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Towards a Virtual Stuntman Xue Bin (Jason) Peng UC Berkeley - PowerPoint PPT Presentation

Towards a Virtual Stuntman Xue Bin (Jason) Peng UC Berkeley Animation Animation Computer Animation [Geijtenbeek et al. 2013] [Brown et al. 2013] [Ju et al. 2013] [Tan et al. 2014] [Kwon and Hodgins 2017] [Peng et al. 2018] Physics-Based


  1. Towards a Virtual Stuntman Xue Bin (Jason) Peng UC Berkeley

  2. Animation

  3. Animation

  4. Computer Animation [Geijtenbeek et al. 2013] [Brown et al. 2013] [Ju et al. 2013] [Tan et al. 2014] [Kwon and Hodgins 2017] [Peng et al. 2018]

  5. Physics-Based Animation [Coros et al. 2011]

  6. Deep RL [Mnih et al. 2015] [Schulman et al. 2016] [Chebotar et al. 2017]

  7. Motion Quality [Schulman et al. 2016] [Heess et al. 2017]

  8. Motivation

  9. Which is Mocap?

  10. Which is Mocap? Mocap Simulation

  11. Overview + + Character Reference Motion Task: Hit Target

  12. Overview

  13. Overview

  14. Overview

  15. Reference Motion

  16. Reference Motion

  17. Reference Motion

  18. Reference Motion

  19. Reference Motion

  20. Reference Motion

  21. Reference Motion 𝑏 0 𝑏 1 𝑏 2 𝑏 3 𝑏 4

  22. State + Action State: • link positions • link velocities

  23. State + Action State: • link positions • link velocities

  24. State + Action State: Action: • link positions • PD targets • link velocities

  25. State + Action State: Action: • link positions • PD targets • link velocities

  26. Reward

  27. Reward Imitation Objective

  28. Reward Imitation Objective

  29. Reward Imitation Objective

  30. Reward Imitation Objective

  31. Reward Imitation Objective Task Objective

  32. Proximal Policy Optimization (PPO) [Schulman et al. 2017]

  33. Proximal Policy Optimization (PPO) [Schulman et al. 2017]

  34. Proximal Policy Optimization (PPO) [Schulman et al. 2017]

  35. Proximal Policy Optimization (PPO) [Schulman et al. 2017]

  36. Proximal Policy Optimization (PPO) [Schulman et al. 2017]

  37. Humanoid: Walk

  38. Humanoid: Run

  39. Comparison Ours [Merel et al. 2017]

  40. No Reference Motion

  41. Locomotion

  42. Humanoid: Cartwheel

  43. Humanoid: Backflip

  44. Humanoid: Frontflip

  45. Humanoid: Roll

  46. Humanoid: Crawl

  47. Humanoid: Dance A

  48. Humanoid: Kip-Up

  49. Humanoid: Headspin

  50. Humanoid: Vault 1-Handed

  51. Humanoid: Flare

  52. 20+ Skills

  53. Keyframe Animation

  54. T-Rex: Walk Simulated Character

  55. Dragon: Walk Simulated Character

  56. Lion: Run Simulated Character

  57. Lion++

  58. Tasks

  59. Tasks Reference Motion

  60. Tasks + Reference Motion Task

  61. Humanoid: Spinkick - Strike

  62. Humanoid: Baseball Pitch - Throw

  63. No Reference Motion

  64. Humanoid: Balance Beam

  65. Humanoid: Run – Dense Gaps

  66. Retargeting

  67. Character Retargeting + Reference Motion Atlas

  68. Atlas: Spinkick

  69. Atlas: Run

  70. Atlas: Getup-Facedown

  71. Atlas: Backflip

  72. Multi-Clip Integration

  73. Multi-Clip Integration

  74. Multi-Clip Integration

  75. Learning from Mocap

  76. Mocap is a Hassle [Holden 2018]

  77. Skills From Videos

  78. Learning from Videos Video Simulation Simulation

  79. Overview

  80. Overview

  81. Overview

  82. Overview

  83. Overview

  84. Pose Estimation

  85. Pose Estimation Video: Handspring A Pose Prediction

  86. Human Mesh Recovery (HMR) [Kanazawa et al., 2018]

  87. Pose Estimation Video: Backflip A Pose Prediction

  88. Motion Imitation

  89. Motion Imitation

  90. Motion Imitation

  91. Motion Imitation

  92. Humanoid: Cartwheel B Video: Cartwheel B Reference Motion Policy

  93. Humanoid: Jumping Jack Video: Jumping Jack Policy

  94. Humanoid: Backflip B Video: Backflip B Policy

  95. Humanoid: Frontflip Video: Frontflip Policy

  96. Humanoid: Roll Video: Roll Policy

  97. Humanoid: Spin Video: Spin Policy

  98. Humanoid: Kip-Up Video: Kip-Up Policy

  99. Humanoid: Vault Video: Vault Policy

  100. Atlas: Handspring A Video: Handspring A Policy

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