentation

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Business Rongkai Guo Game Business? Having experiences with a big - - PowerPoint PPT Presentation

Business Rongkai Guo Game Business? Having experiences with a big game company is always great! How many of you did think about working as an individual game designer? What you need to do as a junior/senior game design college


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SLIDE 1

Business

Rongkai Guo

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SLIDE 2

Game Business?

  • Having experiences with a big game company is always great!
  • How many of you did think about working as an individual game

designer?

  • What you need to do as a junior/senior game design college student?
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SLIDE 3

Business Plan

  • A business plan is needed BEFORE you start doing anything!
  • Summarize the outline of your plan – objective of a resume
  • Business description
  • Current landscape of the game industry as a whole
  • Be specific about your industry, like mobile game
  • Detail where you think for the next 5-10 years and where you hope your game business

will stand

  • How to market your game business – strengths and weakness of your

competition

  • How to manage your business – manage your finances in the first two years of

your business

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SLIDE 4

Legal

  • Operating your business without any legal protection could be costly
  • Crooked developers
  • Individual – Assets, outsource, etc.
  • Partnership – Protect your debts and other liabilities, form a LLC.

(limited liability company)

  • In US – There is a place called IRS
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SLIDE 5

Business Plan for Independent Game Ventures

  • Average cost for producing a computer game: millions of dollars per

title

  • How does an independent producer get the money to create the

game?

  • Talking to industry people
  • Pitch your idea to local business
  • Conferences like SIEGE investors’ Panel
  • But, what to say?
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SLIDE 6

Make Yourself Ready

  • A good gaming concept
  • A good prototype to demo
  • Know how to communicate with people (listen is part of this)
  • **A well-written business plan
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SLIDE 7

Game is the Most Difficult

  • Very hard for an independent gaming project to get financed, why?
  • Very few titles ever make their costs back
  • Very few projects ever make it to the shelf
  • But, that was few years ago.
  • We have more shelves now. Google play, Apple App Store, Steam…
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SLIDE 8

What are the Investors Looking For?

  • Most common misunderstanding
  • Investors are not looking for an interesting game concept
  • They are looking for money as well, like us.
  • The project will give their investment back is the one they are looking
  • Risky is acceptable
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SLIDE 9

What should be included?

  • Background Data
  • Executive Summary
  • Distribution
  • Costs
  • Quantitative Demonstration
  • **Package
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SLIDE 10

Background Data

  • This part is the source of supporting all of your financial and strategic

assumptions

  • Good reference can satisfy a skeptical investor
  • A secondary report
  • Study
  • Survey
  • Business case study
  • This data might support why your project will succeed in the future

sections of the business plan

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SLIDE 11

Executive Summary

  • Usually, this is the section will be read by everyone who looks at your

business plan

  • It has to be impressive
  • Don’t be afraid of repeating yourself here. Not everyone will have

time to read through your plan.

  • The executive summary should reiterate the most crucial points from

each section

  • Funds sought paragraph should be the final one in this section – how

much money you need and what the return on investment will be

  • Write this section last
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SLIDE 12

Funds Sought Example

  • The Company anticipates one round of financing with $1.5 million

being sought from a single investor in return for passive equity. These funds will be utilized for start-up expenses in addition to production, staffing, distribution and marketing costs related to "Your Game Title Here."

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SLIDE 13

Distribution

  • In the game business, distribution is KING
  • Describe your distribution strategy is the key to a game business plan
  • Choose vendors vs do-it-yourself
  • Big distributors want financial backer
  • Do-it-yourself requires you to find a reliable marketing and

distribution partners. Make sure you include his/her bios, resumes in the plan.

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SLIDE 14

Costs

  • Like what you did at the beginning of the semester
  • Estimations
  • Period
  • Cost of crews
  • All based on launch day
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SLIDE 15

Quantitative Demonstration

  • Business people are usually sensitive to those “numbers” (money)
  • Game titles live and die by the number of units sold
  • The easiest way to create reasonable financials is to create scenarios
  • f what the world might be as the product is being developed and

launched.

  • Calculate your financials based on worst case, middle case and best

case scenarios.

  • Consider various market traend scenarios – New console launch boost

game unit sales?

  • The background data will be support for the estimations here
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SLIDE 16

The Package

  • A lot of people didn’t realize how important the package is.
  • Horribly packaged or no package will tremendously decrease the

chance of getting funded.

  • Diagrams, character, environment sketches will make the plan easier

to read, but only when they are well laid out, organized and bound.