An Innovative VR experience for students to practice their public - - PowerPoint PPT Presentation

an innovative vr experience for students to practice
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An Innovative VR experience for students to practice their public - - PowerPoint PPT Presentation

An Innovative VR experience for students to practice their public speaking skills Team Members Yein Jo Magian Li Rocky Wang Ke Ma Howard Won Lead Programmer Technical Designer UX/UI Designer Producer / Experience Technical Designer


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An Innovative VR experience for students to practice their public speaking skills

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SLIDE 2

Team Members

Yein Jo

Lead Programmer

Magian Li

Technical Designer

Ke Ma

Producer / Experience Designer

Rocky Wang

UX/UI Designer

Howard Won

Technical Designer

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SLIDE 3

Project Advisors

Heather Kelley Ricardo Washington

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Client

Kim Hyatt Dave Culyba

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Client Requirement

Education Tool

Help students improve their public speaking skills.

Research Tool

Collect data for future research at Eberly Center.

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SLIDE 6

Expert Input

Expert Input

Client’s insight about Rubrics and the Processes related to public speaking.

Self-Reflection

Existing products require a lot of manual work.

(Existing Product: Acclaim)

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Benchmark

Limelight Speech Trainer Speech Center VR Speakeasy VR Beyond VR VR Rehearsal

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Project Statement

Practice Reflection

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Approach / Design Pillars

Shed new light on your strengths and weaknesses as a public speaker.

Enlightening

Help users see presentation as an

  • pportunity than
  • bstacles.

Motiviating

Filming yourself can be awkward and painful. The Reflection Mode shouldn’t be.

Effortless

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SLIDE 10

Experience Flow

Practice Mode

VR Environment for Practice

Summary

Performance Overview

Review Mode

Playback for Self Reflection

Multiple Session

Save past practice sessions to review later

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SLIDE 11

Experience Flow - Practice Mode

Practice Mode

VR Environment for Practice

Summary

Performance Overview

Review Mode

Playback for Self Reflection

Multiple Session

Save past practice sessions to review later

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SLIDE 12

Practice Mode

Presence Familiarity Comfort

(Classroom at CMU Heinz School)

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Classroom Setting

Familiarity

  • Classroom Setting
  • Scale & Layout

Comfort

  • Lighting
  • Confidence Screen

Practice Mode

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Virtual Audience

  • Familiar

○ Realistic art style ○ Variety of appearance

  • Comfortable

○ Attentive ○ Cartoonized texture

Familiarity

  • Realistic Art Style
  • Diverse Crowd

Comfort

  • Attentive Behaviors
  • Cartoonized Textures

Practice Mode

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SLIDE 15

User Presence & Interface

  • Presence

○ Gesture ○ Transparent

  • Comfortable

○ Switch hands ○ Restart function

Presence

  • Hand Gesture
  • Transparent

Comfort

  • Dominant Hand
  • Reset

Practice Mode

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Experience Flow - Summary

Practice Mode

VR Environment for Practice

Summary

Performance Overview

Review Mode

Playback for Self Reflection

Multiple Session

Save past practice sessions to review later

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Summary Report

Data Visualization

  • Voice Volume
  • Filler Words
  • Speaking Pace
  • Eye Contact Heat Map
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Experience Flow - Review Mode

Practice Mode

VR Environment for Practice

Summary

Performance Overview

Review Mode

Playback for Self Reflection

Multiple Session

Save past practice sessions to review later

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SLIDE 19

Perspective Shift

Review Mode

Audience Experience

Replicate the audience experience for your own presentation.

Self Reflection

Become one of the audience members and watch your performance.

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Timeline & Interaction Mechanics

Review Mode

Features and Goals

  • Play, Pause, and Scrub to

specific moments.

  • Usability: Curved Shape.
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User Avatar

Review Mode

Features and Goals

  • Wooden figure.
  • Effectively convey body gesture / posture data.
  • Abstraction: enable users to evaluate themselves
  • bjectively.
  • Eliminate potential cultural / personal bias.
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Gaze Cone

Review Mode

Features and Goals

  • Highlight where they were looking at.
  • Cone: general area.
  • Center line: specific objects / audience members.
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Audience UI

Review Mode

Features and Goals

  • Visualize eye contact level
  • Readable & Easily understandable
  • Audience → Balls
  • Color: green - yellow - red

(strong - moderate - weak)

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Voice

Review Mode

Features and Goals

  • Self-evaluate if their message is

delivered as intended.

  • Compare the average volume

and the current volume.

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Multi-session

Revisit Anytime !

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Data Framework & Documentation

Data Collection

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Client Handoff

Onsite Installation

Coordinated with clients to purchase the hardware and installed them into the room at the Heinz College.

Training to TAs

Conducted a training session with the TAs of our client’s course next semester.

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Client Handoff

User Experience Manual

Handbooks for TAs and students to use as a reference in next semester.

Technical Instructions

Technical instruction paper for TAs.

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Testimonials

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Special Thanks

Kim Hyatt David Culyba Heather Kelley Ricardo Washington LP Morency Marsha Lovett Driti Dagli Rebekah Geiselman Steven Paschke Jessica Hammer Mike Christel John Dessler Steve Audia David Purta

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An Innovative VR experience for students to practice their public speaking skills