USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING USING - - PowerPoint PPT Presentation
USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING USING - - PowerPoint PPT Presentation
USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING Museum Renovation Overview Forces at Play Background Development and design Workshop Q&A/Open discussion
- Museum Renovation
Overview
- Forces at Play
- Background
- Development and design
- Workshop
- Q&A/Open discussion
USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING
RENOVATION OVERVIEW
10 PERMANENT EXHIBITS Four-story climbing structure ~ Two maker galleries ~ Expanded toddler gallery ~ Two outdoor spaces ~ Water and air play ~ Imaginative play ~ Physical & active play MORE AMENITIES Café with coffee bar ~ Skyway level entrance and box office ~ Additional elevator ~ More bathrooms ~ Renovated party and event spaces POWERFUL PLAY Open-ended, child directed play ~ Space and freedom to explore ~ Experiences cultivate essential skills
BIGGER, BETTER, BOLDER
Sustainable Change
- Design for Change
- Invite Participation
Adult Engagement
- Delight Adults
- Educate Adults
Innovative Learning Approach
- Model for 21st Century Learning
- Reveal Thinking and Learning
OUR VISION
Creative Thinking Confidence Coordination Critical Thinking Self Control Collaboration Communication
POWER S OF PLAY
BACKGROUND
CONCEPT TO REALITY
NATIONAL STEM ADVISORY BOARD
CONCEPT TO REALITY
Choose a project to brainstorm & define initial parameters:
- Project: Forces at Play
- Audience: 4-10 year olds
- Primary Objective: Critical Thinking, Familiar STEM
experiences
- Essential Elements: Water & Air
TOOLKIT
TOOLKIT
Brainstorm a list of possible key experiences:
- Bubble Play, Water Waves and Flow, Building Bridges,
Investigation Stations, Wind Wall, Weather Works What is the common thread of these experiences?
- Cycles and Systems
How does this connect with an ‘everyday’ concept?
- What happens if… (cause and effect)
What is an everyday experience that fascinates children AND embodies this common thread?
- A Car Wash
TOOLKIT
DEVELOPMENT & DESIGN
STUDIO PLAY
STUDIO PLAY
CHECKING OUR ASSUMPTIONS
PROTOTYPES
Brainstorm ways that the everyday experience could extend your education goals?
TOOLKIT
CHECKS: Are we using the most authentic materials? Does it create an open-ended experience?
COMMUNICATION Express thoughts and ideas, engage in discussions and listen
COLLABORATION Connect with
- thers, cooperate,
empathize and engage in teamwork
CONFIDENCE Show enthusiasm, exhibit persistence and demonstrate a willingness to try new things
(SELF)-CONTROL Focus, make reasonable choices and regulate emotions, behaviors and actions
COORDINATION Exhibit awareness of body’s abilities, and develop precision strength, balance and endurance
CREATIVE THINKING Imagine, improvise, reinvent, dare and innovate
“A grandpa playing with the Water Graffiti wall by himself and using a brush to cover the whole wall with bubbles. When he was done he stood back and admired his work.” (MCM evaluation)
CRITICAL THINKING Ask questions, make plans, solve problems and reflect
WORKSHOP TOOLKIT
CODE OF CONDUCT
- Everyone's opinion is welcome
- Everyone participate - no one dominate
- Be positive and non-judgmental - no idea or
- pinion is bad - including your own ideas
- Try to keep it simple - go for 'headlines'
- Be aware of the time limits
WORKSHOP (approx. 40mins)
- 5m - Intro
- 1m - Everyone writes individual idea for an everyday
experience to explore (on post-it)
- 5m - Everyone has 30sec. to describe their idea to the group
(stick post-it in middle of table)
- 1m - Everyone votes on ideas to choose which to prototype
(add dot sticker to favorite post-it)
- 10m
- Group works together to brainstorm ways the
experience could explore each Power of Play
- 5m – Group works together to brainstorm what materials are
essential to keep the experience authentic
- 10m
- Each group chooses a presenter and has 1min.
to present ideas to room
What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash]
TOOLKIT
1min.
Everyone writes individual idea for an everyday experience to explore (on post-it)
Everyone has 30sec. to describe their idea to the group (stick post-it in middle of table)
5min.
What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash]
TOOLKIT
Everyone votes on ideas to choose which to prototype (add dot sticker to favorite post-it)
What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash]
TOOLKIT
1min.
Group works together to brainstorm ways the experience could explore each Power of Play
Brainstorm ways that the everyday experience could explore each Power of Play (or your own education framework): [Creative Thinking, Critical Thinking, Confidence, Coordination, Collaboration, Self-Control, Communication]
TOOLKIT
10min.
Group works together to brainstorm what materials are essential to keep the experience authentic
5min.
What materials are essential to the everyday experience to feel authentic rather than fake? [FAP e.g. Real vehicle parts, car wash brush, real soap, industrial feel – stainless steel, pipes, etc.]
TOOLKIT
Each group chooses a person to present their ideas to the room