SLIDE 1
A Model-Based Controller for Interactive Delayed Force Feedback Virtual Environments
- H. ARIOUI, A. KHEDDAR and S. MAMMAR
Laboratoire Syst` emes Complexes, CNRS FRE-2494, 40, rue du Pelvoux, 91020 Evry Cedex, France; email: arioui,kheddar,mammar@iup.univ-evry.fr Received 2002, revised 2003 Abstract. This paper addresses the stability of time-delayed force-reflecting dis- plays used in virtual reality interactive systems. A novel predictive-like approach is proposed. The developed solution is stable and robust. Neither time delay esti- mation nor time delay behavior’s knowledge are required. The controller applies to constant or time-varying delays without any adaptation. In this research, efforts are devoted towards making results easy to implement in commercial haptic libraries and interface build-in controllers. Moreover, although this study focuses on virtual environments haptics, it can easily spreads to force feedback teleoperators. Keywords: virtual environment haptics, time-delayed force feedback, stability.
1. Introduction Virtual reality techniques refer typically to human-in-the-loop or hu- man centered advanced simulation or prototyping systems. The original feature of the concept lies in the multi-modality of the man-machine interaction involving all the human sensory modalities. Among these ca- pabilities, haptic feedback is an important issue allowing the human op- erator to experience manipulation and touching of virtual objects with realistic sensations of stiffness, roughness, temperature, shape, weight, contact forces, etc. In real worlds, these parameters are collected then interpreted by the human haptic sense through direct touch (contact). Virtual environments (VE) are visually rendered to the human oper- ator through computer screens, head mounted displays, workbenches,
- etc. To display 3D virtual sound simple headphones can be used. In
the contrary to vision and auditory modalities, haptics requires active
- displays. Indeed, the used interfaces must be able to constraint human