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Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan - - PowerPoint PPT Presentation
Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan - - PowerPoint PPT Presentation
Radial Text Input in Virtual Reality Jan Niklas Schlichting, Ishan Sharma Guided By: Dr. Michael Kipp Motivation Textual input in VR Browsing Texting Creating profiles Chatting Inputting login information Contact forms
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Textual input in VR
- Browsing
- Texting
- Creating profiles
- Chatting
- Inputting login information
- Contact forms
- Commenting
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Existing input methods
- Independence from
controller
- Fastest 15 WPM
- Natural
- Body engagement
- Least fatiguing
Fatigue Lack of feedback Need for focused vision
- Fatigue
- Lack of feedback
- Fatigue
- Lack of feedback
- Greater space
requirements
- Fatigue
- Lack of feedback
- Fixed position of
hands
- Slow
- Frustrating
- Unnatural mapping
- f keys
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Related work
- History of writing technologies, Brian Gabriel
- A Historical Study of Typewriters, Hisao Yamada
- How We Type: Movement Strategies and Performance in Everyday Typing, Anna Maria, Feit Daryl & Weir Antti
Oulasvirta
- English Letter Frequency Counts: Mayzner Revisited or ETAOIN SRHLDCU
- Selection-based Text Entry in Virtual Reality, Marco Speicher,3 Anna Maria, Feit2 Pascal Ziegler &3 Antonio Krüger
- The Metropolis Keyboard – An Exploration of Quantitative Techniques for Virtual Keyboard Design, Shumin Zhai,
Michael Hunter & Barton A Smith
- Text Entry for Mobile Computing: Models and Methods, Theory and Practice, Scott MacKenzie and R. William
Soukoreff
- Design & Evaluation of Devanagari Virtual Keyboards for Touch Screen Mobile Phones, Anirudha Joshi, Girish
Dalvi & Manjiri Joshi
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Interaction Techniques
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Explain usage
- Just make a timeline, talk about various
Event action mapping
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Faces of keyboard
Primary face Secondary face
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YOTU layout ABCD layout
Layout Variations
- Familiar
- Frequency of individual pairs ignored
- Not familiar
- Statistical travel distance between
keys optimized
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Arrangement Variations
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Arrangement Variations
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Technical Realization
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User Tests
- 6 participants (21.75 YO)
- 2 Sessions
- Speed and accuracy are measured by counting WPM speed and Error
rate
- In order to measure fatigue, standard NASA TLX survey is used
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Results: Speed
CP = Controller Pointing, RDF = Radial Design Front, RD = Radial Design
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Result: Fatigue
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Result: User Preference
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