radial text input in virtual reality
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Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan - PowerPoint PPT Presentation

Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan Sharma Guided By: Dr. Michael Kipp Motivation Textual input in VR Browsing Texting Creating profiles Chatting Inputting login information Contact forms


  1. Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan Sharma Guided By: Dr. Michael Kipp

  2. Motivation

  3. Textual input in VR • Browsing • Texting • Creating profiles • Chatting • Inputting login information • Contact forms • Commenting

  4. Existing input methods • Independence from • Fastest 15 WPM • Natural • Body engagement • Least fatiguing controller • Fatigue • Fatigue Fatigue • Slow • Fatigue • Lack of feedback • Lack of feedback Lack of feedback • Frustrating • Lack of feedback • Greater space • Fixed position of Need for focused • Unnatural mapping vision requirements hands of keys

  5. Related work • History of writing technologies, Brian Gabriel • A Historical Study of Typewriters, Hisao Yamada • How We Type: Movement Strategies and Performance in Everyday Typing, Anna Maria, Feit Daryl & Weir Antti Oulasvirta • English Letter Frequency Counts: Mayzner Revisited or ETAOIN SRHLDCU • Selection-based Text Entry in Virtual Reality, Marco Speicher, 3 Anna Maria, Feit 2 Pascal Ziegler & 3 Antonio Krüger • The Metropolis Keyboard – An Exploration of Quantitative Techniques for Virtual Keyboard Design, Shumin Zhai, Michael Hunter & Barton A Smith • Text Entry for Mobile Computing: Models and Methods, Theory and Practice, Scott MacKenzie and R. William Soukore ff • Design & Evaluation of Devanagari Virtual Keyboards for Touch Screen Mobile Phones, Anirudha Joshi, Girish Dalvi & Manjiri Joshi

  6. Interaction Techniques

  7. Explain usage Event action mapping • Just make a timeline, talk about various

  8. Faces of keyboard Secondary face Primary face

  9. Layout Variations YOTU layout ABCD layout • Not familiar • Familiar • Statistical travel distance between • Frequency of individual pairs ignored keys optimized

  10. Arrangement Variations

  11. Arrangement Variations

  12. Technical Realization

  13. User Tests • 6 participants (21.75 YO) • 2 Sessions • Speed and accuracy are measured by counting WPM speed and Error rate • In order to measure fatigue, standard NASA TLX survey is used

  14. Results: Speed CP = Controller Pointing, RDF = Radial Design Front, RD = Radial Design

  15. Result: Fatigue

  16. Result: User Preference

  17. prototype demo

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