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Program Repair without Regret Barbara Jobstmann EPFL and Jasper DA CNRS, Verimag Joint Work with Christian von Essen UJF, Verimag Google Zurich 4th April 2014 B. Jobstmann 1 Agenda Introduction Motivation Program Repair,


  1. Program Repair without Regret Barbara Jobstmann EPFL and Jasper DA CNRS, Verimag Joint Work with Christian von Essen UJF, Verimag Google Zurich 4th April 2014 B. Jobstmann 1

  2. Agenda • Introduction – Motivation – Program Repair, related choices, our choices – Example • Our Repair approach – Exact and relaxed repair problem – Reduction to classical synthesis – General and efficient algorithm – Implementation and results • Conclusion and future work 4th April 2014 B. Jobstmann 2

  3. Motivation • Debugging can be tedious – Find the bug – Locate it – Fix it 4th April 2014 B. Jobstmann 3

  4. Motivation • Debugging can be tedious – Find the bug: model checking – Locate it: automatically analyze/modify/explain CEX/witness – Fix it: automatically repair 4th April 2014 B. Jobstmann 4

  5. Automatic Repair • Given faulty program + (explicit/implicit) specification • Search for modification s. t. modified program is – “correct” and – “similar” to the original program • Key choices in an repair approach: – Type of programs and specifications – Which modification do you allow? – How to you find and check corrections? – What do you mean by “similar”? 4th April 2014 B. Jobstmann 5

  6. Key choices 1. Type of programs and specifications – Data or control-oriented – Specific properties (e.g., deadlock), general properties (e.g., given in a logic), explicit/implicit 2. Which modification do you allow? – Syntactic modifications, e.g., based on expression language, genetic algorithms, … 3. How to you find and check corrections? – “Smart” enumeration and verification – “Synthesize” (combine search and verification) 4. What do you mean by “similar”? – Focus on syntactic similarity (e.g., edit distance, …) 4th April 2014 B. Jobstmann 6

  7. Our Choices [following CAV’05] 1. Type of programs and specifications – Reactive finite-state programs (Mealy machines) – General properties specified using LTL) 2. Which modification do you allow? – Theory: functions over state/input variables – Implementation: expression language 3. How to you find and check corrections? – Combine search and verification using game theory 4. What do you mean by “similar”? – Syntactic similarity (given by expression language) – Semantic similarity (NEW in this work) 4th April 2014 B. Jobstmann 7

  8. Choice 1: Programs and specifications State variables: mainLight = Red; sideLight = Red; mainLight in {Red, Yellow, Green} always @ ( posedge clock) sideLight in {Red, Yellow, Green} begin Input variables: case (mainLight) mainSensor in {True, False} Red: if (mainSensor) mainLight = Yellow; sideSensor in {True, False} Yellow: mainLight = Green; Behavior represented as (infinite) sequence of Green: mainLight = Red; evaluations of state and input variables: w ∈ 𝐹(𝑊) 𝜕 endcase // case (mainLight) case (sideLight) Program represented as set of behaviors: 𝑀 𝑄 Step 1 2 3 4 … Red: if (sideSensor) mL Red Yellow Green Red … sideLight = Yellow; sL Red Red Red Yellow … Yellow: sideLight = Green; mS True True False … … Green: sideLight = Red; endcase // case (sideLight) sS False False True … … end 4th April 2014 8

  9. Choice 1: Programs and specifications State variables: mainLight = Red; sideLight = Red; mainLight in {Red, Yellow, Green} always @ ( posedge clock) sideLight in {Red, Yellow, Green} begin Input variables: case (mainLight) mainSensor in {True, False} Red: if (mainSensor) mainLight = Yellow; sideSensor in {True, False} Yellow: mainLight = Green; Behavior represented as (infinite) sequence of Green: mainLight = Red; evaluations of state and input variables: w ∈ 𝐹(𝑊) 𝜕 endcase // case (mainLight) case (sideLight) Program represented as set of behaviors: 𝑀 𝑄 Red: if (sideSensor) sideLight = Yellow; Specification represented as set of behaviors: 𝑀(φ ) Yellow: sideLight = Green; Green: sideLight = Red; Specification: endcase // case (sideLight) never (mainLight == Green end and sideLight == Green) 4th April 2014 9

  10. Choice 2: Modifications State variables: mainLight = Red; sideLight = Red; mainLight in {Red, Yellow, Green} always @ ( posedge clock) sideLight in {Red, Yellow, Green} begin Input variables: case (mainLight) mainSensor in {True, False} Red: if (mainSensor) ??? mainLight = Yellow; sideSensor in {True, False} Yellow: mainLight = Green; Behavior represented as (infinite) sequence of Green: mainLight = Red; evaluations of state and input variables: w ∈ 𝐹(𝑊) 𝜕 endcase // case (mainLight) case (sideLight) Program represented as set of behaviors: 𝑀 𝑄 Red: if (sideSensor) sideLight = Yellow; Specification represented as set of behaviors: 𝑀(φ ) Yellow: sideLight = Green; Green: sideLight = Red; Allowed modifications : endcase // case (sideLight) function over state and input variables end Specification: never (mainLight == Green and sideLight == Green) 4th April 2014 10

  11. Choice 3: Repair Search using Games State variables: mainLight = Red; sideLight = Red; mainLight in {Red, Yellow, Green} always @ ( posedge clock) sideLight in {Red, Yellow, Green} begin Input variables: Input variables: case (mainLight) mainSensor in {True, False} mainSensor in {True, False} Red: if (mainSensor) ??? mainLight = Yellow; sideSensor in {True, False} sideSensor in {True, False} Yellow: mainLight = Green; Behavior represented as (infinite) sequence of Green: mainLight = Red; evaluations of state and input variables: w ∈ 𝐹(𝑊) 𝜕 endcase // case (mainLight) case (sideLight) Program represented as set of behaviors: 𝑀 𝑄 Red: if (sideSensor) sideLight = Yellow; Specification represented as set of behaviors: 𝑀(φ ) Yellow: sideLight = Green; Green: sideLight = Red; Allowed modifications : endcase // case (sideLight) function over state and input variables end Specification: Winning objective: repaired program is correct, i.e., never (mainLight == Green 𝑀 𝑄 ′ ⊆ 𝑀(φ ) and sideLight == Green) 4th April 2014 11

  12. Choice 4: Similarity State variables: mainLight = Red; sideLight = Red; mainLight in {Red, Yellow, Green} always @ ( posedge clock) sideLight in {Red, Yellow, Green} begin Input variables: Input variables: case (mainLight) mainSensor in {True, False} mainSensor in {True, False} Red: if (mainSensor) ??? mainLight = Yellow; sideSensor in {True, False} sideSensor in {True, False} Yellow: mainLight = Green; Behavior represented as (infinite) sequence of Green: mainLight = Red; evaluations of state and input variables: w ∈ 𝐹(𝑊) 𝜕 endcase // case (mainLight) case (sideLight) Program represented as set of behaviors: 𝑀 𝑄 Red: if (sideSensor) sideLight = Yellow; Specification represented as set of behaviors: 𝑀(φ ) Yellow: sideLight = Green; Green: sideLight = Red; Allowed modifications : endcase // case (sideLight) “simple” function over state and input variables end Specification: Winning objective: repaired program is correct, i.e., never (mainLight == Green 𝑀 𝑄 ′ ⊆ 𝑀(φ ) and sideLight == Green) 4th April 2014 12

  13. Simple Repair mainLight = Red;  No car crash: correct repair sideLight = Red;  Main street blocked always @ ( posedge clock) begin What went wrong? case (mainLight) Lost intended behavior; changed (mainSensor & !(sideLight == Red & sideSensor)) Red: if (mainSensor) false behaviors unnecessarily mainLight = Yellow; Yellow: mainLight = Green; Idea: semantic similarity Green: mainLight = Red; • endcase // case (mainLight) Keep correct behaviors • case (sideLight) Modifications must not Red: if (sideSensor) effect correct behaviors sideLight = Yellow; [Angelic debugging, Chandra et al.] Yellow: sideLight = Green; Extend objective: repair keeps correct behaviors Green: sideLight = Red; 𝑀 𝑄 ∩ 𝑀 φ ⊆ 𝑀 𝑄 ′ endcase // case (sideLight) end Specification: Winning objective: repaired program is correct, i.e., never (mainLight == Green 𝑀 𝑄 ′ ⊆ 𝑀(φ ) and sideLight == Green) 4th April 2014

  14. Agenda • Introduction – Motivation – Program Repair, related choices, our choices – Example • Our Repair approach – Exact and relaxed repair problem – Reduction to classical synthesis – General and efficient algorithm – Implementation and results • Conclusion and future work 4th April 2014 B. Jobstmann 14

  15. Exact Repair Problem Program 𝑄′ is an “exact repair” of program 𝑄 for specification φ if (i) all correct behaviors of 𝑄 w.r.t. φ are part of 𝑄′ , (ii) all behaviors of 𝑄 ’ are correct w.r.t. φ , i.e., 𝑀 𝑄 ∩ 𝑀 φ ⊆ 𝑀 𝑄 ′ ⊆ 𝑀(φ ) Ideal but sometimes too restrictive: • exact repair might not exists • exact repair might not be required P’ P φ φ = φ 𝑏 → φ 𝑕 Behaviors that do not satisfy φ 𝑏 are correct but might not need to be preserved 4th April 2014 B. Jobstmann 15

  16. Relaxed Repair Problem Program 𝑄′ is an “relaxed repair” of program 𝑄 for specifications φ and 𝜔 if (i) all correct behaviors of 𝑄 w.r.t. 𝜔 are part of 𝑄′ , (ii) all behaviors of 𝑄 ’ are correct w.r.t. φ , i.e., 𝑀 𝑄 ∩ 𝑀 𝜔 ⊆ 𝑀 𝑄 ′ ⊆ 𝑀(φ ) P P’ φ ψ 4th April 2014 B. Jobstmann 16

  17. Some choices for 𝜔 • Exact repair 𝜔 = φ • Assume-Guarantee: if φ = φ 𝑏 → φ 𝑕 , then 𝜔 = φ 𝑏 ∧ φ 𝑕 • Classical repair 𝜔 = ∅ 4th April 2014 B. Jobstmann 17

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