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Attention Sovereignty. Attention Economy. Since the 2000s, internet - PDF document

Attention Sovereignty. Attention Economy. Since the 2000s, internet companies like Google, Facebook or Twitter became the few 1 giants having the internet in their hands. A reason for that is their perfection in hook - ing us to their services.


  1. Attention Sovereignty. Attention Economy. Since the 2000s, internet companies like Google, Facebook or Twitter became the few 1 giants having the internet in their hands. A reason for that is their perfection in hook - ing us to their services. By using design methods like gamification, dark pattern and taking advantage of our nature as humans, they created an environment of distraction. Many studies have shown how this constant influence on our attention has a big impact on how we interact with each other. Why we get hooked. Why is it so easy for these companies to get our attention? They are using a few very 2 simple weaknesses: Social acknowledgement, FOMO, bottom - up influence & the strive for the next dopamine shot. These characteristics make us more or less addicted to our phones. ‘pull to refresh‘ is one of example of applying design methods ��../ we know the same me - chanics from slot machines - and they make more money in the U.S. than baseball, movies, and theme parks combined. Efgect on social interaction. All those influences, that hit us every day, lead to a change in behaviour. Undivided 3 attention becomes more and more challenging even in an intimate personal conver - sation. The length of time we are capable to focus is shortened. Studies have shown that the mere presence of a mobile phone can have negative effects on closeness, con - nection, and conversation quality in face - to - face interactions. At the same time, our lack of metacognition seems to make us incapable to stop getting manipulated. We are all the pets of our smartphones. What can we do about it? We can train our brain and change our habits. To do so, we can use the same methods used 4 by the ‚hooking‘ companies - only reversed. We get rewarded for not being online, for not being on our phones. We should create a natural environment to shift the purpose from distraction to contribution. �/0 references. book: by Adam Gazzaley & Larry D. Rosen the distracted mind book: by Shoshana Zuboff the age of surveillance capitalism book: by Chris Nodder evil by design by Bill Thornton, Alyson Faires, study: Maija Robbins, & Eric Rollins the mere presence of a cell phone may be distracting how the presence of mobile communication technology influences study: by Andrew K. Przybylski & Netta Weinstein face-to-face conversation quality

  2. In the cloud, the computing power of all farms is combined to a super - computer. These Phone Farm (ing). provides enough ressources for all kinds of projects. The calculations for emerging technologies become more and more complex. This cloud helps to provide a more democratic source of computing power for households, schools, your phone is more artist and labs to run their projects. the collective powerfull than you think! & economy. Did you know that a phone from today is as fast as 120,000,000 'Apollo 11' computers that ac - tually brought people to the moon? If we take Moore’s law into account, this capacity doubles every two years. So why do we use this huge amount of power only to ‘distract’ us? We should add a purpose: unplug yourself and plug your phone into one of the phone farms - to distribute this power to a bigger network. Imagine yourself going to a concert to see one of your favourite artists. But you can‘t see the stage anymo - re. An ocean of smartphones are blocking the sight - according to the principle: ' If you don‘t Instagram it, you haven‘t done it' . Imagine a dinner whe - distraction free re your companions lose themselves into their zones. digital 2 nd life rather than keeping up with the together we conversion. We all know these situations. are strong! We are distracted. All the time. The farms combine the Let us create some distraction free zones together! power of every connected device to create more powerful com - puter. The farm is a cabinet with drawers for face-to-face each phone. Every drawer is equipped with a charging option and is locka - ble to keep the phones safely stored. The cabinet is scalable for different purposes. The farmer will be rewarded for letting the phone work and distribute the power to the collective. in share we The system will give attention coins which can be redeemed for discounts or free drinks at participating partners. trust! Additionally, the provider of the farm can reward the farmer with some exclusive media content, like photos or exclusive goodies of its services. noumerous of Attention Coin. Media. possibilities. This system is applicable to all there cloakroom while Discounts. sorts of public or semi - public in - schools or universities teraction environments. can place the cabinets Goodies. in their classrooms and also use Clubs, bars and restaurants can the computing power for their own place the cabinets right next to purposes. Restaurants. Bars. Cinemas. Concerts. Clubs. Festivals. Schools. Universities. Work. Hospitals.

  3. Concerts & clubs are spots for some of our most emotional memories. Of course, we want to keep them and remember them. But instead of living Application. the moment and dive deep into the atmosphere, we often hide behind our black mirror to catch every moment for later. What if we could expe - rience concerts the best possible way and still get enough material to recall the memories of this night? If you unplug, PhoneFarm(ing) will provide you with exclusive pictures & videos from the event. how can the distributed live concerts So you don‘t have to worry about missing the chance to take a memory home or to share it with power be used? & clubs. your friends. Schools & universities are highly affected by Nowadays phones already have accessible for any the presence of phones. Studies have shown, that 25% of the capacity of an av - cultural & communal students get distracted very easy and that the erage computer according to project that has no time to refocus increases disproportionately. BOINC (Berkeley University). A capacity to do the network of many phones could math by themselves or The farm could be installed in the classroom to fire up a serious amount of to test on a higher motivate the students to unplug for the time of computing power for all types variety of devices. studying. of calculations. Machine Learning, experiments, At the same time, schools & universities could The golem project is a decen - big data calculations, app de - use the farm for their own projects. tralized, open - source computer velopment and film renderings Additional rewards could be discounts in the power network working exactly - just to name a few. cafeteria. on that principle - besides that universities & schools. The options are endless and al - they are focused on classical low to build a collective econ - computers rather than phones. omy for real - time collabora - The phone farm network could be tion. UK pub chain Samuel Smith Old Brewery banned phones from their pubs and treat them the same way as cigarettes. The customers have to go out to use their phone. The aim is to encourage conversation. Before starting to treat phones that way, phone - restaurants farms could be installed in restaurant & bars, while promoting a phone free time with some dis - & bars. counts or free beer for attention coins. PhoneFarm. �/0 inspiration. App. the golem project. Jordan Greenhall. golem.network twitter.com/jgreenhall the light phone. Tristan Harris. thelightphone.com twitter.com/tristanharris attention sovereignty in the year 2050 : I/O moment. Shoshana Zubo f . inthemoment.io twitter.com/shoshanazuboff In 2050, phones will be a We will active - relic of the past. Devices ly decide if we center for humane Guy-Ernest will be more integrated into want to be dis - our bodies and clothes. This tracted or if technology. Debord. Created by Oleksandr Panasovskyi from the Noun Project makes it even more diffi - we want to channel the pow - cult to escape from atten - er of the gear into another humanetech.com wikipedia.org/wiki/Guy_Debord tion catching influences. direction. But one thing changed. We PhoneFarm(ing) is just the are aware of this. We are beginning of this aspira - aware that we have to oper - tion. ate a switch that is inte - ‘switchable by design’ will grated into every applica - be the approach for the de - tion to change the purpose. vices in 2050. Design concept by Gabor Mandoki mdef.gitlab.io/gabor.mandoki/ gabor.mandoki@iaac.net

  4. Phone usage of a MDEF student. 1 % 1 % 1 % 2 % Telephone 2 % News about 3 % Creativity (Photos etc.) Browser 12hours 4 % Social Media Education 5 % Productivity 33 % per week for social .) TV (News, Netflix etc.) Lifestyle (cooking, navigation, clock) Music media & messenger. 5 % Email Games k) Messenger share of 6 % over all usage Messenger 7 % Social Media Lifestyle (cooking, navigation, clock) Creativity (Photos etc.) Browser er 31 % Email Music Games more than Productivity 700 notifications News Telephone per week. TV (News, Netflix etc.) Education 0 40 80 120 160 apps used the most hours of usage total hours of use: after activation. per phone 18h 18m Social Media Messenger Lifestyle (cooking, navigation, clock) Browser Games TV (News, Netflix etc.) Creativity (Photos etc.) Email Productivity News Music Education Telephone per week 3 hours 6 hours more than 15% of awake time* spent on phone. 10 iPhones have been anaylsed over a period of one week. * 17 hours of awake time with 7 hours asleep.

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