SensiKeys: improving movement with precision Raymund & Georg - - PowerPoint PPT Presentation

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SensiKeys: improving movement with precision Raymund & Georg - - PowerPoint PPT Presentation

SensiKeys: improving movement with precision Raymund & Georg Zacharias Situation A PC-gamer uses keyboard and mouse to control the playable actors (characters or vehicles). Removing either hand from the keyboard or mouse is an issue. (no


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SensiKeys: improving movement with precision

Raymund & Georg Zacharias

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Situation

A PC-gamer uses keyboard and mouse to control the playable actors (characters or vehicles). Removing either hand from the keyboard or mouse is an issue. (no keyboard → no chat / text input / OS control; no mouse → no or perceived inferior aiming)

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Problems

  • actor (character or vehicle) movement is controlled by binary input
  • leads to imprecision (setting forward direction by setting camera rotation

by mouse is only a partial solution and basically limited to characters)

  • keyboard won’t provide nuanced (analog) input to the game
  • mouse translation already controls the camera and mouse buttons are

mostly bound to actions

  • both devices are in use and can’t be replaced or long-time ignored
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Solution 1 – acceleration lock

Idea:

  • Use the mouse wheel (+ key) to adjust the maximal allowed acceleration.

Implications:

  • difficult to implement as a generic control:
  • no game code access, requires undocumented hooking into OS libraries to

emulate device)

  • if not generic then game-dependent
  • mouse wheel is limited to ticks:
  • results in either loss of precision or slow adjustment time
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Solution 2 – pressure-sensitive keys

Idea: Provide analog input by

1)using pressure-sensitive keys by measuring a unit change

1)decrease of distance between key and board → capacity increase → voltage

decrease

2)measure voltage change

2)using microcontroller to

1)measure voltage change 2)display change via LEDs 3)identify as HID (Human Interface Device) - a well defined and implemented

standard for input devices

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Solution 2 – pressure-sensitive keys

Implications

  • requires hardware design
  • requires firmware programming
  • capacity-based sensors pick up interferences easily and require isolation
  • key travel distance and resistance should be fitting to provide the player

with meaningfully more precision than normal key usage

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Solution 2 – pressure-sensitive keys

Implementation:

  • PIC32 microcontroller with USB

stack framework

  • custom board
  • 3D-printed case
  • plastic keys
  • foam material
  • ...
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Solution 2 – pressure-sensitive keys

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Test – With Unreal Engine

  • >= 5 participants
  • total 8 minutes getting “expert” time for
  • keyboard + mouse
  • keyboard + mouse + acceleration lock
  • Xbox One gamepad
  • SensiKeys
  • then 6 runs
  • best 3 get evaluated
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Thank you for your attention! Questions?!

SensiKeys