Recent Productivity Research Studies Conducted by the Construction - - PowerPoint PPT Presentation

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Recent Productivity Research Studies Conducted by the Construction - - PowerPoint PPT Presentation

Recent Productivity Research Studies Conducted by the Construction Industry Institute (CII) Carlos Caldas (CII/University of Texas at Austin) Agenda 2019 CII Annual Conference Overview Summary of Selected Research Studies Analysis


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Recent Productivity Research Studies Conducted by the Construction Industry Institute (CII)

Carlos Caldas (CII/University of Texas at Austin)

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Agenda

  • 2019 CII Annual Conference Overview
  • Summary of Selected Research Studies
  • Analysis of Productivity Improvement Opportunities
  • Virtual Reality in Design, Construction, and Maintenance
  • Other Relevant CII Initiatives
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2019 CII Annual Conference Overview

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2019 CII Annual Conference - Research Presentations

  • New Practices and Tools for the Development of Flexible Facility
  • Business Case and Practices for Increased Standardization of Capital

Projects

  • Practices for Anticipating and Responding to Ever-evolving Regulatory

Requirements

  • Life-Cycle Cost Estimation
  • Analysis of Productivity Improvement Opportunities
  • Virtual Reality in Design, Construction, and Maintenance
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Analysis of Productivity Improvement Opportunities

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One Facility, Multiple Companies: Utilizing Facility Parks to Improve Capital Efficiency Understanding the Barriers in Racial and Gender Diversity in the U.S. Construction Workforce and Developing Pathways to Overcome them Unlocking the Productivity Paradox through Big Data Collaboration Real Time Data Collection of Construction Crew Activities Redefining the Owner and Contractor Relation to Promote Innovations Beyond Hand Tools: The Use of Exoskeletons and other forms of Body Augmentation to Better Equip the Way Construction is Done Workforce 2030: Recruiting the Next Generation of Construction Craft Professionals and Beyond Redefining how we Train the Next Generation of Construction Craft Workers Advancing Parametric Design through Artificial Intelligence The Utilization of Artificial Intelligence to Improve Construction Execution Updating and Incentivizing the Use of Automated Work Packaging Use of 3D Printing Beyond Engineering and Design Developing a Productivity Culture through Organizational Design Leveraging Advancements in Materials Technology to Improve Productivity Improving Productivity through Design: Use of Standardization and Modularization Improving Assets' Productivity through Life Cycle Assessment Systems Approach to Improving Capital Efficiency Utilization of Sharing Economy Systems to Improve Utilization of Available Craft Workers Innovation Testbeds: Reducing Risk in Expanding the Productivity Frontier Developing Innovation Climates that Foster Transformative Changes in Construction Improving Craft Performance through Competition Automated Materials Replenishment for Construction Utilizing Mixed Reality to Redefine Engineering Deliverables to Improve Craft Efficiency Improving Engineering and Construction Collaboration through Mixed Reality Developing the Next Generation of Frontline Supervisors Enhancing Productivity Through Effective Safety Management Defining Productivity Measures for Construction Fostering Productivity Cultures Improving Predictive Analyses to Proactively Improve Productivity Streamlining the Project Development Process to Accelerate Delivery

Productivity Improvement Human Performance Technology Delivery & Other Processes Safety Methods

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Defines the Metrics for Improvement Define the Productivity Frontier

Identify New Ideas

Brainstorming Workshops

Prioritization Workshops Develop Roadmap

Productivity Research Slate

Productivity Improvement Human Performance Technology Delivery & Other Processes Safety Methods

  • Ability to improve direct work
  • Ability to improve unit rates
  • Feasibility to develop
  • Feasibility to implement

Research Framework

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#1 3D Printing #2 Advanced Work Packaging #3 Artificial Intelligence #4 Parametric Design #5 Recruiting Craft Workers #6 Training Craft Workers #7 Body Augmentation #8 Owner-Contractor Relations #9 Real-Time Data Collection #10 … #11 Diversity #12 Facility Parks #13 Info to Field at Right Time, Format #14 … #15 Craft Competition #16 Innovation Climates #17 Innovation Testbeds #18 Sharing Economy Systems #19 Systems Approach

  • Cap. Eff.

#20 Lifecycle Assessment #21 Standardization / … #22 Advances in Materials, Equip #23 Project Development #24 Predictive Analyses #25 Productivity Cultures #26 Definining … #27 Effective Safety #28 Next Gen Supervisors #29 Mixed Reality

  • 4
  • 3
  • 2
  • 1

1 2 3

  • 2.0
  • 1.5
  • 1.0
  • 0.5

0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5

Productivity (Weighted, Deviation from Mean) Feasibility (Weighted, Adjusted for Familiarity, Deviation from Mean)

6. 7.

Radius Corresponds to Familiarity

  • f Research Topic

Larger Radius = More Familiar

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Radius Corresponds to Familiarity

  • f Research Topic

Larger Radius = More Familiar

#1 3D Printing #2 Advanced Work Packaging #3 Artificial Intelligence #4 Parametric Design #5 Recruiting Craft Workers #6 Training Craft Workers #7 Body Augmentation #8 Owner-Contractor Relations #9 Real-Time Data Collection #10 … #11 Diversity #12 Facility Parks #13 Info to Field at Right Time, Format #14 Materials … #15 Craft Competition #16 Innovation Climates #17 Innovation Testbeds #18 Sharing Economy Systems #19 Systems Approach

  • Cap. Eff.

#20 Lifecycle Assessment #21 Standardization / … #22 Advances in Materials, Equip #23 Project Development #24 Predictive Analyses #25 Productivity Cultures #26 Definining … #27 Effective Safety #28 Next Gen Supervisors #29 Mixed Reality

  • 4
  • 3
  • 2
  • 1

1 2 3

  • 2.0
  • 1.5
  • 1.0
  • 0.5

0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5

Productivity (Weighted, Deviation from Mean) Feasibility (Weighted, Adjusted for Familiarity, Deviation from Mean)

Radius Corresponds to Familiarity

  • f Research Topic

Larger Radius = More Familiar

High Productivity Impact and High Feasibility

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The Top 10

Research Topic Final Score

Increasing the Use of Advanced Work Packaging

7.935

Fostering Productivity Cultures

7.387

Developing the Next Generation of Frontline Supervisors

7.387

Improving Craft Productivity by Providing Engineering Data to the Field at the Right Time and in the Right Format

7.161

Improving Craft Productivity through Competition

6.774

Redefining how we Train the Next Generation of Construction Craft Workers

6.677

Advancing Parametric Design through Artificial Intelligence

6.387

Improving Productivity through Design: Use of Standardization and Modularization

6.387

Redefining the Owner and Contractor Relation to Promote Innovation

6.226

Leveraging Advancements in Materials and Equipment Technology to Improve Productivity

6.226

DCC-01

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Virtual Reality in Design, Construction, and Maintenance

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What is the future of VR in our industry?

Collaborative Communication / Design & Issue Resolution Safety Planning & Site Logistics Schedule Optimization & Progress Monitoring Modify and Manipulate Model Data in VR

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Immersive Virtual Reality (IVR)

A computer-generated virtual simulation that is experienced through Head Mounted Displays (HMD) and

  • ther input/output devices.

DEFINITION

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Block the real world, provides immersive experience in virtual world

KEY FEATURES

Immersive Virtual Reality (IVR)

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Augmented Reality (AR)

Overlay virtual world on the real world based on software settings, e.g., location information

KEY FEATURE

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Mixed Reality (MR)

Overlay virtual world on the real world based on technology understanding

  • f the real world

KEY FEATURE

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Immersive VR Implementation Guide for the Construction Industry

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What do I do?

IMPLEMENTATION GUIDEBOOK

  • Planning
  • Tools Selection
  • Training
  • Model Preparation
  • Opportunities
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Strategy and Use Cases

Implementation Strategy and Use Cases Hardware and Software Selection Training of Users and Developers 3D Model Preparation for the Immersive VR Environment Integration and Further Developments

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Hardware and Software

Implementation Strategy and Use Cases Hardware and Software Selection Training of Users and Developers 3D Model Preparation for the Immersive VR Environment Integration and Further Developments

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Training Programs

Implementation Strategy and Use Cases Hardware and Software Selection Training of Users and Developers 3D Model Preparation for the Immersive VR Environment Integration and Further Developments

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Model Preparation

Implementation Strategy and Use Cases Hardware and Software Selection Training of Users and Developers 3D Model Preparation for the Immersive VR Environment Integration and Further Developments

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Future Developments

Implementation Strategy and Use Cases Hardware and Software Selection Training of Users and Developers 3D Model Preparation for the Immersive VR Environment Integration and Future Developments

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Fluor Safety Training Program

REAL-WORLD VIRTUAL REALITY USE CASE

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Fluor VR Safety Training - Fluor Life Critical Campaign

Working at height Motorized heavy equipment Motor vehicle operation Material handling Cranes and rigging Trenching and excavations Electrical work Hazardous energy control / line breaking Confined space entry Life Critical promotes our single most important goal

  • Protecting the lives of workers

Life Critical focus on the operations we execute that have the greatest potential for serious injury or fatality

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VIRTUAL REALITY FOR CONSTRUCTION

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Other Relevant CII Initiatives

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CII Members Headquartered in Blue Countries

CII Global Affiliates Program – The Goal (Create a Global Network)

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THANK YOU