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The Information School of the University of Washington What the Digerati Know INFO/CSE100, Spring 2006 Fluency in Information Technology http://www.cs.washington.edu/education/courses/100/06sp/ Mar-31-06 digerati @ university of washington 1


  1. The Information School of the University of Washington What the Digerati Know INFO/CSE100, Spring 2006 Fluency in Information Technology http://www.cs.washington.edu/education/courses/100/06sp/ Mar-31-06 digerati @ university of washington 1

  2. The Information School of the University of Washington Readings and References • Reading – Fluency with Information Technology » Chapter 2, What the Digerati Know • References – W3Schools » http://www.w3schools.com – Webmonkey » http://www.webmonkey.com/ – WebReference » http://www.webreference.com/ Mar-31-06 digerati @ university of washington 2

  3. The Information School of the University of Washington Learning New Tools • How do we learn to use new tools? – Be taught their use by someone else -- car, bicycle, etc… – Reading the owner’s manual -- chain saw – Watching others -- vending machine – Figure them out ourselves -- CD player • Software designers wanting you to learn the new tool ASAP, so they try for “intuitive” usage – Consistent Interfaces -- build in experience – Suggestive icons -- bypass terminology – Metaphors -- exploit analogous reasoning Mar-31-06 digerati @ university of washington 3

  4. The Information School of the University of Washington Intuitive Design Mar-31-06 digerati @ university of washington 4

  5. The Information School of the University of Washington Consistent Interfaces Most modern applications File and Edit menus with standard commands Mar-31-06 digerati @ university of washington 5

  6. The Information School of the University of Washington Mar-31-06 digerati @ university of washington 6

  7. The Information School of the University of Washington Consistent Interfaces Mar-31-06 digerati @ university of washington 7

  8. The Information School of the University of Washington Metaphors • Some familiar computer metaphors – Desktop (folders, inboxes, etc…) – Place (rooms, hallways, doors) – Tree (root, branches, leaves) – Stoplight (green = go, red = stop) Mar-31-06 digerati @ university of washington 8

  9. The Information School of the University of Washington Dance Dance Revolution Mar-31-06 digerati @ university of washington 9

  10. The Information School of the University of Washington What does “New” Mean? • Most applications have the concept of a document with: – Attributes: date created, date modified, creator, … – Content: image, text, sound • “New” means create a ‘blank instance’ of a document for this application – A document has attributes as well as content » All stored in one file with a place for anything » A ‘blank instance’ is simply the structure with some of the attributes filled in but without any of the content Mar-31-06 digerati @ university of washington 10

  11. The Information School of the University of Washington “Click Around” • Software designers use standard ideas to make applications intuitive • To learn a new application, check it out by clicking around – Take a minute to … » Look under all menus to see operations » Follow the “…” for menu operations » Try to recognize what the icons mean • Clicking around is Exploration! :) Mar-31-06 digerati @ university of washington 11

  12. The Information School of the University of Washington A New Application Mar-31-06 digerati @ university of washington 12

  13. The Information School of the University of Washington Mar-31-06 digerati @ university of washington 13

  14. The Information School of the University of Washington “Blazing Away” • Learn an application fast by trying it! • Beginning with a new instance, assertively try menu items – Expect to fail and make a mess – Exit the application and if you are asked to “Save?” reply “No” – Try repeatedly until becoming familiar Mar-31-06 digerati @ university of washington 14

  15. The Information School of the University of Washington To Learn A New Tool • Software systems build on a consistent interface, standard metaphors, etc… – Expect to teach yourself applications – Do so by familiarizing yourself with the features by “Clicking Around” – Assertively try out the features, ,”Blaze Away” observing what they do » Be efficient -- stay focused, don’t type a lot when you expect to exit • You also might want to skim the user manual/help file/reference book – http://www.oreilly.com/ Mar-31-06 digerati @ university of washington 15

  16. The Information School of the University of Washington Online Tutorials • Often provided by expert organizations • May provide interactive tools, examples • Good place to find references • Might support a user community • Things to consider: – Are they up-to-date? – Are they selling something? Mar-31-06 digerati @ university of washington 16

  17. The Information School of the University of Washington Example Online Tutorials • W3Schools – http://www.w3schools.com/html/default.asp • Webmonkey – http://www.webmonkey.com/webmonkey/a uthoring/html_basics/ • WebReference – http://www.webreference.com/authoring/lan guages/html/ Mar-31-06 digerati @ university of washington 17

  18. The Information School of the University of Washington Differences & Similarities • Different vendors will produce similar software for the same task – Superficially, the GUIs use similar features – Fundamentally, the task largely determines how the software must work… they must be similar • Implications – If you know one word processor, you can learn others fast – Software differences: mostly glitz and convenience – Don’t accept lousy tools, consider switching to other applications Mar-31-06 digerati @ university of washington 18

  19. The Information School of the University of Washington Another Implication • If applications are similar at their core, techniques can be learned without learning a specific vendor’s software » Example: programming languages Mar-31-06 digerati @ university of washington 19

  20. The Information School of the University of Washington Mac or PC??? • Arguments about which is better, Mac or PC create only create heat, no light – They are more alike than different – Any fluent person can use both • I first bought a PowerMac, then a PC, then a Windows laptop, and now this Mac PowerBook – And I’ve owned a Sun Sparc 1+ Unix workstation Mar-31-06 digerati @ university of washington 20

  21. The Information School of the University of Washington Summarizing • Humans must learn to use tools – Software designers want you to learn easily » Good software uses consistent interfaces and menus • Teach yourself applications by “Clicking Around” and “Blazing Away” – I don’t know all the features, you don’t know all the features, and that’s okay! • Software for a task must share core features • Learn applications independent of vendors Mar-31-06 digerati @ university of washington 21

  22. The Information School of the University of Washington Homework 2 • Print out homework 2 • You will have to complete some tasks on 2 different computer systems (Mac, Windows, or Linux) • Due in class on Friday, April 7th Mar-31-06 digerati @ university of washington 22

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