artifact to represent the pirate at vopak s innovation lab
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Artifact to represent the PIRATE at Vopaks innovation lab Jasmijn - PowerPoint PPT Presentation

04/07/2017 Artifact to represent the PIRATE at Vopaks innovation lab Jasmijn de Vries Creative Technology Supervisor: Edwin Dertien 04/07/2017 Contents Context Process of creating the artifact - Challenge - Ideation - Research


  1. 04/07/2017 Artifact to represent the PIRATE at Vopak’s innovation lab Jasmijn de Vries Creative Technology Supervisor: Edwin Dertien

  2. 04/07/2017 Contents Context Process of creating the artifact - Challenge - Ideation - Research Question - Specification - Background - Realisation - Research - Evaluation - State of the Art - Conclusion - Future work - Acknowledgements

  3. 04/07/2017 Challenge - Explain PIRATE - Representing RaM and UT - Get people excited and interested - Grab attention - Meeting room and office

  4. 04/07/2017 Research question How should an informative, promotional, interactive artifact for Vopak about the RaM team, the University of Twente, and the PIRATE be designed?

  5. Background

  6. 04/07/2017 PIRATE Pipe Inspection Robot for AuTonomous Exploration - RaM - Inspects pipes for damage and deformations - Multiple pipe diameters - 90◦ bends

  7. 04/07/2017 Vopak - Biggest company in their field - Store and transport: liquid, gas, chemical, and oil products - Many pipes - Want something to represent their future using the PIRATE

  8. Research

  9. 04/07/2017 When does visual media, asking for attention, become an annoyance? Documentary: There are no bad vegetables - Should look like effort was put into it - Destroy - Disrupt - Devalue - Morals

  10. 04/07/2017 What are the suitable kinds of interactivity to get a passerby to notice an informative installation? Literature review

  11. 04/07/2017 Definition interactivity Interactivity is the level to which the user has the perception of their ability to influence , with effort , an artifact through their choice , participation and control . This perception is influenced by how the artifact responds , monitors , communicates , creates a sense of place , and is in real-time .

  12. 04/07/2017 Get a passerby to notice an installation - Change blindness

  13. State of the Art

  14. 04/07/2017 State of the Art Desk research, literature research, and observations NEMO - Attention grabbing installations - Informative installations - Advertising installations

  15. 04/07/2017 State of the Art Grabbing attention: Figure out installation: - Light - Easy interface - Movement Keep attention: Get message across: - Competition - Relate back to the product - Multiple outcomes - Play - Not annoying - Text - Provokes curiosity - Pictures - Wanting to finish a task - Video - Physical models

  16. 04/07/2017 State of the Art Grabbing attention: Figure out installation: - Light - Easy interface - Movement Get message across: Keep attention: - Relate back to the product - Competition - Play - Multiple outcomes - Text - Not annoying - Pictures - Provokes curiosity - Video - Wanting to finish a task - Physical models

  17. Ideation

  18. 04/07/2017 Ideation

  19. 04/07/2017 Ideation

  20. 04/07/2017 Ideation

  21. 04/07/2017 Ideation - Pipe maze with miniature PIRATE - 1:1 model for size reference - Screens for information - User can navigate

  22. Specification

  23. 04/07/2017 Specification Structure - Durable and sturdy - Everything will be shown on one big screen - Miniature PIRATE will be virtual inside real world pipes - Easy to take apart

  24. 04/07/2017 Specification Interface - Information layout - Introduction - How it moves - How it sees - The inventors - Implementation Vopak - Indicators - Buttons

  25. 04/07/2017 Specification Paper Prototype Testing - No animations - No indicators - 10 participants - Overall positive - No skip button

  26. Realisation

  27. 04/07/2017 Realisation Building the table

  28. 04/07/2017 Realisation Building the table

  29. 04/07/2017 Realisation Building the table

  30. 04/07/2017 Realisation Building the table

  31. 04/07/2017 Realisation Hardware - Screen - Computer - Arduino - Buttons

  32. 04/07/2017 Realisation Software - Arduino code - Reads buttons - Processing - Moves PIRATE - Imports information - Shows information

  33. 04/07/2017 Realisation Design choices - Portability and replacing parts - Easily interchangeable information - Wheels - 1:1 itself can be taken out - Fabric can be tucked away - Signs not attached - Top tier removable - Picture, video and text information can - Connectors buttons be changed without touching code - Mesh not attached - 1:1 casing not attached - Screen and computer removable

  34. Evaluation

  35. 04/07/2017 Evaluation - Informative - Qualitative user test: part 1 and - Keep attention part 2 - Easy to use - Assignments - Questionnaire - Observations - Expert Evaluation - in the future - Get attention - Not annoying

  36. 04/07/2017 Evaluation User test Part 1 - 5 participants - Overall positive - Change Start & assignment 2

  37. 04/07/2017 Evaluation User test Part 2 - 20 participants - Interface easy to understand - Artifact aesthetically pleasing - Placement information logical - Subject was clear - Noticed by passersby

  38. 04/07/2017 Conclusion How should an informative, promotional, interactive artifact for Vopak about the RaM team, the University of Twente, and the PIRATE be designed? - Informative - Keep attention - Easy to use Promising! - Get attention - Not annoying

  39. 04/07/2017 Future work - Implementation at innovation lab - Attention grabbing - Distracting - Minor change to interface - RaM provide content

  40. 04/07/2017 Acknowledgements - Edwin Dertien - Mathijs Kossen - Erik Analbers - Daniel van Pel - (Jelle van Dijk) - User test participants

  41. 04/07/2017 Thank you

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