Sdmay18-39 Sound Effect Devices for Musicians Advisors: Dr. - - PowerPoint PPT Presentation

sdmay18 39 sound effect devices for musicians
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Sdmay18-39 Sound Effect Devices for Musicians Advisors: Dr. - - PowerPoint PPT Presentation

Sdmay18-39 Sound Effect Devices for Musicians Advisors: Dr. Randall Geiger, Dr. Degang Chen By: Ben Reichert, Daniel Kroese, Garrett Mayer, Virginia Boy, and Tom Kimler Project Definition Purpose : Develop a vacuum tube emulator Intended


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Sdmay18-39 Sound Effect Devices for Musicians

By: Ben Reichert, Daniel Kroese, Garrett Mayer, Virginia Boy, and Tom Kimler

Advisors: Dr. Randall Geiger, Dr. Degang Chen

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Project Definition

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Purpose: Develop a vacuum tube emulator

  • Intended for audio production
  • Completely defined in software
  • Ability to enhance the vacuum tube “audio profile”
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Motivation

Solid State Technology

  • Inexpensive
  • Durable, easy to maintain
  • Power efficient
  • Better linearity

Vacuum Tube Technology

  • Expensive
  • Frequent maintenance
  • Fragile
  • Large heat dissipation
  • Music industry places high value in vacuum tube sound
  • But quantitatively speaking, Vacuum tubes are worse!!

Vacuum Tubes are only kept around because of their sound!

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Requirements – What must this product deliver?

Functional

  • Emulator must reproduce the:
  • Spectral characteristics
  • Temporal characteristics

 With statistical validity

  • Product must be robust,

accurate across:

  • Audio band
  • broad input range

Non-Functional

  • Customizability– Emulator to offer

immense personalization  Putting the “Super” in “Super-tube”

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Market/Literature Survey

Academia

  • AES Publications cite:
  • Harmonic content [1]
  • Dynamic nonlinearities of vacuum tubes [1]

Conclusion:

  • Research lacks a closed form algorithm for emulation
  • No attempts to modify beyond pure emulation

Industry

  • Effects Pedals (Ibanez Tube Screamer)
  • Software modelling – unidirectional, linear fitting

Conclusion:

  • Distinct absence of closed form algorithm.
  • Intellectual Property
  • Again, no tuning of model characteristics – what is modelled is what you get

[1] [2]

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Resource Requirements

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  • Software
  • MATLAB
  • Audacity
  • Hardware
  • Vacuum tube technology (guitar &

home-audio)

  • Data collection test-bench(s)
  • Function generators
  • Oscilloscope
  • High-res audio A/D converters
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Risk Identification and Mitigation

  • Fast Fourier transform
  • Effects as a function of amp temp
  • Complex input signals
  • Test bench optimization
  • Fourier series

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Design Process

  • Basic strategy is a cycle between

I.

Acquire data from real vacuum tubes

II.

Process data and develop regressed model

III.

Validate model goodness-of-fit compared to original data

  • IV. Expand data set and explore additional modifications

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  • I. Data Acquisition from Real Vacuum Tubes
  • We need real data from real

vacuum tubes

  • We want to analyze transfer

characteristics that include clipping

  • Range of measured data:
  • 22 frequencies over audio

band

  • Each at 5 different amplitudes

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  • II. Data Processing and Emulator Development
  • Failed Emulators:
  • Transfer Functions, Non-Linear Functions
  • Successful Emulator:
  • Sum-of-Sines/Fourier Series (5 Harmonics)

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  • III. Data Processing and Emulator Development (Cont’d)

Emulator Pseudocode:

for each data signal { Sync Input Data to Phase Shift 0 Initial Modeling Adjust Amplitude Parameters to be [0, ∞] Adjust Phase Shift Parameters to be [-π, π] Final Remodeling }

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  • IV. Model Validation

Figures of Merit :

1)

Tube amplifier model achieves an audio profile that is unique and preferred by musicians

2)

The model accurately tracks real vacuum tube real vacuum-tube amplifier characteristics

3)

The model produces the desired audio profile negating the need for a tube amplifier

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  • IV. Model Validation

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  • IV. Model Validation

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  • IV. Model Validation

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Subjective Listening Tests

  • Asked population to listen to sound samples
  • Recorded results to prewritten questions
  • Mixed results

What do YOU think?

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Demo

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Going Forward

  • Summary
  • Devised our own idea for practical sound effect
  • Successfully developed an engine for our “Supertube”

Emulator

  • Emulator has objectively high accuracy and can modify

performance

  • What’s next?
  • Develop interpolating strategy for multi-tone signals
  • End-use user interface considerations

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Questions?

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REFERENCES

[1] D. Andrzej, S. Maleczek, M. Kin, Audio Engineering Society Convention Paper 7806, 1-5 (7 May, 2009) [2] Ibanez. Ibanez Logo. Outlaw Custom Designs. 22 April 2018