Article and project presentation Kakihara & Srensen: Expanding - - PowerPoint PPT Presentation

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Article and project presentation Kakihara & Srensen: Expanding - - PowerPoint PPT Presentation

and services INF5261 - Development of mobile information systems Jarl Erik Cedergren & Stian Kongsvik Article and project presentation Kakihara & Srensen: Expanding the mobility concept (2001) Narrow definition of mobility:


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Article and project presentation

INF5261 - Development of mobile information systems and services

Jarl Erik Cedergren & Stian Kongsvik

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Kakihara & Sørensen: Expanding the ’mobility’ concept (2001)

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Narrow definition of mobility: ... humans’ independency from geographical constraints. (Kakihara and Sørensen, 2001)

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Spatial mobility

Mobility of ... Objects movement of objects in relation to the movement of people Symbols the movement of information through various media Space modern technology offers a reconfiguration of ’space’ from geographical location to human interest-centric communality

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Temporal mobility

Structural aspects Measured by objectified parameters, like a timetable or calendar Interpretive aspects How people interpret changes in structural parameters Monochronicity Structural planning by allocating specific time-slots for activities Polychronicity The possibility to deal with multiple activities simultaneously

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Contextual mobility

Unobtrusive vs. obtrusive A post-it note vs. a mail alert box Ephemeral vs. persistent A temporary notification vs. a post-it note Computer mediated communication (CMC) Communication on platforms not dependent by time, space or context

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Mobility in Virtual Reality

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Introduction

Virtual Reality (VR) is a technology in rapid development and with big potential in both entertainment and business. Mobility is a key-aspect of the technology.

  • Locomotion / movement in virtual environments
  • Movement of space

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Research question

  • What type of mobility/locomotion is preferred in VR?
  • Can spatial mobility in VR enhance collaborative activities?
  • How can users utilize the mobility that is possible in VR?

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What we plan to do

Literature review Look at previous literature related to the topic Prototyping for VR Apply the theory from literature in prototypes Test and compare VR prototype to non-VR solutions

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Questions?

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References i

References

Kakihara, M. and Sørensen, C. (2001). Expanding the ’mobility’

  • concept. ACM SIGGroup bulletin, 22(3):33–37.

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