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Basic Computation logical AND logical OR logical NOT && || ! public static void main(String [] args) Fundamentals of Computer Science Outline Data Types Variables Primitive Data Types The String Class Type


  1. Basic Computation logical AND logical OR logical NOT && || ! public static void main(String [] args) Fundamentals of Computer Science

  2. Outline  Data Types  Variables  Primitive Data Types  The String Class  Type Conversion  Expressions

  3. Variables  Variables store data such as numbers and letters.  Think of them as places to store data.  They are implemented as memory locations.  The data stored in a variable is called its value.  The value is stored in the memory location.  Its value can be changed.

  4. Some Definitions Declaration statement “ I'm going to need an integer and let's call it a ” REMEMBER: in Java you are required to declare a variable before int a; using it! Variable name “ Whenever I say a , I mean the value stored in a ” a = 10; = in CS Literal is not the same as “ I want the value 10 ” = in math! int b; Assignment statement “ Variable b gets the literal value 7 ” b = 7; Combined declaration and assignment “ Make me an integer variable called c and assign it int c = a + b; the value obtained by adding together a and b ” 4

  5. Assignment Evaluation  The expression on the right-hand side of the assignment operator ( = ) is evaluated first.  The result is used to set the value of the variable on the left-hand side of the assignment operator. score = numberOfCards + handicap; eggsPerBasket = eggsPerBasket - 2;

  6. Constants  Literal expressions such as 2, 3.7, or 'y' are called constants .  Integer constants can be preceded by a + or - sign, but cannot contain commas.  Floating-point constants can be written  With digits after a decimal point or  Using e notation.  Java provides mechanism to …  Define a variable  Initialize it  Fix the value so it cannot be changed public static final double PI = 3.14159;

  7. Data Types  A primitive type is used for simple, non-decomposable values such as an individual number or individual character.  int , double , and char are primitive types.  A class type is used for a class of objects and has both data and methods.  "Java is fun" is a value of class type String DEFINITION • A data type is a set of values and the legal operations on those values.

  8. Variables and Data Types  Variables  Stores information your program needs  Each has a unique name  Each has a specific type Java built-in what it stores example values operations type sequence of concatenate String "Hello world!" characters "I love this!" characters compare char 'a', 'b', '!' integer values add, subtract, multiply, int 42 divide, remainder 1234 floating-point add, subtract, multiply, double 9.95 values divide 3.0e8 truth values and, or, not boolean true false 8

  9. Primitive Type Sizes  Primitive types  Just a block of memory in your computer  Size of block measured in bits (number of 0s or 1s)  Integers: type bits example 8 0110 1110 byte 16 0110 1110 1101 1101 short 32 0101 1001 0000 0001 0111 1101 0110 0010 int 64 1101 0011 1001 0001 1101 0101 1010 0101 long 0111 1010 0011 1010 1011 1100 1111 1111 9

  10. Creating a Primitive Variable byte x; x x 011010101010100101010101110101010101010101010111010101 000101010101010111101010101010101010101001001101010101 010010101010110000000000101010101011101010100010101010 101011110101010101010101010100100110101010101001010101 011101010101010101010101110101010001010101010101111010 101010101010101010010011010101010100101010101110101010 101010101010111010101000101010101010111101010101010101 010101001001101010101010010101010111010101010101010101 10

  11. Initializing Variables  A variable that has been declared, but not yet given a value is said to be uninitialized.  Uninitialized class variables have the value null .  Uninitialized primitive variables may have a default value.  It's good practice not to rely on a default value.  To protect against an uninitialized variable (and to keep the compiler happy), assign a value at the time the variable is declared.  Examples: int count = 0; char grade = 'A';

  12. Creating and Initializing a Primitive Variable byte x = 7; primitive value x x 011010101010100101010101110101010101010101010111010101 000101010101010111101010101010101010101001001101010101 010010101010110000001110101010101011101010100010101010 101011110101010101010101010100100110101010101001010101 011101010101010101010101110101010001010101010101111010 101010101010101010010011010101010100101010101110101010 101010101010111010101000101010101010111101010101010101 010101001001101010101010010101010111010101010101010101 12

  13. Integers  int data type  An integer value between -2 31 and +2 31 -1  Between -2,147,483,648 and 2,147,483,647  Operations: add subtract multiply divide remainder + - * / % Watch out for this! example result comment / is integer 10 + 7 17 division if both sides are integers! 10 - 7 3 10 * 7 70 integer division, no fractional part 10 / 7 1 remainder after dividing by 7 10 % 7 3 runtime error, you can't divide an integer by 0! 10 / 0 13

  14. Increment and Decrement Operators  Used to increase (or decrease) the value of a variable by 1  Easy to use, important to recognize  The increment operator Equivalent operations: count++ or ++count count++;  The decrement operator ++count; count-- or --count count = count + 1; count--; --count; count = count - 1;

  15. Floating-Point Numbers  double data type  Floating-point number (as specified by IEEE 754)  Operations: add subtract multiply divide + - * / example result 9.95 + 2.99 12.94 1.0 - 2.0 -1.0 1.0 / 2.0 0.5 1.0 / 3.0 0.3333333333333333 1.0 / 0.0 Infinity 0.0 / 123.45 0.0 0.0 / 0.0 NaN 15

  16. e Notation  e notation is also called scientific notation or floating-point notation.  Examples  865000000.0 can be written as 8.65e8  0.000483 can be written as 4.83e-4  The number in front of the e does not need to contain a decimal point.

  17. Imprecision in Floating-Point Numbers  Floating-point numbers often are only approximations since they are stored with a finite number of bits.  Hence 1.0/3.0 is slightly less than 1/3.  1.0/3.0 + 1.0/3.0 + 1.0/3.0 is less than 1.

  18. Booleans  boolean data type  Either true or false  Controls logic and flow of control in programs  Operations: logical AND logical OR logical NOT && || ! Note: two symbols for logical AND and OR, not one! 18

  19. Booleans  boolean data type logical logical logical AND OR NOT && || ! !a → “ Is a set to false ? ” a && b → “ Are both a and b set to true ? ” a || b → “ Is either a or b (or both) set to true ? ” a !a a b a && b a || b true false false false false false false true false true false true true false false true true true true true 19

  20. Characters  char data type  Holds a single character  Single apostrophe, e.g. 'a', 'z' public class CharExample { public static void main(String [] args) { Double quotes with char ch1 = 'y'; nothing in between, an char ch2 = 'o'; empty String String result = "" + ch1; result = result + ch2; result = result + ch2; result = result + ch2; System. out .println(result); % java CharExample } yooo } 20

  21. Assignment Compatibilities  Java is said to be strongly typed.  You can't, for example, assign a floating point value to a variable declared to store an integer.  Sometimes conversions between numbers are possible. doubleVariable = 7; is possible even if doubleVariable is of type double , for example.

  22. Creating and Initializing a Primitive Variable byte x = 7; primitive value x x 011010101010100101010101110101010101010101010111010101 000101010101010111101010101010101010101001001101010101 010010101010110000001110101010101011101010100010101010 101011110101010101010101010100100110101010101001010101 011101010101010101010101110101010001010101010101111010 101010101010101010010011010101010100101010101110101010 101010101010111010101000101010101010111101010101010101 010101001001101010101010010101010111010101010101010101 22

  23. Changing the Value of a Primitive Variable byte x = 7; x = x + 1; primitive value x x 011010101010100101010101110101010101010101010111010101 000101010101010111101010101010101010101001001101010101 010010101010110000010000101010101011101010100010101010 101011110101010101010101010100100110101010101001010101 011101010101010101010101110101010001010101010101111010 101010101010101010010011010101010100101010101110101010 101010101010111010101000101010101010111101010101010101 010101001001101010101010010101010111010101010101010101 23

  24. Creating and Initializing a Primitive Variable byte x = 7; x = x + 1; short y = 7; primitive values y x x 011010101010100101010101110101010101010101010111010101 000101010101010111101010101010101010101001001101010101 010010101010110000010000101010101011101010100010101010 101011110101010101010101010100100110101010101001010101 y 011101000000000000011101110101010001010101010101111010 101010101010101010010011010101010100101010101110101010 101010101010111010101000101010101010111101010101010101 010101001001101010101010010101010111010101010101010101 24

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