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A E G I S I M P A C T P r e s e n t e d b y G r o u p 7 2 D P - PowerPoint PPT Presentation

A E G I S I M P A C T P r e s e n t e d b y G r o u p 7 2 D P H Y S I C S G A M E Top Down Game Medieval Fantasy Setting: Castle, Day. Mood: Funny/ Silly ( Starting screen ) A E G I S I M P A C T S T O R Y M A D E S H O R T King:


  1. A E G I S I M P A C T P r e s e n t e d b y G r o u p 7

  2. 2 D P H Y S I C S G A M E Top Down Game Medieval Fantasy Setting: Castle, Day. Mood: Funny/ Silly ( Starting screen ) A E G I S I M P A C T

  3. S T O R Y M A D E S H O R T King: You are my best knight, we need your help! The kingdom has fallen under a curse. I'll keep my gates open for all endangered civilians. I'll reward you for any oppressed bandits and creatures. King: Some of the cursed creatures can be cured, but please beware of giants, they are impossible to cure or hold inside of the castle!

  4. G A M E R U L E S You have 4 enemy types, increasing in size and mass. There are 3 levels, on each level one more unit type is added. Use space to push enemies, in combination with the left and right arrow button and the mouse. You can buy items from the shop, for your inventory, which help you with making new strategies. Example: Bear Trap, Caltrops, Fortification, Stamina Upgrade. The Kingdom/ Castle health bar decreases when enemies pass the gate. After each gathered infected person, your maximum stamina decreases. Player runs with the shield and bumps into the enemy (mass). You use more stamina for bigger enemies. A E G I S I M P A C T

  5. S T Y L E S H E E T A E G I S I M P A C T

  6. M O O D B O A R D A N D C O L O R S C H E M E Analogous Color scheme Nature, Harmony Green, Blue, Yellow/ Orange A E G I S I M P A C T

  7. S T A R T I N G S C R E E N C O N C E P T A E G I S I M P A C T

  8. S T A R T I N G S C R E E N F I N A L A E G I S I M P A C T

  9. M A P A N D I T E R A T I O N S A E G I S I M P A C T

  10. F I N A L M A P A E G I S I M P A C T

  11. S P R I T E S H E E T M A P A E G I S I M P A C T

  12. H E A D S - U P D I S P L A Y [ H U D ] A E G I S I M P A C T

  13. S H O P A E G I S I M P A C T

  14. C H A R A C T E R S Increasing in Size and Difficulty (Mass) A E G I S I M P A C T

  15. A N I M A T I O N Increasing in Size and Difficulty (Mass) A E G I S I M P A C T

  16. D Y I N G A N I M A T I O N A E G I S I M P A C T

  17. D E F E A T A E G I S I M P A C T

  18. V I C T O R Y A E G I S I M P A C T

  19. S C R I P T A N D T U T O R I A L A E G I S I M P A C T

  20. A S S E T L I S T Sounds: Bump, Shield, Coin good/bad Characters and animation Background music Knight Civilians: Man, Woman Storyline: King, Doctor, Seller Bandits: Chainmail/leather design Werewolf: light/dark fur design Start screen and End/ Win Screen Cyclops Pig butcher Hud: Stamina, Health, Score/ coins Environment - Bridge, Castle, Scene, Water. - Obstacles, Nets. - Traps (bear trap, slow walking trap, bouncing back) A E G I S I M P A C T

  21. S O U N D E F F E C T S H T T P S : / / W W W . Y O U T U B E . C O M / W A T C H ? V = K 7 C E Q 5 C B C T G & F E A T U R E = Y O U T U . B E A E G I S I M P A C T

  22. F L O W C H A R T A E G I S I M P A C T

  23. P L A Y T E S T A N D F E E D B A C K I II Fun factor + Beautiful ass graphics, style is consistent, animations fit in well Color scheme Style + VERY fun controls/pushing mechanic, feels fluid Tutorial Visual and audio feedback + Ambitious inventory and item placing mechanics (appreciate the Assests missing programmers) - which unfortunately doesnt work �� but its fkin cool for what couldve been - start menu is hide n seek A E G I S I M P A C T

  24. A M B E R + S C R I P T A E G I S I M P A C T

  25. M A R K O + V O I C E A C T I N G A E G I S I M P A C T

  26. V A N E S S A + S O U N D S A E G I S I M P A C T

  27. R A O U L A I S T I S Shop Grid for item placement Settings Physics (Newton's Laws -Mass) Dialogue Level Construction Flowchart HUD Changing Screens Gameflow A E G I S I M P A C T

  28. L E S S O N S L E A R N E D Using Git and Trello Making a cartoon style Learning more about physics Make sure everyone clearly understands the concept Make sure everyone knows about any changes Finish all assets in the first week or make placeholders We should have clearly defined team roles Designer as a team role (documents and planning) Planning: https://trello.com/b/wfjsdOxm/project-physics-game A E G I S I M P A C T

  29. G A M E S H E E T O N S H O R T Essence: Capture and Solution Player Types: 1. Killer - Kill cursed creatures 2. Acheiver - Get money and score 3. Explorer - Strategy, store, monster types. 4. Socializer - Tutorial, dialogue, store. Age: 8 or older Gender: male / female A E G I S I M P A C T

  30. T H E E N D A E G I S I M P A C T

  31. Name: AEGIS IMPACT (Top Down) - Player: Knight with shield (Medieval Fantasy) - Setting: Caste, Day. - Mood: funny (silly animation, cartoon style, exaggerated color usage and character proportions) - Narrative: A knight is asked to protect the kingdom. A new disease made its appearance and now many of the humans are cursed to be monsters forever. The knight now needs to protect the remaining civilians, while capturing or killing cursed creatures. At the end, after he succesfuly completes his duty, he will be named successor of the king and be recognized by everyone in the kingdom. - Player Types: 1. Killer - Kill cursed creatures 2. Acheiver - Get money and score 3. Explorer - Strategy, store, monster types. 4. Socializer - Tutorial, dialogue, store. ELEMENTS: - Stone bridge - Colors : purple, green, grey, yellow, brown/orange - Triadic: Purple(dominant), Orange, Green. GAME RULES You have 4 enemy types, each enemy is one size biger than the other: 1. Innocent humans: Man, Woman (let them through) 2. Light, enslave: Hood Bandits, Chainmail Bandits. 3. Medium/ Cursed/ To Cure: Werewolf (Grey, Brown) 4. Heavy/ Fat/ Kill/ Super Cursed: Cyclope, Big Butcher Use space to push, in combination with the left and right arrow button you can push enemies to the left or to the right. There are 3 levels: 1. Tutorial, Story (1,2) 2. Add Cursed people (1, 2, 3) 3. Add Super Cursed people/ Harder Net positions (1, 2, 3, 4) You can buy items from the shop, for your inventory, which help you with making new strategies. Example: Super Push, Increase Max Stamina, Increase Speed, Increase Shield Size. Health bar for the condition of the castle. Health decreases when enemies pass the gate. After each gathered infected person, your maximum stamina decreases. Player runs with the shield and bumps into the enemy (mass). You use more stamina for bigger enemies. Add obstacles for enemies to bounde off and for the player to dodge.

  32. PHYSISCS GAME RESEARCH THE SIX SIMPLE MACHINES Wheel & Axle - Makes work easier by moving objects across distances. The wheel (or round end) turns with the axle (or cylindrical post) causing movement. Inclined Plane/ Ramp - A flat surface (or plane) that is slanted, or inclined, so it can help move objects across distances. Wedge - When you use the edge to push things apart, this movable inclined plane is called a wedge. An ax blade is one example of a wedge. Lever - Any tool that pries something loose is a lever. Levers can also lift objects. A lever is an arm that “pivots” (or turns) against a fulcrum (the point or support on which a lever pivots). Think of the claw end of a hammer that you use to pry nails loose; it’s a lever. A see-saw is also a lever. Pulley - A cord wraps around a wheel. As the wheel rotates, the cord moves in either direction. Attach a hook to the cord, and now you can use the wheel’s rotation to raise and lower objects, making work easier. On a flagpole, for example, a rope is attached to a pulley to raise and lower the flag more easily. Screw - When you wrap an inclined plane around a cylinder, its sharp edge becomes another simple tool: a screw. If you put a metal screw beside a ramp, it may be hard to see similarities, but a screw is actually just another kind of inclined plane. One example of how a screw helps you do work is that it can be easily turned to move itself through a solid space like a block of wood.

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