Video game Development Ethics
Dylan Olson
Video game Development Ethics Dylan Olson Topics Games as a - - PowerPoint PPT Presentation
Video game Development Ethics Dylan Olson Topics Games as a Service Asset Reuse Overmonitization Lying to the Customer Microtransactions Games as a Service Minimum Viable Product (M.V.P.) is the least amount of a
Dylan Olson
price
Great examples of games with a balance of free and paid experiences
Suros Regime Zhalo Supercell/Riskrunner Thorn
○ 50 day season, 200 tiers ○ Some exclusive content for the season ○ 333 hours and 20 minutes(13.89 days) to complete ○ $1 to buy next tier
what was advertised
○ Studio B lied to consumers ○ Studio B wants others to tell them the truth ○ Studio B is acting Unethically
○ Studio B knew the trailer was fake ○ Because of the trailer, many people pre-ordered the game ○ Studio B lied to the consumer to make money ○ Studio B is acting Unethically