Tool went online July 1st, 2005 Til Feb 11 th , 2009 Visitors: - - PowerPoint PPT Presentation

tool went online july 1st 2005 til feb 11 th 2009
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Tool went online July 1st, 2005 Til Feb 11 th , 2009 Visitors: - - PowerPoint PPT Presentation

I MAGE A NNOTATION 1 Yu-Ting Peng O UTLINE Current object recognition datasets Human Computation LabelMe ESP Pickaboom CAPTCHA&RECAPTCHA 2 C URRENT OBJECT RECOGNITION DATASETS 3 H UMAN - BASED C OMPUTATION Humans


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IMAGE ANNOTATION

Yu-Ting Peng

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OUTLINE

Current object recognition datasets Human Computation LabelMe ESP Pickaboom CAPTCHA&RECAPTCHA

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CURRENT OBJECT RECOGNITION DATASETS

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HUMAN-BASED COMPUTATION

Humans can recognize 30000 entry-level obeject

catagories.

Current techniques insufficient- can only

recognize a few object catagories

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WEB-BASED ANNOTATION TOOLS

Provide a way of building large annotated

datasets by relying on the collaborative effort of a large population of users

Provide a drawing interface that works on many

platforms, is easy to use, and allow instant platforms, is easy to use, and allow instant sharing of the collected data.

Examples LabelMe ESP Peekaboom

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Tool went online July 1st, 2005 Til Feb 11th, 2009

Visitors: 64771 Available Images: 176180 Annotated Images: 51455 Annotated Images: 51455 Object categories: 4418

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STRENGTH

Object class recognition and localization Drawing polygons Runs on almost any web browser-Javascript

drawing interface Resulting labels are stored in the XML file

Resulting labels are stored in the XML file

format-makes the annotations portable and easy to extend.

Matlab toolbox

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3D

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QUERYING OBJECTS

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QUERYING SCENES

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STATISTICS

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WORDNET

How to choose the label?

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EXPERIMENTS IN THE PAPER

percentage of pixels labeled per image. the number of labeled objects per image. the average number of control points clicked for

each category. Distributions of object location showing where in

Distributions of object location showing where in

the image each instance occurs

  • bject sizes, relative to the image size showing

what is the typical size that the object has in the LabelMe dataset.

how many parts an object has Depth ordering

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CORRELATION-TOP PAIRS

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window person sign door streetlight building

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 sky road tree car sidewalk

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mountain person window sign streetlight sky

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 building tree road car sidewalk

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person window sign streetlight plant tree

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 sky building road car sidewalk

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window person sign streetlight door road

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 building car sky sidewalk tree

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window person sign wheel streetlight car

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 building road sky sidewalk tree

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lamp floor bookshelf window person chair

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0.1 0.2 0.3 0.4 0.5 0.6 0.7 table screen keyboard mouse wall lamp

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mug cpu bookshelf speaker wall mouse 25 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 screen table keyboard mousepad chair mug

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LEAST FREQUENT PAIRS

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HIGH VARIANCE OF CLICKED POINTS

STD Mean

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LOW VARIANCE OF CLICKED POINTS

STD Mean

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VARIANCE OF COLOR DISTRIBUTION

Variance

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DISCUSSION

Quailty control Text label itself Statics pictures & Sequence pictures dataset

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PLAYER 1 PLAYER 2

ESP

GUESSING: CAR GUESSING: BOY GUESSING: CAR SUCCESS! YOU AGREE ON CAR SUCCESS! YOU AGREE ON CAR GUESSING: KID GUESSING: HAT

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GOOGLE IMAGE LABELER

The ESP Game has been licensed by Google.

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THE LIMITATIONS OF ESP

The ESP Game can label images, but it cannot: Find the objects being labeled.

  • Determine the way in which the object appears –

does the label “car” refer to the text “car” or an actual car in the image?

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PEEKABOOM

The Revealer clicks on parts

  • f the image and shows

them to the Guesser. The Guesser guesses:

  • Flower
  • Petal
  • Butterfly
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COMPLETING THE IMAGE CYCLE

unlabeled images ESP game server labeled images located images Peekaboom game server

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HINTS

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HINTS

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