A leading free-to-play powerhouse Interim report Second Quarter - - PowerPoint PPT Presentation

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A leading free-to-play powerhouse Interim report Second Quarter - - PowerPoint PPT Presentation

A leading free-to-play powerhouse Interim report Second Quarter 2020 TODAYS PRESENTERS Andreas Uddman Jrgen Larsson CEO CFO jorgen@stillfront.com andreas@stillfront.com 2 STILLFRONT AT A GLANCE 23 A leading free-to-play powerhouse


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A leading free-to-play powerhouse

Interim report Second Quarter 2020

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Jörgen Larsson

CEO jorgen@stillfront.com

Andreas Uddman

CFO andreas@stillfront.com

TODAY´S PRESENTERS

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STILLFRONT AT A GLANCE

A leading free-to-play powerhouse

  • f 14 gaming studios creating

significant operational synergies A diverse and evolving game portfolio with two common themes; loyal users and long lifecycle games 23 million MAUs and 5 million DAUs

23

million

Main markets by revenue are US, Germany, MENA, UK and Canada Headquartered in Stockholm with a group of 14 studios operating in Australia, Bulgaria, Canada, Germany, Jordan, Malta, Romania, Sweden, United States and Vietnam.

+800

professionals

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GLOBAL PRESENCE 14 GAME STUDIOS North Am 48% South Am 2% Europe 33% Asia 13% Oceania 3% Africa 1% Offices Sales

Note: Candywriter included since May 1, 2020.

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480 517 551 691 1192

99 83 107 148 216

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20 1579 1782 1967 2240 2952

346 365 397 438 554

Q2'19 LTM Q3'19 LTM Q4'19 LTM Q1'20 LTM Q2'20 LTM

NET REVENUE, UAC DEVELOPMENT

Net Revenue, MSEK UAC, MSEK UAC, % of Net Revenue

Net revenue growth of

148%

YoY

  • Revenue growth driven by
  • Acquired studios Kixeye, Storm8 and Candywriter
  • Strong organic growth – high gaming activity across the portfolio
  • Record return on user acquisition, paired with record spending levels
  • Increased level of live operations yielding stronger monetization in the

existing user base UAC in relation to revenue

18%

22% 20% 20% 20%

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16% 19% 21% 18% 21% 19%

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527 604 645 732 1028 Q2'19 LTM Q3'19 LTM Q4'19 LTM Q1'20 LTM Q2'20 LTM 167 175 177 213 463 Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

  • ADJ. EBIT DEVELOPMENT
  • Adj. EBIT, MSEK
  • Adj. EBIT, % of Net Revenue
  • Adj. EBIT growth of

177%

YoY

  • Adj. EBIT growth driven by
  • Acquired studios Kixeye, Storm8 and Candywriter
  • Further improved product mix through the product area Casual & Mash-up
  • Strong organic growth and marketing investments on record levels yielded

positive results

  • Adj. EBIT in relation to revenue

39%

33% 34% 33% 33% 35% 34% 32% 31%

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39% 35%

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450 504 537 664 1170 95 80 107 148 216

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

5612 5094 5795 9785 22794

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

ACTIVE PORTFOLIO: TOTAL

MAU (‘000)

COMMENTS

  • A well diversified active portfolio consisting of 38 games in 3 product areas:

Strategy; Simulation, RPG & Action; and Casual & Mash-up

  • Strong performance in the quarter with increased MAU, ARPDAU and

Bookings across all 3 product areas

  • Storm8 and Candywriter (2 months) consolidation changes blended metrics:
  • Much larger user base with lower average monetization per active

user (lowering total ARPDAU in active portfolio)

  • User base is predominantly mobile, 75% of revenues mobile
  • Almost 50% of revenues from North American users
  • 3% of total bookings (39 MSEK) from games not in active portfolio

+306% YoY MPU (‘000) 352% YoY DAU (‘000) +270% YoY ARPDAU (SEK)

  • 30% YoY

Bookings (MSEK) +160% YoY UAC (MSEK) +126% YoY

38

GAMES

75%

MOBILE

5%

AD BOOKINGS 34% STRATEGY

22% UAC, % of Bookings 20% 16% 21%

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1269 1262 1351 2214 4699 3.9 4.3 4.3 3.3 2.7

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

187 207 232 365 846

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

18%

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322 279 299 318 398 53 41 54 63 76

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

2985 2482 2712 2853 3349

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

94 93 96 100 116

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

544 491 496 531 600 6.5 6.2 6.6 6.6 7.3

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

ACTIVE PORTFOLIO: STRATEGY

MAU (‘000)

COMMENTS

  • Totals 34% of bookings in the active portfolio
  • YoY growth of 23% mainly driven by mid-sized products and Nida Harb III
  • Call of War, Supremacy 1914 and Conflict of Nations, built on same

game engine, all grew > 100% YoY, driven by strong momentum accelerated by Covid-19, particularly in North America

  • Nida Harb III, fueled by Ramadan, became the largest Strategy

game in the portfolio for the first time

  • Imperia Online had an ATH bookings quarter (previous ATH in 2014)
  • EMPIRE: continued stable performance, Age of Knights continues global

soft launch

+12% YoY MPU (‘000) +23% YoY DAU (‘000) +10% YoY ARPDAU (SEK) +12% YoY Bookings (MSEK) +23% YoY UAC (MSEK) +43% YoY

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GAMES

61%

MOBILE

0%

AD BOOKINGS 25% ASIA

20% UAC, % of Bookings 18% 15% 17%

8

19%

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2626 2612 3083 3604 5364

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

93 114 136 153 197

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

725 771 855 972 1273 1.9 3.2 3.0 2.7 2.8

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

127 225 239 242 322 42 39 53 67 68

Q2'19 Q3'19 Q4'19 Q1'20 Q2'20

ACTIVE PORTFOLIO: SIMULATION, RPG & ACTION

MAU (‘000)

COMMENTS

  • Totals 28% of bookings in the active portfolio
  • Shakes & Fidget had ATH Bookings in Q2, driven by significantly improved

monetization in addition to very strong marketing performance

  • Continued strong YoY growth in 3rd year for Big Farm: Mobile Harvest
  • War Storm (MENA-version of War Commander: Rogue Assault) launched

+104% YoY MPU (‘000) +113% YoY

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GAMES

58%

MOBILE

2%

AD BOOKINGS 47% EUROPE

DAU (‘000) +76% YoY ARPDAU (SEK) +44% YoY Bookings (MSEK) +153% YoY UAC (MSEK) +61% YoY 28% UAC, % of Bookings 22% 17% 33%

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21%

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105 450 17 72

Q4'19 Q1'20 Q2'20

112 533

Q4'19 Q1'20 Q2'20

711 2827 1.6 1.7

Q4'19 Q1'20 Q2'20

3327 14081

Q4'19 Q1'20 Q2'20

ACTIVE PORTFOLIO: CASUAL & MASH-UP

MAU (‘000)

COMMENTS

  • Totals 38% of bookings in the active portfolio
  • BitLife new game in portfolio, consolidated for two months in the quarter
  • BitLife saw a decrease in ad revenue due to Covid-19, which was

partially offset by increased amount of in-app purchases

  • Storm8 marketing campaigns performed very well in Q2, driving strong

growth in particular for Property Brothers, which became the largest game of the product area

MPU (‘000)

8

GAMES

100%

MOBILE

11%

AD BOOKINGS 71% N.AMERICA

DAU (‘000) ARPDAU (SEK) Bookings (MSEK) UAC (MSEK) 16% UAC, % of Bookings 16%

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FINANCIAL HIGHLIGHTS Q2

Revenue growth of 148% - further increased revenue diversification paired with Adj. EBIT margin of 39% Cash generative business with 228 MSEK of free cashflow prior to acquisitions and financing Leverage ratio clearly below the group leverage target of 1.5x creating financial flexibility Strong financial position following 1,200 MSEK rights issue Cash position at 936 MSEK and an undrawn long-term credit facility of 1,600 MSEK at quarter end Strong underlying financial performance and a strong financing platform creates financial flexibility for further growth and market consolidation through M&A

0.37x

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Q2 2020 Q2 2019 Net revenue 1 192 480 148% OWC and Other Revenue 88 41 115% Total revenue 1 280 521 146% Platform Fees

  • 343
  • 122

181% Gross Margin % 71% 75% 3 pp User Acquisition Cost

  • 216
  • 99

118% UAC/net revenue %

  • 18%
  • 21%
  • 3 pp

Other external expenses

  • 47
  • 27

74% Personnel expenses

  • 164
  • 76

115% IAC

  • 33
  • 20

65% EBITDA 477 176 170% Amortization of PPA items

  • 94
  • 14

584% Depreciation, amortization and write-downs

  • 47
  • 30

59% EBIT 336 133 153%

  • Adj. EBIT1

463 167 177% IAC financial items

  • 30
  • 5

478% Financial items ex IAC

  • 54
  • 23

135% EBT 251 105 140% Taxes for the period

  • 64
  • 31

104% Net result for the period 188 73 155% INCOME STATEMENT Q2 2020

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  • 1. Adjusted EBIT is defined as EBIT excluding items affecting comparability and amortization of PPA-items.

MSEK

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BALANCE SHEET Q2 2020

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Q2 2020 Q1 2020 31 Dec 2019 Intangible non-current assets 8 897 7 852 13% 3 293 Tangible non-current assets 2 541 2 388 6% 1 158 Deferred tax assets & current receivables 720 642 12% 341 Cash and cash equivalents 936 472 98% 342 Total assets 10 679 9 072 18% 4 052 Total Shareholders’ equity 5 819 4 320 35% 1 959 Deferred tax & non-current liabilities 745 689 8% 330 Bonds loans & long-term credit facilities 1 602 2 257

  • 29%

1 115 Provision for earnouts long-term 938 1 076

  • 13%

125 Current liabilities 554 507 9% 316 Provision for earnouts short-term 1 021 223 358% 206 Total Liabilities and Shareholders’ equity 10 679 9 072 18% 4 052 Net debt 665 1 787

  • 63%

820

  • Adj. Leverage ratio, pro forma

0.37 1.15

  • 68%

0.91

  • Adj. Interest coverage ratio, pro forma

17.85 22.68

  • 21%

11.69 MSEK

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CASH FLOW Q2 2020

  • 1. Free cashflow excludes acquisitions and financing activities and demonstrates underlying cash flow generation from the business.
  • 2. All leases relate to offices which are needed to run operations, IFRS16 cashflow effect is recorded under financial activities under IFRS but

here shown under CFFO to demonstrate underlying operational cashflow.

  • 3. Cash conversion ratio is defined as free cash flow divided by net profit.
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Q2 2020 Q2 2019 Q2 2020 LTM Q2 2019 LTM Cash flow as reported Cash flow from operations 344 140 145% 752 410 83% Cash flow from investment activities

  • 469
  • 1 037
  • 55%
  • 3 018
  • 1 386

118% Cash flow from financing activities 609 949

  • 36%

2 890 1 216 138% Cash flow for the period 485 52 829% 624 240 160% Free cash flow1 CFFO including IFRS 16 effect2 336 135 149% 725 399 82%

  • of which working capital movements
  • 123
  • 14

796%

  • 88
  • 25

249%

Investments in product development

  • 107
  • 40

168%

  • 351
  • 195

80% Free cash flow (CFFO - Product development) 228 95 142% 375 204 83% Net profit 188 73 155% 462 224 106% Cash conversion ratio3 1.22 1.29

  • 5%

0.81 0.91

  • 11%

MSEK

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AT THE FOREFRONT OF THE CONVERGING GAMING INDUSTRY

2bn

players Stillfront’s platform realizing synergies +50 active collaboration projects across the group Increasing revenues and driving efficiencies

games in active portfolio

38 14

studios Increased addressable market Mirroring the industry composition Well-diversified product-mix Solid presence in largest game genres (Mid-Core & Casual) Strong growth across all three product areas

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Accelerated growth agenda Strong combination of acquired and organic growth M&A focus on well-run studios and long life-cycle games group

1

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