Video game Development Ethics Dylan Olson Topics Games as a - - PowerPoint PPT Presentation

video game development ethics
SMART_READER_LITE
LIVE PREVIEW

Video game Development Ethics Dylan Olson Topics Games as a - - PowerPoint PPT Presentation

Video game Development Ethics Dylan Olson Topics Games as a Service Asset Reuse Overmonitization Lying to the Customer Microtransactions Games as a Service Minimum Viable Product (M.V.P.) is the least amount of a


slide-1
SLIDE 1

Video game Development Ethics

Dylan Olson

slide-2
SLIDE 2

Topics

  • Games as a Service
  • Asset Reuse
  • Overmonitization
  • Lying to the Customer
  • Microtransactions
slide-3
SLIDE 3

Games as a Service

  • Minimum Viable Product (M.V.P.) is the least amount of a product that can be sold for a

price

  • Closer - Enters close to release to cut the product down to a MVP
  • Games as a service - Selling an M.V.P. and building upon it later on
  • Some examples include Anthem, Fallout 76, Destiny 1 and 2
slide-4
SLIDE 4

Games as a Service - Good Examples

  • Warframe
  • CS:GO
  • DOTA 2
  • Path of Exile

Great examples of games with a balance of free and paid experiences

slide-5
SLIDE 5

Games as a service - Good examples

  • An expensive skin won’t make you git gud
slide-6
SLIDE 6

Games as a Service - Destiny

  • Started out with little to do
  • Considered a good game only after first expansion
  • Destiny 2 launched in a worse state than Destiny 1
  • Destiny 2 considered good only after first expansion
  • Links between cut content of Destiny 1 and Destiny 2 DLC
  • Destiny 1 DLC content areas discovered in Vanilla
  • Cut content would cost additional $120
slide-7
SLIDE 7

Games as a Service - Fallout 76

  • Full of bugs at launch, but still sold for $60
  • Players had to wait while new content added
  • Beta deleting itself (45 GB)
slide-8
SLIDE 8

Asset Reuse - Fallout 76

  • Free cosmetics from Fallout 4 sold for real money
  • A lot of assets reused from Fallout 4
  • Code has many references to Fallout 4 and Skyrim
slide-9
SLIDE 9

Asset Reuse - Destiny

  • 34% of Destiny 2 Exotic Weapons reused from Destiny 1

Suros Regime Zhalo Supercell/Riskrunner Thorn

slide-10
SLIDE 10

Overmonitization - Black ops 4

  • $60 base game
  • $50 season pass
  • Battle Pass

○ 50 day season, 200 tiers ○ Some exclusive content for the season ○ 333 hours and 20 minutes(13.89 days) to complete ○ $1 to buy next tier

  • Loot boxes
  • Shop Rotations
  • Previously free reticles now cost money
slide-11
SLIDE 11

Lying to the Customer - Fallout 76

  • Customers ask if MTX will be game impacting
  • Customers told only cosmetic MTX
  • Recent update adds Repair kits
  • Repair kits seen as Pay to Win
slide-12
SLIDE 12

Lying to the Customer - No Man’s Sky

  • Many things missing from the base game that were supposed to be
  • Almost 3 year later, still some of the content doesn't exist
  • Reddit post
slide-13
SLIDE 13

Lying to the Customer - Anthem

  • Soderlund stunned by demo in Spring 2017
  • Demo was foundation of E3 2017 trailer
  • Trailer was completely faked
  • Bioware staff didn't know what the game was supposed to be until the trailer
slide-14
SLIDE 14

Anthem Continued

  • Loot scaling math lie
  • Empty gear slots improved dps
  • Luck does nothing
  • Updates meant to fix, break thing
  • Update makes accidental change that helps the game, and gets reverted
  • No real testing
  • Lots of emotes, fabrics, metals, and armor pieces cut for G.A.A.S.
slide-15
SLIDE 15

Lying to the Customer - The Division

  • Graphical downgrade from reveal trailer
  • Core mechanics gone
  • Game world drastically downgraded
  • Lied to players
slide-16
SLIDE 16

Lying to the Customer - The Division 2

  • Little downgrading compared to the reveal trailer
  • Learned to not lie to customer
  • Received great reviews because of this
slide-17
SLIDE 17

The Division 2 vs Anthem (4/29/2019)

slide-18
SLIDE 18

Microtransactions

  • For Honor – Feb 14th 2017 - $700
  • Battlefront 2 – Nov 17th 2017 - $2100
  • Mortal Kombat 11 – April 23rd 2019- $6500
slide-19
SLIDE 19

Case Study

  • Studio B wants to make a video game
  • They want to make a lot of money from the game
  • Studio B makes a fake demo, and the publisher loves it
  • The demo is used to make a reveal trailer, saying the trailer was real time footage in game
  • The game eventually releases, and many fans are upset that the game is different than

what was advertised

  • Did Studio B do anything unethical?
slide-20
SLIDE 20

Case Study

  • 1st formulation of Kant

○ Studio B lied to consumers ○ Studio B wants others to tell them the truth ○ Studio B is acting Unethically

  • 2nd formulation of Kant

○ Studio B knew the trailer was fake ○ Because of the trailer, many people pre-ordered the game ○ Studio B lied to the consumer to make money ○ Studio B is acting Unethically

slide-21
SLIDE 21

Want to open loot boxes? Try this

slide-22
SLIDE 22

Questions?