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61A Lecture 33 Monday, November 25 Announcements 2 Announcements - PowerPoint PPT Presentation

61A Lecture 33 Monday, November 25 Announcements 2 Announcements Homework 10 due Tuesday 11/26 @ 11:59pm 2 Announcements Homework 10 due Tuesday 11/26 @ 11:59pm No lecture on Wednesday 11/27 or Friday 11/29 2 Announcements


  1. Network Messages Computers communicate via messages: sequences of bytes transmitted over a network. Messages can serve many purposes: • Send data to another computer • Request data from another computer • Instruct a program to call a function on some arguments. • Transfer a program to be executed by another computer. Messages conform to a message protocol adopted by both the sender (to encode the message) & receiver (to interpret the message). • For example, bits at fixed positions may have fixed meanings. • Components of a message may be separated by delimiters. • Protocols are designed to be implemented by many different programming languages on many different types of machines. 6

  2. Internet Protocol

  3. The Internet Protocol 8

  4. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. 8

  5. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. 8

  6. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. 8

  7. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. 8

  8. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. http://en.wikipedia.org/wiki/IPv4 8

  9. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. IPv4 http://en.wikipedia.org/wiki/IPv4 8

  10. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. IPv4 All machines know IPv4 http://en.wikipedia.org/wiki/IPv4 8

  11. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. IPv4 All machines know IPv4 Where to send the packet http://en.wikipedia.org/wiki/IPv4 8

  12. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. IPv4 All machines know IPv4 Where to send error reports Where to send the packet http://en.wikipedia.org/wiki/IPv4 8

  13. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. IPv4 All machines know IPv4 Where to send error reports E.g., 192.168.1.1 Where to send the packet http://en.wikipedia.org/wiki/IPv4 8

  14. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. The packet knows IPv4 its size All machines know IPv4 Where to send error reports E.g., 192.168.1.1 Where to send the packet http://en.wikipedia.org/wiki/IPv4 8

  15. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. The packet knows IPv4 its size All machines Max length: know IPv4 2 16 = 65,536 Where to send error reports E.g., 192.168.1.1 Where to send the packet http://en.wikipedia.org/wiki/IPv4 8

  16. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. The packet knows IPv4 its size All machines Max length: know IPv4 2 16 = 65,536 Where to send error reports E.g., Packets can't 192.168.1.1 Where to send survive forever the packet http://en.wikipedia.org/wiki/IPv4 8

  17. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. The packet knows IPv4 its size All machines Max length: know IPv4 2 16 = 65,536 Where to send Decremented error reports on forwarding E.g., Packets can't 192.168.1.1 Where to send survive forever the packet http://en.wikipedia.org/wiki/IPv4 8

  18. The Internet Protocol The Internet Protocol (IP) specifies how to transfer packets of data among networks. • Networks are inherently unreliable at any point. • The structure of a network is dynamic, not fixed. • No system exists to monitor or track communications. The packet knows IPv4 its size All machines Max length: know IPv4 2 16 = 65,536 Where to send Decremented error reports on forwarding E.g., Packets can't 192.168.1.1 Where to send survive forever the packet Packets are forwarded toward their destination on a best effort basis. Programs that use IP typically need a policy for handling lost packets. http://en.wikipedia.org/wiki/IPv4 8

  19. Transmission Control Protocol

  20. Transmission Control Protocol 10

  21. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: 10

  22. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. 10

  23. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. 10

  24. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. 10

  25. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: 10

  26. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. 10

  27. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. 10

  28. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: 10

  29. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: � The receiver can correctly order packets that arrive out of order. 10

  30. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: � The receiver can correctly order packets that arrive out of order. � The receiver can ignore duplicate packets. 10

  31. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: � The receiver can correctly order packets that arrive out of order. � The receiver can ignore duplicate packets. • All received packets are acknowledged; both parties know that transmission succeeded. 10

  32. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: � The receiver can correctly order packets that arrive out of order. � The receiver can ignore duplicate packets. • All received packets are acknowledged; both parties know that transmission succeeded. • Packets that aren't acknowledged are sent repeatedly. 10

  33. Transmission Control Protocol The design of the Internet Protocol (IPv4) imposes constraints: • Packets are limited to 65,535 bytes each. • Packets may arrive in a different order than they were sent. • Packets may be duplicated or lost. The Transmission Control Protocol (TCP) improves reliability: • Ordered, reliable transmission of arbitrary byte streams. • Implemented using the IP. Every TCP connection involves sending IP packets. • Each packet in a TCP session has a sequence number: � The receiver can correctly order packets that arrive out of order. � The receiver can ignore duplicate packets. • All received packets are acknowledged; both parties know that transmission succeeded. • Packets that aren't acknowledged are sent repeatedly. The socket module in Python implements the TCP. 10

  34. TCP Handshakes 11

  35. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. 11

  36. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. 11

  37. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : 11

  38. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. 11

  39. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. 11

  40. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. 11

  41. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. • The number of required messages is minimized. 11

  42. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. • The number of required messages is minimized. Communication Rules : 11

  43. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. • The number of required messages is minimized. Communication Rules : • Computer A can send an initial message to Computer B requesting a new connection. 11

  44. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. • The number of required messages is minimized. Communication Rules : • Computer A can send an initial message to Computer B requesting a new connection. • Computer B can respond to messages from Computer A. 11

  45. TCP Handshakes All TCP connections begin with a sequence of messages called a "handshake" which verifies that communication is possible. "Can you hear me now?" Let's design a handshake protocol. Handshake Goals : • Computer A knows that it can send data to and receive data from Computer B. • Computer B knows that it can send data to and receive data from Computer A. • Lots of separate connections can exist without any confusion. • The number of required messages is minimized. Communication Rules : • Computer A can send an initial message to Computer B requesting a new connection. • Computer B can respond to messages from Computer A. • Computer A can respond to messages from Computer B. 11

  46. Message Sequence of a TCP Connection 12

  47. Message Sequence of a TCP Connection Computer A 12

  48. Message Sequence of a TCP Connection Computer A Computer B 12

  49. Message Sequence of a TCP Connection Computer A Computer B Synchronization request 12

  50. Message Sequence of a TCP Connection Computer A Computer B Synchronization request Acknowledgement & synchronization request 12

  51. Message Sequence of a TCP Connection Computer A Computer B Synchronization request Acknowledgement & synchronization request Acknowledgement 12

  52. Message Sequence of a TCP Connection Computer A Computer B Synchronization request Acknowledgement & synchronization request Acknowledgement 12

  53. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement 12

  54. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement .. Data message from A to B Acknowledgement .. Data message from B to A Acknowledgement .. 12

  55. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement .. Data message from A to B Acknowledgement .. Data message from B to A Acknowledgement .. Termination signal 12

  56. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement .. Data message from A to B Acknowledgement .. Data message from B to A Acknowledgement .. Termination signal Acknowledgement & termination signal 12

  57. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement .. Data message from A to B Acknowledgement .. Data message from B to A Acknowledgement .. Termination signal Acknowledgement & termination signal Acknowledgement 12

  58. Message Sequence of a TCP Connection Establishes packet numbering Computer A Computer B system Synchronization request Acknowledgement & synchronization request Acknowledgement .. Data message from A to B Acknowledgement .. Data message from B to A Acknowledgement .. Termination signal Acknowledgement & termination signal Acknowledgement 12

  59. Client/Server Architecture

  60. The Client/Server Architecture 14

  61. The Client/Server Architecture One server provides information to multiple clients through request and response messages. 14

  62. The Client/Server Architecture One server provides information to multiple clients through request and response messages. Server role : Respond to service requests with requested information. 14

  63. The Client/Server Architecture One server provides information to multiple clients through request and response messages. Server role : Respond to service requests with requested information. Client role: Request information and make use of the response. 14

  64. The Client/Server Architecture One server provides information to multiple clients through request and response messages. Server role : Respond to service requests with requested information. Client role: Request information and make use of the response. Abstraction: The client knows what service a server provides, but not how it is provided. 14

  65. The Client/Server Architecture One server provides information to multiple clients through request and response messages. Server role : Respond to service requests with requested information. Client role: Request information and make use of the response. Abstraction: The client knows what service a server provides, but not how it is provided. 14

  66. Client/Server Example: The World Wide Web 15

  67. Client/Server Example: The World Wide Web The client is a web browser (e.g., Firefox): 15

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