Artifact to represent the PIRATE at Vopaks innovation lab Jasmijn - - PowerPoint PPT Presentation

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Artifact to represent the PIRATE at Vopaks innovation lab Jasmijn - - PowerPoint PPT Presentation

04/07/2017 Artifact to represent the PIRATE at Vopaks innovation lab Jasmijn de Vries Creative Technology Supervisor: Edwin Dertien 04/07/2017 Contents Context Process of creating the artifact - Challenge - Ideation - Research


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Artifact to represent the PIRATE at Vopak’s innovation lab

Jasmijn de Vries Creative Technology Supervisor: Edwin Dertien

04/07/2017

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Contents

Context

  • Challenge
  • Research Question
  • Background
  • Research
  • State of the Art

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Process of creating the artifact

  • Ideation
  • Specification
  • Realisation
  • Evaluation
  • Conclusion
  • Future work
  • Acknowledgements
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Challenge

  • Explain PIRATE
  • Representing RaM and UT
  • Get people excited and interested
  • Grab attention
  • Meeting room and office

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Research question

How should an informative, promotional, interactive artifact for Vopak about the RaM team, the University of Twente, and the PIRATE be designed?

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Background

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PIRATE

  • RaM
  • Inspects pipes for damage and

deformations

  • Multiple pipe diameters
  • 90◦ bends

Pipe Inspection Robot for AuTonomous Exploration

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Vopak

  • Biggest company in their field
  • Store and transport: liquid, gas,

chemical, and oil products

  • Many pipes
  • Want something to represent their

future using the PIRATE

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Research

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When does visual media, asking for attention, become an annoyance?

Documentary: There are no bad vegetables

  • Should look like effort was put into it
  • Destroy
  • Disrupt
  • Devalue
  • Morals

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What are the suitable kinds of interactivity to get a passerby to notice an informative installation?

Literature review

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Definition interactivity

Interactivity is the level to which the user has the perception of their ability to influence, with effort, an artifact through their choice, participation and control. This perception is influenced by how the artifact responds, monitors, communicates, creates a sense of place, and is in real-time.

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Get a passerby to notice an installation

  • Change blindness

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State of the Art

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State of the Art

  • Attention grabbing installations
  • Informative installations
  • Advertising installations

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Desk research, literature research, and observations NEMO

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State of the Art

Grabbing attention:

  • Light
  • Movement

Keep attention:

  • Competition
  • Multiple outcomes
  • Not annoying
  • Provokes curiosity
  • Wanting to finish a task

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Figure out installation:

  • Easy interface

Get message across:

  • Relate back to the product
  • Play
  • Text
  • Pictures
  • Video
  • Physical models
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State of the Art

Grabbing attention:

  • Light
  • Movement

Keep attention:

  • Competition
  • Multiple outcomes
  • Not annoying
  • Provokes curiosity
  • Wanting to finish a task

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Figure out installation:

  • Easy interface

Get message across:

  • Relate back to the product
  • Play
  • Text
  • Pictures
  • Video
  • Physical models
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Ideation

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Ideation

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Ideation

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Ideation

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Ideation

  • Pipe maze with miniature PIRATE
  • 1:1 model for size reference
  • Screens for information
  • User can navigate

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Specification

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Specification

  • Durable and sturdy
  • Everything will be shown on one big

screen

  • Miniature PIRATE will be virtual inside

real world pipes

  • Easy to take apart

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Structure

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Specification

  • Information layout
  • Introduction
  • How it moves
  • How it sees
  • The inventors
  • Implementation Vopak
  • Indicators
  • Buttons

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Interface

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Specification

  • No animations
  • No indicators

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Paper Prototype Testing

  • 10 participants
  • Overall positive
  • No skip button
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Realisation

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Realisation

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Building the table

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Realisation

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Building the table

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Realisation

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Building the table

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Realisation

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Building the table

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Realisation

  • Screen
  • Computer
  • Arduino
  • Buttons

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Hardware

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Realisation

  • Arduino code
  • Reads buttons
  • Processing
  • Moves PIRATE
  • Imports information
  • Shows information

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Software

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Realisation

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Design choices

  • Easily interchangeable information
  • 1:1 itself can be taken out
  • Signs not attached
  • Picture, video and text information can

be changed without touching code

  • Portability and replacing parts
  • Wheels
  • Fabric can be tucked away
  • Top tier removable
  • Connectors buttons
  • Mesh not attached
  • 1:1 casing not attached
  • Screen and computer removable
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Evaluation

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Evaluation

  • Informative
  • Keep attention
  • Easy to use
  • Get attention
  • Not annoying

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  • Qualitative user test: part 1 and

part 2

  • Assignments
  • Questionnaire
  • Observations
  • Expert Evaluation - in the future
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Evaluation

  • 5 participants
  • Overall positive
  • Change Start & assignment 2

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User test Part 1

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Evaluation

  • 20 participants
  • Interface easy to understand
  • Artifact aesthetically pleasing
  • Placement information logical
  • Subject was clear

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User test Part 2

  • Noticed by passersby
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Conclusion

  • Informative
  • Keep attention
  • Easy to use
  • Get attention
  • Not annoying

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How should an informative, promotional, interactive artifact for Vopak about the RaM team, the University of Twente, and the PIRATE be designed? Promising!

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Future work

  • Implementation at innovation lab
  • Attention grabbing
  • Distracting
  • Minor change to interface
  • RaM provide content

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Acknowledgements

  • Edwin Dertien
  • Mathijs Kossen
  • Erik Analbers
  • Daniel van Pel
  • (Jelle van Dijk)
  • User test participants

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Thank you

04/07/2017