TC0 : Training presentation Mickal Martin Nevot 26/12/2014 11:48 - - PowerPoint PPT Presentation

tc0 training presentation micka l martin nevot
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TC0 : Training presentation Mickal Martin Nevot 26/12/2014 11:48 - - PowerPoint PPT Presentation

TC0 : Training presentation Mickal Martin Nevot 26/12/2014 11:48 V1.1.0 Cette uvre de Mickal Martin Nevot est mise disposition selon les termes de la The work is provided under the terms of this creative commons public licence Creative


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Mickaël Martin Nevot

26/12/2014 11:48 Cette œuvre de Mickaël Martin Nevot est mise à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage à l'Identique 3.0 non transposé.

The work is provided under the terms of this creative commons public license – Attribution – NonCommercial – ShareAlike 3.0 Unported.

V1.1.0

TC0 : Training presentation

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

I.

Presentation

II.

Mkg

  • III. Concept
  • IV. Gameplay

V.

L&F/LD

  • VI. Doc./proto.
  • VII. Ludi.

Game design and free to play Mickaël Martin Nevot 1/8

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

 Playful(Lúdico) : From latin ludus (school)  Definition by Roger Caillois:

 Free  Separate  Uncertain  Unproductive  Settled  Fictional

 Differences between toys and games:

 A toy is a game’s accessory  A game have rules, objectives and he is interactive

Reminder: What is a Game?

Game design and free to play Mickaël Martin Nevot

« The opposite of play is not seriousness, it's reality. » — Sigmund Freud

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

 First appearance: 1994  Empirical and not very theorized  Design : conception, « intention », « purpose »  Conception of game’s mechanics Before his elaboration  Conception of the background, goal, game and rules  Make a game according to constraints:

 Technological  Budgetary (and time constraint)  Marketing

 Ergonomic and repeated conception

Game design

Game design and free to play Mickaël Martin Nevot

Game design ≠ magic Game design = art Job = game designer

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

 Context (story) :

 Time, style, historic/mythical references, etc.

 Storyline/narrative :

 Character, mapping, chronology, etc.

 Mechanics (features) :

 Main (core) and optional (chrome)

 Look and feel (interface) :

 Sounds and graphics

 Gameplay :

 Game set, game purpose, rules, strategy

 Ergonomics :

 Interface, learning, save/load, etc.

Fiels of game design

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

Interactive Narrative Design

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

Game designer jobs

 Level designer  Game mechanic  Researcher  Ergonomist  Menu/HUD  Writer  Game script  Dialog writer

Game Play

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

 References (cultural) :

 To have ideas, you need references

 A game designer is like a game master:

 A good general knowledge of the different fields of game

design is an advantage

Game designer

Game design and free to play Mickaël Martin Nevot

Weapons of game designer: transdisciplinarity, iterative conception and development

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Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0

Author Mickaël Martin Nevot mmartin.nevot@gmail.com

Carte de visite électronique

Cours en ligne sur : www.mickael-martin-nevot.com Mickaël Martin Nevot mmartin.nevot@gmail.com

Electronic Business Card

Translators/reviewers

Vincent Artaud

Sébastien Anguille

Credits

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