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SGS 2018 Commitee Organization at Palazzo Riso 1 Gala Conf 2018 - PDF document

INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org SGS 2018 Commitee Organization at Palazzo Riso 1 Gala Conf 2018 Exhibitors


  1. INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org SGS 2018 Commitee Organization at Palazzo Riso 1

  2. Gala Conf 2018 Exhibitors Contents Citychallenge of Palermo ............................................................................................................................. 3 Muv-Moblity Urban Values .......................................................................................................................... 4 Book runner ...................................................................................................................................... 5 NarRob .............................................................................................................................................. 6 GameLab ........................................................................................................................................... 7 Blanket heavy nightmares .................................................................................................................. 8 League of lasers ………………………………………………………………………………………………………………………………………9 Lost Earth………………………………………………………………………………………………………………………………………………10 Musicality………………………………………………………………………………………………………………………………………………11 Powersaver Game ………………………………………………………………………………………………………………………………….12 Alatin…………………………………………………………………………………………………………………………………………………….13 Svoboda 1945………………………………………………………………………………………………………………………………………..14 Openup Learning……………………………………………………………………………………………………………………………………15 Shadow' s Edge……………………………………………………………………………………………………………………………………..16 uManager………………………………………………………………………………………………………………………………………………17 Xr- Serious Games Toolkit……………………………………………………………………………………………………………………… 18 2

  3. DEMO 1 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org Citychallenge of Palermo Pre-event A treasure hunt organized by the CNR - Institute for Educational Technologies (ITD hosting team and leaded by Manuel Gentile as pre-event in connection to Serious Games Gala Conference 2018. 45 students of local secondary schools scattered with riddles in 4 paths among the streets of the historical centre of Palermo used the mobile game, CityChallenge of Palermo to re-discover and learn more about 9 monuments solving logical and cultural puzzles. The city challenge game is an adaptable geolocated game developed within H2020 Beaconing project by PlayVisit. It can be adapted to every location. and cultural puzzles in order to discover some places of historical interest in the city. The winning team during the award ceremony on Dec. 6 3

  4. DEMO 2 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org Muv-Moblity Urban Values By Domenico Schillaci, Salvatore Di Dio, Roberto Filippi, Francesco Massa, Angelo Sanfilippo, Pasquale Sacco PUSH – Design Lab for Social and Urban Innovation MUV turns mobility into a sport. After downloading the app, users can track their sustainable travels (on foot, by bike, by public transport) and get points with which they can challenge their neighbours, rise in rankings and be rewarded with trophies and real gifts. MUV makes local stakeholders cooperate with the aim of being better citizens in happier cities. Data collected by MUV are shared as Open Data and valorised by active communities, city planners and local stakeholders co-design more effective urban policies. MUV touchpoints and processes have been co-designed with local communities. During the demo session at Gala Conference most of the participants were interested and appreciated the graphic design and the user experience. Being a travel-based app, it wasn't easy to get it fully tested. However, most of the feedback was positive. 4

  5. DEMO 3 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org Book Runner By Samantha Clarke, Darren Flynn, Becky Collins Disruptive Media Learning Lab – Coventry University- UK Book Runner is a RPG style digital game realized to teach University students about Library basics. The game blends strong story telling and RPG elements with learning objectives that students are taught in more traditional chalk and talk lectures. The game can be viewed online at: http://libinfo.coventry.ac.uk/Induction/Lib/WWW/ 5

  6. DEMO 4 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org NarRob By Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni Pilato, Giampiero Rizzo, Pietro Storniolo, FilippoVella ICAR-CNR- Italy NarRob is a social robot that can actively support teachers in storytelling activities. It is able to analyse the content of a story and associate meaningful gestures and expressions to the textual content.NarRobexploits both a chatbot module that allows it to conversewith users during the storytelling activity and a text mining module to extract some important concepts that can be emphasized by using non-verbal, communicative signs, such as gestures or emotional expressions. The robot is endowed with a repository of stories, together with some basilar knowledge about them and with a repository of gestures. . 6

  7. DEMO 5 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org GameLab By Koskinen A. Tampere University of Technology- Finland GameLab is a free math game service targeted for comprehensive schools. It aims to support classroom practices by providing scientifically tested high quality math games and learning analytics for teachers. Most of the currently available content focus on rational numbers. The games are based on number lines and include various scaffolding features that aims to enhance learning and engagement. The learning analytics are designed to improve classroom pedagogy by helping teachers to assess students’ competencies and to reveal misconceptions. Academy of Finland has supported the development of the GameLab service and deliver high-impact digital math games for schools. Create an account and take your game-based math teaching to the next level. All our games are founded on latest research results. Assign games for your class and follow how your students' skills improve. 7

  8. DEMO 6 INTERNATIONAL CONFERENCE DEDICATED TO THE SCIENCE AND APPLICATION OF SERIOUS GAMES 5.-7. December 2018, MuseoRiso, Palermo https://conf.seriousgamessociety.org Blanket heavy with nightmares By Kyosti Koshela , Artist Suvi Solkio, Kajaani University of Applied Sciences (KAMK), Finland Blanket heavy with nightmares is an art installation originally created by Finnish artist Suvi Solkio and is presented at Kajaani Art Museum. In ESF- funded project “From Stories to Games” KAMK development team Clever Simulation Entertainment has turned this art piece into emotional and immersive Virtual Reality experience. Game contains introduction of the actual art installation created with photogrammetry and five different nightmare sequences for the players to experience. The nightmares visualized in the project were designed in cooperation with both the artist and Kajaani Art Museum. The whole development team helped design the main visual outlook for all the nightmare scenes. Individual nightmares were then developed as different levels in the game and gaze controlled game play mechanics, 3D-models, animations, environmental sounds and other features were developed based on the needs of the nightmare. The main aim of the Blanket Heavy with Nightmares was to • develop new innovative methods for presenting contemporary art • see what kind of emotional responses you can provoke in the players. 8

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