An Innovative VR experience for students to practice their public - - PowerPoint PPT Presentation
An Innovative VR experience for students to practice their public - - PowerPoint PPT Presentation
An Innovative VR experience for students to practice their public speaking skills Team Members Yein Jo Magian Li Rocky Wang Ke Ma Howard Won Lead Programmer Technical Designer UX/UI Designer Producer / Experience Technical Designer
Team Members
Yein Jo
Lead Programmer
Magian Li
Technical Designer
Ke Ma
Producer / Experience Designer
Rocky Wang
UX/UI Designer
Howard Won
Technical Designer
Project Advisors
Heather Kelley Ricardo Washington
Client
Kim Hyatt Dave Culyba
Client Requirement
Education Tool
Help students improve their public speaking skills.
Research Tool
Collect data for future research at Eberly Center.
Expert Input
Expert Input
Client’s insight about Rubrics and the Processes related to public speaking.
Self-Reflection
Existing products require a lot of manual work.
(Existing Product: Acclaim)
Benchmark
Limelight Speech Trainer Speech Center VR Speakeasy VR Beyond VR VR Rehearsal
Project Statement
Practice Reflection
Approach / Design Pillars
Shed new light on your strengths and weaknesses as a public speaker.
Enlightening
Help users see presentation as an
- pportunity than
- bstacles.
Motiviating
Filming yourself can be awkward and painful. The Reflection Mode shouldn’t be.
Effortless
Experience Flow
Practice Mode
VR Environment for Practice
Summary
Performance Overview
Review Mode
Playback for Self Reflection
Multiple Session
Save past practice sessions to review later
Experience Flow - Practice Mode
Practice Mode
VR Environment for Practice
Summary
Performance Overview
Review Mode
Playback for Self Reflection
Multiple Session
Save past practice sessions to review later
Practice Mode
Presence Familiarity Comfort
(Classroom at CMU Heinz School)
Classroom Setting
Familiarity
- Classroom Setting
- Scale & Layout
Comfort
- Lighting
- Confidence Screen
Practice Mode
Virtual Audience
- Familiar
○ Realistic art style ○ Variety of appearance
- Comfortable
○ Attentive ○ Cartoonized texture
Familiarity
- Realistic Art Style
- Diverse Crowd
Comfort
- Attentive Behaviors
- Cartoonized Textures
Practice Mode
User Presence & Interface
- Presence
○ Gesture ○ Transparent
- Comfortable
○ Switch hands ○ Restart function
Presence
- Hand Gesture
- Transparent
Comfort
- Dominant Hand
- Reset
Practice Mode
Experience Flow - Summary
Practice Mode
VR Environment for Practice
Summary
Performance Overview
Review Mode
Playback for Self Reflection
Multiple Session
Save past practice sessions to review later
Summary Report
Data Visualization
- Voice Volume
- Filler Words
- Speaking Pace
- Eye Contact Heat Map
Experience Flow - Review Mode
Practice Mode
VR Environment for Practice
Summary
Performance Overview
Review Mode
Playback for Self Reflection
Multiple Session
Save past practice sessions to review later
Perspective Shift
Review Mode
Audience Experience
Replicate the audience experience for your own presentation.
Self Reflection
Become one of the audience members and watch your performance.
Timeline & Interaction Mechanics
Review Mode
Features and Goals
- Play, Pause, and Scrub to
specific moments.
- Usability: Curved Shape.
User Avatar
Review Mode
Features and Goals
- Wooden figure.
- Effectively convey body gesture / posture data.
- Abstraction: enable users to evaluate themselves
- bjectively.
- Eliminate potential cultural / personal bias.
Gaze Cone
Review Mode
Features and Goals
- Highlight where they were looking at.
- Cone: general area.
- Center line: specific objects / audience members.
Audience UI
Review Mode
Features and Goals
- Visualize eye contact level
- Readable & Easily understandable
- Audience → Balls
- Color: green - yellow - red
(strong - moderate - weak)
Voice
Review Mode
Features and Goals
- Self-evaluate if their message is
delivered as intended.
- Compare the average volume