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2D-to-3D conversion: market overview, conversion workflow and basic rules for good 3D Dr.-Ing. Sebastian Knorr (Director R&D and Knowledge Management, MD) - imcube labs GmbH, Berlin 15.03.20 11 Overview Market overview - Cinema


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Dr.-Ing. Sebastian Knorr

(Director R&D and Knowledge Management, MD)

  • imcube labs GmbH, Berlin

2D-to-3D conversion: market overview, conversion workflow and basic rules for good 3D

15.03.20 11

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Overview

15.03.20 11 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 1

  • Market overview
  • Cinema market
  • Home entertainment market
  • Conversion workflow
  • High quality conversion
  • Realtime conversion
  • Basic rules for good 3D
  • Conflicts of depth cues and binocular rivalry
  • Conclusion
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Market overview – 3D movies

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10 20 30 40 50 60 70 80 90 100

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3D cinema screen penetration

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Source: PwC Report

  • Nov. 2010
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3D vs. 2D (turnover at box offices)

Source: Screen Digest

Example: Monsters vs. Aliens

  • Less than 20% of the screens were 3D capable
  • More than 40% of the revenues came from 3D

 3D achieves around 2.5 times the turnover at box offices

3D gross (in mill. $) % screens 3D Total gross (in mill. $) 3D % of gross 3D ratio x Chicken Little 17,3 1,5% 314,4 5,5% 3,67 Monster House 15,3 4,2% 140,2 10,9% 2,60 Meet the Robinsons 47,9 13,2% 169,3 28,3% 2,14 Monsters vs. Aliens 71,5 18,0% 161,6 44,0% 2,44 Bolt 60,0

  • 180,0

33,0%

  • My Bloody Valentine

44,2 47,0% 51,5 85,0% 1,81 Coraline 51,9

  • 75,2

69,0%

  • Avatar

1771,7 31,1% 2.684,4 66,0% 2,11 Average 260 19,2% 472,1 42,7% 2,46

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2D and 3D box office in the US and Canada

  • in 2010: 20% of box
  • ffice came from 3D
  • 8 of the top 20

grossing films were 3D!

Source: MPAA 03/2010

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3D @ home

  • In 2010 the major TV makers, including Samsung, LG, Sony and

Panasonic, expand to more than 40 3D TV models

  • First 3D TV channels in 2010 from ESPN, DirecTV and Sky
  • 3D Blu-ray players from all major home entertainment manufacturers
  • 3D over IP: e.g. YouTube 3D

Forecast of 3D TV unit shipments by regions

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Worldwide 3D TV channels

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Source: PwC Report Nov. 2010

Currently: about 40 3D TV channels are existing or are announced for 2011

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3D @ home

Source: PwC 11/2010

  • According to market analysis organization PricewaterhouseCoopers up to a

quarter of the US households will watch 3D TV at home in 2014

  • Research firm In-Stat predicts that one in five TVs purchased in the US in 2013

will be 3D sets. Sales are expected to grow by 231 % between 2010 and 2011

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Is Enough 3D Content Available?

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  • Currently: about 40 3D Blu-ray titles are

available

  • chicken-and-egg problem
  • The lack of „A‟-list 3D content has

created a second-hand market: e.g. $400,- for Avatar in 12/2010

  • 2D-to-3D conversion may reduce the

enormous gap

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SLIDE 11

Overview

15.03.20 11 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 10

  • Market overview
  • Cinema market
  • Home entertainment market
  • Conversion workflow
  • High quality conversion
  • Realtime conversion
  • Basic rules for good 3D
  • Conflicts of depth cues and binocular rivalry
  • Conclusion
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Classification of conversion methods

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  • JVC, Samsung,

DDD, HDLogix, ...

  • bad quality =>

headache, sickness

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Recovering of depth information

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  • original image
  • depth map

?

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Perception of depth

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  • Monocular depth cues
  • Motion parallax, depth from motion, light and shading,

relative size, familiar size, interposition, blur, perspective, arial perspective, texture gradient, accommodation

  • 11 monocular depth cues
  • Binocular depth cues
  • Convergence and stereopsis (retinal disparity)
  •  2 binocular depth cues
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Automatic and realtime conversion

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  • error-prone depth maps: conflicts of depth cues, pseudo 3D 

visual discomfort

  • please: keep your hands off realtime conversion!!!
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Workflow principles for high-quality 2D-to-3D conversion

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  • Rotoscoping/ Object Segmentation
  • Depth Assignment/ Depth Grading (3D-Compositing)
  • Inpainting (Occlusion Filling)
  • Rendering
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1) Rotoscoping/ object segmentation

  • Commercial Tools: Motor/ Mocha from Imagineer Systems, Adobe

After Effects CS5 (Roto-Brush), Eyeon Fusion

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2) Depth Assignment/ 3D-Object-Shaping

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to increase object roundness and to reduce cardboard-effects

  • simple and efficient 3D-object-shaping directly within the 2D-image

 depth map to shift pixels according to their depth in a second stereoscopic view

  • ellipse tool
  • mesh-grid tool
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3) Occlusion Handling - Inpainting

?

  • riginal left view

virtual right view foreground object disoccluded background

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Interpolation vs. Patch-based Inpainting

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Overview

15.03.20 11 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 20

  • Market overview
  • Cinema market
  • Home entertainment market
  • Conversion workflow
  • High quality conversion
  • Realtime conversion
  • Basic rules for good 3D
  • Conflicts of depth cues and binocular rivalry
  • Conclusion
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Visual discomfort

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  • Reasons for visual discomfort:
  • Conflicts of depth cues and binocular rivalry
  • When all cues line up, stereo is excellent
  • In case of a conflict of cues, stereo breaks down
  • Not all cues have to be “perfect”, but it helps
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Conflicts of depth cues

22

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Stereopsis vs. interposition

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Example: frame violation (or “framing”)

  • object has negative parallax (in front of the screen)
  • but is truncated by the image borders
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Stereopsis vs. depth from motion

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Binocular rivalry in 3D projects

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  • 1. Vertical misalignment
  • 2. Luminance
  • 3. Reflections, Flares, Polarization
  • 4. Contamination
  • 5. Depth of field
  • 6. Pseudo 3D
  • 7. Partial pseudo 3D
  • 8. Synchronization
  • 9. Hyperconvergence

10.Hyperdivergence 11.Depth mismatch 12.Visual mismatch 13.Ghosting mostly occurs in:  3D live production  3D live production  3D live production  3D live production  3D live production  3D live production  realtime conversion  3D live production  3D live production  3D live production  realtime conversion  conversion  all

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Vertical misalignment & reflections, flares

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vertical misalignment: reflections, flares and polarization:

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Hyperconvergence & hyperdivergence

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hyperdivergence hyperconvergence

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Screen size

d e* D e s

perceived depth:

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Screen size

d e* D e s

screen of half size: compression of the depth range screen of double size: expansion of the depth range  hyperdivergence!!!

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3D-Screen-Size-Adjustment

  • Mobile 3DTV (small

screen size)

  • 3DTV (medium

screen size)

  • 3D cinema (large

screen size)

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for perfect and comfortable 3D viewing conditions

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From 2D to Stereo 3D to Multiview 3D

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for the next generation of 3D display technology

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Conclusion - 3D Blu-ray is coming!

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  • There is an enormous mass market potential for 3D, especially

for the home entertainment market

  • Blu-ray currently offers the best way of delivering 3D to the home
  • 3D is an additional and maybe the best driver for Blu-ray
  • BUT: 3D Blu-ray has to be positioned in the high quality sector to

generate strong Blu-ray sales

  • Visual discomfort may dilute the overall excitement about 3D
  • An imcube product for the Blu-ray market will be available in the

middle of 2011

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Thank you for your attention!

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Dr.-Ing. Sebastian Knorr email: knorr@imcube.de phone: +49 - 30 - 314 28501 web: www.imcube.de

Contact: