The Environment is the Orchestra: Soundscape Composition in LIMBO - - PowerPoint PPT Presentation

the environment is the orchestra soundscape composition
SMART_READER_LITE
LIVE PREVIEW

The Environment is the Orchestra: Soundscape Composition in LIMBO - - PowerPoint PPT Presentation

Martin Stig Andersen (Playdead) The Environment is the Orchestra: Soundscape Composition in LIMBO What is this about? Viewing the audio in LIMBO from the perspective of soundscape and acousmatic composition What is this not about? How


slide-1
SLIDE 1

Martin Stig Andersen (Playdead)

The Environment is the Orchestra: Soundscape Composition in LIMBO

slide-2
SLIDE 2

What is this about?

  • Viewing the audio in LIMBO from the perspective of soundscape and

acousmatic composition

slide-3
SLIDE 3

What is this not about?

  • How exactly the audio in LIMBO was conceived
slide-4
SLIDE 4

Agenda

  • What exactly is soundscape and acousmatic composition (and what is

music by the way)?

  • Practical examples: Soundscape composition in LIMBO
slide-5
SLIDE 5

What exactly is soundscape and acousmatic composition (and what is music by the way)?

John Cage (1912-1992) explained the definition

  • f music to include all categories of sound,

such as random everyday noises (http://www.levity.com/corduroy/cage.htm)

slide-6
SLIDE 6

Reviewersʼ opinions on LIMBO

  • “Limbo is devoid of a soundtrack...” (Palgn)
  • “The music in Limbo is just phenomenal” (Gamersyndrome)
  • “There is no music in Limbo...” (Extreme Gamer)
  • “The music is also great” (Bangalore Mirror)
  • “Music is entirely absent…” (RealGamer)
  • “You will hear some incredible music...” (Gamespot)
  • “The absence of background music is one of LIMBO's greatest

features...” (Game Faqs)

slide-7
SLIDE 7

"The border between music and noise is always culturally defined—which implies that, even within a single society, this border does not always pass through the same place; in short, there is rarely a consensus.... By all accounts there is no single and intercultural universal concept defining what music might be" (Nattiez: http://en.wikipedia.org/wiki/ Definition_of_music#Nattiez)

slide-8
SLIDE 8

Music defined as “Organized Sound” (Edgar Varèse 1883 - 1965)

slide-9
SLIDE 9

Music Sound Design Organized Sound

slide-10
SLIDE 10

Reviewersʼ opinions on LIMBO

“... ambient noise instantly replaces a traditional soundtrack...” (Rhythmic Circus)

slide-11
SLIDE 11

“... the jarring buzz sound effect of the stalking spider, and sounds of the forestʼs rustling leaves and the waterfallʼs rapids are the only musical elements that will accompany on your journey” (MyGamer)

Reviewersʼ opinions on LIMBO

slide-12
SLIDE 12

“The game world's ambient noise sets the mood better than most game's soundtracks.” (Otakubut Gangsta)

Reviewersʼ opinions on LIMBO

slide-13
SLIDE 13

“If the purpose of a soundtrack is to bring about an emotional response in an audience, then Limbo succeeds as well as any Iʼve ever heard despite not having a single “song” to its name” (digitalhippos)

Reviewersʼ opinions on LIMBO

slide-14
SLIDE 14

“Ambient and environmental noises are the featured artists of this show” (The Tanooki)

Reviewersʼ opinions on LIMBO

slide-15
SLIDE 15

Acousmatic Music

“... exists only in a recorded format (as a fixed medium), and is composed for reception via loudspeakers.” (wikipedia.org) Francios Bayle diffusing sound on the Acousmoniumm, the orchestra of loudspeakers in Paris

slide-16
SLIDE 16

Soundscape Composition

“... invoke(s) the listener's associations, memories, and imagination related to the soundscape.” (wikipedia.org) Members of the World Soundscape Project at Simon Fraser University in the early 70ʼs

slide-17
SLIDE 17

Soundscape Composition

“...to distinguish [soundscape composition] from musique concrète and acousmatic music, I have argued that the

  • riginal sounds must stay recognizable and the listener's

contextual and symbolic associations should be invoked for a piece to be a soundscape composition.” (Barry Truax, 2008)

slide-18
SLIDE 18

Acousmatic Music abstracted middle ground absolute abstractness

slide-19
SLIDE 19

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

slide-20
SLIDE 20

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

  • ex. 1: The Commuterʼs

Dream

slide-21
SLIDE 21

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

  • ex. 1: The Commuterʼs

Dream

  • ex. 2: Sleepdriver
slide-22
SLIDE 22

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

  • ex. 1: The Commuterʼs

Dream

  • ex. 2: Sleepdriver

traffic “trafficness” abstraction

slide-23
SLIDE 23

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness Close audiovisual correspondence Remote audiovisual correspondence

slide-24
SLIDE 24

Practical examples: Soundscape composition in LIMBO

slide-25
SLIDE 25

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

  • ex. 1: HOTEL-sign

“city buzzing” harmonized noise (melodic phrase) Close audiovisual correspondence Remote audiovisual correspondence

slide-26
SLIDE 26

Example 1, HOTEL-sign

Sound example 3: Original “synthetic” sound

slide-27
SLIDE 27

Sound example 4: The “synthetic” sound running through a wire-recorder

Example 1, HOTEL-sign

slide-28
SLIDE 28

Sound example 5: harmonized noise

Example 1, HOTEL-sign

slide-29
SLIDE 29

Sound example 6: melodic sound

Example 1, HOTEL-sign

slide-30
SLIDE 30

Sound example 7: city buzz

Example 1, HOTEL-sign

slide-31
SLIDE 31

Example 2, Insect transport

slide-32
SLIDE 32

Soundscape Composition Acousmatic Music contextual immersion abstracted middle ground absolute abstractness

  • ex. 2: Insect transport

“city buzzing” “frozen buzzing of insects” (dreamscape) Close audiovisual correspondence Remote audiovisual correspondence

slide-33
SLIDE 33

Example 2, Insect transport

Sound example 8: city buzz

slide-34
SLIDE 34

Sound example 9: “frozen” insect swarm

Example 2, Insect transport

slide-35
SLIDE 35

Sound example 10: Insect-ish soundscape

Example 2, Insect transport

slide-36
SLIDE 36

Sound example 11: stretched-out birdsong, pitched to match the insect-ish soundscape

Example 2, Insect transport

slide-37
SLIDE 37

Example 3, Rotating rooms

slide-38
SLIDE 38

contextual immersion abstracted middle ground absolute abstractness

  • Ex. 3: Rotating rooms

foundry transformed sound

  • f the foundry

drone Close audiovisual correspondence Remote audiovisual correspondence

Example 3, Rotating rooms

slide-39
SLIDE 39

Sound example 12: recording of a foundry

Example 3, Rotating rooms

slide-40
SLIDE 40

Sound example 13: orchestral recording

Example 3, Rotating rooms

slide-41
SLIDE 41

Sound example 14: interpolation between foundry and orchestra

Example 3, Rotating rooms

slide-42
SLIDE 42

Sound example 15: the previous rotating room (interpolation between

  • rchestra and foundry)

Example 3, Rotating rooms

slide-43
SLIDE 43

Sound example 16: recording of a bowed cymbal

Example 3, Rotating rooms

slide-44
SLIDE 44

Sound example 17: interpolation between the sound of the first rotating room and the sound of the bowed cymbal

Example 3, Rotating rooms

slide-45
SLIDE 45

Sound example 18: stinger-like sound, triggered when the boy survives

Example 3, Rotating rooms

slide-46
SLIDE 46

Example 4, Gravity jump

slide-47
SLIDE 47

Sound example 19: sound of a pulsing engine driving giant cogwheels

slide-48
SLIDE 48

Sound example 20: fundamental note of the present soundscape

slide-49
SLIDE 49

Sound example 21: activating the fundamental note by filtering it through the pulsing engine

slide-50
SLIDE 50
slide-51
SLIDE 51

Sound example 22: the swooshing sound of circular saws

slide-52
SLIDE 52

Sound example 23: drone matching the present soundscape

slide-53
SLIDE 53

Sound example 24: activating the drone by filtering it through the swooshing sound of a circular saw

slide-54
SLIDE 54
  • Andersen, M. S. Audiovisual Correspondences. econtact

http://cec.concordia.ca/econtact/12_4/andersen_audiovisual.html

  • Truax, B. Soundscape Composition as Global Music: Electroacoustic Music as Soundscape.

Organised Sound http://www.sfu.ca/~truax/OS7.html Music examples:

  • Andersen, M. S. Sleepdriver

http://www.martinstigandersen.dk/electroacousticmusic.html

  • Truax, B. Pendlerdrøm (The Commuterʼs Dream)

http://www.sfu.ca/~truax/pendler.html

References

martin@playdeadgames.com