GPU-Supported Object Tracking Using Adaptive Appearance Models
ICCVG 2010
Bogusław Rymut, Bogdan Kwolek
This paper describes how Graphics Processor Unit can be effectively used to speed-up the tracking algorithm based on adaptive appearance models. The object tracking is done by particle swarm optimization algorithm. Experimental results show that the GPU implementation of the algorithm exhibits a more than 40-fold speed-up over the CPU implementation.