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TC0 : Training presentation Mickal Martin Nevot 26/12/2014 11:48 - PowerPoint PPT Presentation

TC0 : Training presentation Mickal Martin Nevot 26/12/2014 11:48 V1.1.0 Cette uvre de Mickal Martin Nevot est mise disposition selon les termes de la The work is provided under the terms of this creative commons public licence Creative


  1. TC0 : Training presentation Mickaël Martin Nevot 26/12/2014 11:48 V1.1.0 Cette œuvre de Mickaël Martin Nevot est mise à disposition selon les termes de la The work is provided under the terms of this creative commons public licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage à l'Identique license – Attribution – NonCommercial – ShareAlike 3.0 Unported. 3.0 non transposé.

  2. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Presentation I. Mkg II. III. Concept IV. Gameplay L&F/LD V. VI. Doc./proto. VII. Ludi. Game design and free to play Mickaël Martin Nevot 1/8

  3. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Reminder: What is a Game?  Playful(Lúdico) : From latin ludus (school)  Definition by Roger Caillois:  Free  Separate  Uncertain  Unproductive « The opposite of play is not seriousness, it's reality. »  Settled — Sigmund Freud  Fictional  Differences between toys and games:  A toy is a game’s accessory  A game have rules, objectives and he is interactive Game design and free to play Mickaël Martin Nevot 2/8

  4. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game design Game design ≠ magic  First appearance: 1994 Game design = art  Empirical and not very theorized  Design : conception, « intention », « purpose »  Conception of game’s mechanics Before his elaboration  Conception of the background, goal, game and rules  Make a game according to constraints:  Technological  Budgetary (and time constraint)  Marketing  Ergonomic and repeated conception Job = game designer Game design and free to play Mickaël Martin Nevot 3/8

  5. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Fiels of game design  Context (story) :  Time, style, historic/mythical references, etc.  Storyline /narrative :  Character, mapping, chronology, etc.  Mechanics (features ) :  Main (core) and optional (chrome)  L ook and feel (interface) :  Sounds and graphics  Gameplay :  Game set, game purpose, rules, strategy  Ergonomics :  Interface, learning, save/load, etc. Game design and free to play Mickaël Martin Nevot 4/8

  6. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Interactive Narrative Design Game design and free to play Mickaël Martin Nevot 5/8

  7. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game designer jobs  Level designer  Game mechanic  Researcher Game  Ergonomist  Menu/HUD  Writer  Game script Play  Dialog writer Game design and free to play Mickaël Martin Nevot 6/8

  8. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game designer  References (cultural) :  To have ideas, you need references  A game designer is like a game master :  A good general knowledge of the different fields of game design is an advantage Weapons of game designer: transdisciplinarity , iterative conception and development Game design and free to play Mickaël Martin Nevot 7/8

  9. Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Credits Author Mickaël Martin Nevot Mickaël Martin Nevot mmartin.nevot@gmail.com mmartin.nevot@gmail.com Carte de visite électronique Electronic Business Card Translators/reviewers  Vincent Artaud  Sébastien Anguille Cours en ligne sur : www.mickael-martin-nevot.com Game design and free to play Mickaël Martin Nevot 8/8

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