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7.2 Surface Reconstruction Hao Li http://cs621.hao-li.com 1 - PowerPoint PPT Presentation

Spring 2019 CSCI 621: Digital Geometry Processing 7.2 Surface Reconstruction Hao Li http://cs621.hao-li.com 1 Surface Reconstruction physical captured reconstructed model point cloud model 2 Input Data Set of irregular sample points


  1. Spring 2019 CSCI 621: Digital Geometry Processing 7.2 Surface Reconstruction Hao Li http://cs621.hao-li.com 1

  2. Surface Reconstruction physical captured reconstructed model point cloud model 2

  3. Input Data Set of irregular sample points • with or without normals • examples: multi-view stereo, union of range scan vertices Set of range scans • each scan is a regular quad or tri- mesh • normal vectors can be obtained through local connectivity 3

  4. Problem Given a set of points P = { p 1 , . . . , p n } with p i ∈ R 3

  5. Problem Find a manifold surface S ⊂ R 3 which approximates P

  6. Two Approaches Explicit Implicit Local surface Signed distance function connectivity estimation estimation Point interpolation Mesh approximation

  7. Two Approaches Explicit Implicit – Ball pivoting algorithm – Distance from tangent – Delaunay triangulation planes – Alpha shapes – SDF estimation via RBF – Zippering... – ... – Image space triangulation

  8. Explicit Reconstruction • Connect sample points by triangles • Exact interpolation of sample points • Bad for noisy or misaligned data • Can lead to holes or non-manifold situations

  9. Implicit Reconstruction Given a set of points P = { p 1 , . . . , p n } with p i ∈ R 3 Find a manifold surface S ⊂ R 3 which approximates P where S = { x | d ( x ) = 0 } with d ( x ) a signed distance function

  10. Data Flow Point cloud Signed distance function estimation d ( x ) Evaluation of distances on uniform grid d ( i ) , i = [ i , j , k ] ∈ Z 3 Mesh extraction via marching cubes Mesh

  11. Implicit Surface Reconstruction Methods Mainly differ in their signed distance function

  12. Implicit Reconstruction • Estimate signed distance function (SDF) • Extract Zero isosurface by Marching Cubes • Approximation of input points • Result is closed two-manifold surface

  13. Outline • Explicit Reconstruction • Zippering range scans • Implicit Reconstruction • SDF from point clouds • SDF from range scans • Poisson surface reconstruction 13

  14. Explicit Reconstruction “Zipper” several scans to one single model 14

  15. Explicit Reconstruction “Zipper” several scans to one single model Project & insert boundary vertices 15

  16. Explicit Reconstruction “Zipper” several scans to one single model Intersect boundary edges 16

  17. Explicit Reconstruction “Zipper” several scans to one single model Discard overlap region 17

  18. Explicit Reconstruction “Zipper” several scans to one single model Locally optimize triangulation 18

  19. Explicit Reconstruction “Zipper” several scans to one single model Problems for intricate geometries… explicit implicit input model 19

  20. Mesh Zippering Summary Pros: • Preserves regular structure of each scan • No additional data structures Cons: • Zippering can be numerically difficult • Problems with complex, noisy, incomplete data 20

  21. Outline • Explicit Reconstruction • Zippering range scans • Implicit Reconstruction • SDF from point clouds • SDF from range scans • Poisson surface reconstruction 21

  22. Implicit Reconstruction • Estimate signed distance function (SDF) • Extract Zero isosurface by Marching Cubes • Approximation of input points • Watertight manifold by construction 22

  23. Signed Distance Function Construct SDF from point samples • Distance to points is not enough • Need inside/outside information • Requires normal vectors 23

  24. Normal Estimation Find normal for each sample point n i p i • Examine local neighborhood for each point • Set of nearest neighbors k • Compute best approximating tangent plane • Covariance analysis • Determine normal orientation • Minimal Spanning Tree propagation 24

  25. Normal Estimation Find normal for each sample point n i p i • Examine local neighborhood for each point • Set of nearest neighbors k • Compute best approximating tangent plane • Covariance analysis • Determine normal orientation • Minimal Spanning Tree propagation 25

  26. Normal Estimation Find closest point of a query point • Find closest point of a query point • Brute force: complexity O ( n ) Use Hierarchical BSP tree • Binary space partitioning tree (general version of kD-tree) • Recursively partition 3D space by planes • Tree should be balanced, put plane at median log( n ) • tree levels, complexity log( n ) 26

  27. Normal Estimation Find normal for each sample point n i p i • Examine local neighborhood for each point • Set of nearest neighbors k • Compute best approximating tangent plane • Covariance analysis • Determine normal orientation • Minimal Spanning Tree propagation 27

  28. Plane Fitting Fit a plane with center and normal to a set of c n { p 1 , . . . , p m } points Minimize least squares error m n T ( p i − c ) ⇥ 2 ⇤ � E ( c , n ) = i =1 Subject to non-linear constraint � n � = 1 28

  29. Plane Fitting Reformulate error function m n T ( p i − c ) ⇥ 2 ⇤ � E ( c , n ) = i =1 m n T ˆ ⇥ 2 ⇤ � = (with ˆ p i := p i − c ) p i i =1 m i nn T ˆ ⇤ p T = ˆ (version 1) p i i =1 m n T ˆ ⇤ p T p i ˆ = (version 2) i n i =1 29

  30. Determine c from version 1 E ( c , n ) Derivative of w.r.t. has to vanish c m m ∂ E ( c , n ) − 2 nn T ˆ ! � � p i = − 2 nn T ˆ = = 0 p i ∂ c i =1 i =1 This is only possible for m m 1 � � p i = 0 ˆ c = ⇒ p i m i =1 i =1 Plane center is barycenter of points p i 30

  31. Determine n from version 2 Represent in basis e 1 , e 2 , e 3 n n = α 1 e 1 + α 2 e 2 + α 3 e 3 Since has unit length we get n 1 = n > n = α 2 1 + α 2 2 + α 2 3 Insert into energy formulation n T Cn = α 2 1 λ 1 + α 2 2 λ 2 + α 2 3 λ 3 ≥ α 2 1 λ 3 + α 2 2 λ 3 + α 2 3 λ 3 = λ 3 Minimum is achieved for α 1 = α 2 = 0 , α 3 = 1 n = e 3 ⇒ 31

  32. Principal Component Analysis Plane center is barycenter of points m 1 � c = p i m i =1 Normal is eigenvector w.r.t. smallest eigenvalue of covariance matrix m � ( p i − c )( p i − c ) T C = i =1 32

  33. Normal Estimation Find normal for each sample point n i p i • Examine local neighborhood for each point • Set of nearest neighbors k • Compute best approximating tangent plane • Covariance analysis • Determine normal orientation • Minimal Spanning Tree propagation 33

  34. Normal Orientation Riemannian graph connects neighboring points p i ∈ k NN( p j ) p j ∈ k NN( p i ) ( ij ) • Edge exists if or Propagate normal orientation through graph n > i n j < 0 • For neighbors Flip if p i , p j n j • Fails at sharp edges/corners Propagate along “save” paths (parallel normals) • Minimum spanning tree with angle-based edge weights w ij = 1 − | n > i n j | 34

  35. Normal Estimation Find normal for each sample point n i p i • Examine local neighborhood for each point • Set of nearest neighbors k • Compute best approximating tangent plane • Covariance analysis • Determine normal orientation • Minimal Spanning Tree propagation 35

  36. Normal Estimation Distance from tangent planes [Hoppe 92] • Points + normals determine local tangent planes • Use distance from closest point’s tangent plane • Linear approximation in Voronoi cell • Simple and efficient, but SDF is only C − 1 36

  37. Hoppe ’92 Reconstruction reconstruction 150 samples on 50 3 grid 37

  38. Smooth SDF Approximation Scattered data interpolation problem • On-surface constraints dist( p i ) = 0 • Avoid trivial solution dist ≡ 0 dist( p i + n i ) = 1 • Off-surface constraints Radial basis functions (RBFs) • Well suited for smooth interpolation • Sum of shifted, weighted kernel functions � dist( x ) = w i · ϕ ( ⇤ x � c i ⇤ ) i 38

  39. RBF Interpolation Interpolate on- and off-surface constraints n ! � dist( x j ) = w i · ϕ ( ⇤ x j � c i ⇤ ) = d j , j = 1 , . . . , n i =1 Choose centers as constrained points x i c i Solve symmetric linear system for weights w i       ϕ ( ⇤ x 1 � x 1 ⇤ ) ϕ ( ⇤ x 1 � x n ⇤ ) w 1 d 1 · · · . . . . ... . . . .  =       . . . .      ϕ ( ⇤ x n � x 1 ⇤ ) ϕ ( ⇤ x n � x n ⇤ ) w n d n · · · 39

  40. RBF Interpolation Wendland basis functions ⇥ 4 � � ⇥ 1 − r 4 r ϕ ( r ) = σ + 1 σ + [0 , σ ] • Compactly supported in • Leads to sparse, symm. pos. def. linear system C 2 • Resulting SDF is smooth • But surface is not necessarily fair • Not suited for highly irregular sampling

  41. Comparison Compact RBF Hoppe ‘92 Wendland C 2

  42. RBF Basis Functions Triharmonic basis functions φ ( r ) = r 3 • Globally supported function • Leads to dense linear system C 2 • SDF is smooth • Provably optimal fairness (see smoothing lecture) � ∂ 3 dist � ∂ 3 dist � ∂ 3 dist ⇥ 2 ⇥ 2 ⇥ 2 ⇤ + + · · · + d x d y d z → min ∂ x ∂ x ∂ x ∂ x ∂ x ∂ y ∂ z ∂ z ∂ z 3 I R • Works well for irregular sampling

  43. Comparison Compact RBF Global RBF Hoppe ‘92 Wendland C 2 Triharmonic

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