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P r e s e n t e d b y G r o u p 7
A E G I S I M P A C T P r e s e n t e d b y G r o u p 7 2 D P - - PowerPoint PPT Presentation
A E G I S I M P A C T P r e s e n t e d b y G r o u p 7 2 D P H Y S I C S G A M E Top Down Game Medieval Fantasy Setting: Castle, Day. Mood: Funny/ Silly ( Starting screen ) A E G I S I M P A C T S T O R Y M A D E S H O R T King:
P r e s e n t e d b y G r o u p 7
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Top Down Game Medieval Fantasy Setting: Castle, Day. Mood: Funny/ Silly
( Starting screen )
King: You are my best knight, we need your help! The kingdom has fallen under a curse. I'll keep my gates
King: Some of the cursed creatures can be cured, but please beware of giants, they are impossible to cure or hold inside of the castle!
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You have 4 enemy types, increasing in size and mass. There are 3 levels, on each level one more unit type is added. Use space to push enemies, in combination with the left and right arrow button and the mouse. You can buy items from the shop, for your inventory, which help you with making new strategies. Example: Bear Trap, Caltrops, Fortification, Stamina Upgrade. The Kingdom/ Castle health bar decreases when enemies pass the gate. After each gathered infected person, your maximum stamina decreases. Player runs with the shield and bumps into the enemy (mass). You use more stamina for bigger enemies.
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Analogous Color scheme Nature, Harmony Green, Blue, Yellow/ Orange
S T A R T I N G S C R E E N C O N C E P T
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S T A R T I N G S C R E E N F I N A L
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M A P A N D I T E R A T I O N S
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F I N A L M A P
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S P R I T E S H E E T M A P
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H E A D S - U P D I S P L A Y [ H U D ]
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Increasing in Size and Difficulty (Mass)
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Increasing in Size and Difficulty (Mass)
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S C R I P T A N D T U T O R I A L
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Characters and animation Knight Civilians: Man, Woman Bandits: Chainmail/leather design Werewolf: light/dark fur design Cyclops Pig butcher Environment
Sounds: Bump, Shield, Coin good/bad Background music Storyline: King, Doctor, Seller Start screen and End/ Win Screen Hud: Stamina, Health, Score/ coins
A E G I S I M P A C T H T T P S : / / W W W . Y O U T U B E . C O M / W A T C H ? V = K 7 C E Q 5 C B C T G & F E A T U R E = Y O U T U . B E
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P L A Y T E S T A N D F E E D B A C K
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I Fun factor Color scheme Style Tutorial Visual and audio feedback Assests missing II + Beautiful ass graphics, style is consistent, animations fit in well + VERY fun controls/pushing mechanic, feels fluid + Ambitious inventory and item placing mechanics (appreciate the programmers)
couldve been
A M B E R
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+ S C R I P T
M A R K O
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+ V O I C E A C T I N G
V A N E S S A
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+ S O U N D S
R A O U L
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A I S T I S
Physics (Newton's Laws -Mass) Level Construction HUD Changing Screens Gameflow Shop Grid for item placement Settings Dialogue Flowchart
L E S S O N S L E A R N E D
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Using Git and Trello Making a cartoon style Learning more about physics Make sure everyone clearly understands the concept Make sure everyone knows about any changes Finish all assets in the first week or make placeholders We should have clearly defined team roles Designer as a team role (documents and planning)
Planning: https://trello.com/b/wfjsdOxm/project-physics-game
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Essence: Capture and Solution Player Types:
Age: 8 or older Gender: male / female
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Name: AEGIS IMPACT (Top Down)
many of the humans are cursed to be monsters forever. The knight now needs to protect the remaining civilians, while capturing or killing cursed creatures. At the end, after he succesfuly completes his duty, he will be named successor of the king and be recognized by everyone in the kingdom.
ELEMENTS:
GAME RULES You have 4 enemy types, each enemy is one size biger than the other:
Use space to push, in combination with the left and right arrow button you can push enemies to the left
There are 3 levels:
You can buy items from the shop, for your inventory, which help you with making new strategies. Example: Super Push, Increase Max Stamina, Increase Speed, Increase Shield Size. Health bar for the condition of the castle. Health decreases when enemies pass the gate. After each gathered infected person, your maximum stamina decreases. Player runs with the shield and bumps into the enemy (mass). You use more stamina for bigger enemies. Add obstacles for enemies to bounde off and for the player to dodge.
PHYSISCS GAME RESEARCH
THE SIX SIMPLE MACHINES
Wheel & Axle - Makes work easier by moving objects across distances. The wheel (or round end) turns with the axle (or cylindrical post) causing movement. Inclined Plane/ Ramp - A flat surface (or plane) that is slanted, or inclined, so it can help move objects across distances. Wedge - When you use the edge to push things apart, this movable inclined plane is called a wedge. An ax blade is one example of a wedge. Lever - Any tool that pries something loose is a lever. Levers can also lift objects. A lever is an arm that “pivots” (or turns) against a fulcrum (the point or support on which a lever pivots). Think of the claw end of a hammer that you use to pry nails loose; it’s a lever. A see-saw is also a lever. Pulley - A cord wraps around a wheel. As the wheel rotates, the cord moves in either direction. Attach a hook to the cord, and now you can use the wheel’s rotation to raise and lower objects, making work easier. On a flagpole, for example, a rope is attached to a pulley to raise and lower the flag more easily. Screw - When you wrap an inclined plane around a cylinder, its sharp edge becomes another simple tool: a screw. If you put a metal screw beside a ramp, it may be hard to see similarities, but a screw is actually just another kind of inclined
like a block of wood.
Theories
Elements
reaction with other collision solids as is evident in ragdoll physics.
replacement for traditional static death animations.
ability to blow an alternative way through a level using a rocket launcher. (rigid body physics)
Ex: the deformation of water when you drop an object into it.
Quick ideas (mostly ortographic perspective, front view)
can hit you?)
and balancing yourself on a lever??
depending on the angle from where you use them, those things could fall on you)
you in while you avoid the obstacles also attracted by the vacuum cleaner.
balance it or to destroy it)
each other)
specific keys shown on screen in order to jump and "light up"/ collide with obstacles you pass. The
The ones that are not will be solid and can throw you off the road (neon lights?).