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Psychology-Driven Design of Intelligent Interfaces T. Metin Sezgin Assoc. Prof. College of Engineering Ko University http://iui.ku.edu.tr mtsezgin@alum.mit.edu BYOYO 01/07/20 Intelligent User Interfaces Group Dr. Metin Sezgin,


  1. 
 
 Psychology-Driven Design of Intelligent Interfaces T. Metin Sezgin Assoc. Prof. College of Engineering Koç University http://iui.ku.edu.tr mtsezgin@alum.mit.edu BYOYO 01/07/20

  2. Intelligent User Interfaces Group Dr. Metin Sezgin, Assoc. Prof. MIT (MS ‘01) MIT (PhD ‘06) postdoc visiting appointments 2010 -- … Areas of expertise ▪ ▪ 20+ graduate students Intelligent User Interfaces ▪ ▪ ~15 TL million sponsored projects Machine learning ▪ ▪ International ▪ Multimodal interfaces ▪ European Union ▪ CHIST-ERA ▪ DARPA ▪ National ▪ Research Council of Turkey ▪ Ministry of Science, Industry & Tech. ▪ Industrial ▪ Türk Telekom ▪ Koç Sistem

  3. History of Human Computer Interaction ENIAC IBM PC iPhone 1946 1981 1989 2007 Cheaper: 13000 times Smaller: 986530 times Faster: 6077922 times 17 Fold 10 Mac Portable cost of flops/grams

  4. Attempts at intelligent interaction Television Control by Hand Gestures William T. Freeman, Craig D. Weissman 
 MERL Report: TR94-24

  5. Attempts at intelligent interaction Freeman ’94 Unidentified Samsung User ’14 Attempts at intelligent interaction have failed! Solution: leverage natural human behavior

  6. The Problem 
 Too little effort towards understanding interaction

  7. Strategy: Leverage natural human behavior HCI

  8. Strategy: Leverage natural human behavior HCI Machine learning

  9. Strategy: Leverage natural human behavior HCI Machine learning Psychology

  10. Strategy ▪ Understand the human ▪ Perception ▪ Behaviour ▪ Computational models of ▪ Human perception ▪ Human behavior (intent) ▪ Build novel interfaces (HW & SW) ▪ Natural ▪ Intelligent ▪ Multimodal

  11. Case #1 ▪ Exercise ▪ Draw objects ▪ Observe human behavior

  12. Observe human behavior

  13. Case #1 ▪ Exercise ▪ Draw objects ▪ Observe human behavior ▪ Practical use ▪ Sketch recognition ▪ Auto-completion of drawings

  14. Online Sketch Recognition

  15. Offline Sketch Recognition Work Funded under the National Science Foundation Priority Areas Call

  16. Auto-completion

  17. 
 Auto-completion T. M. Sezgin and R. Davis, Sketch Recognition in Interspersed Drawings Using Time- Based Graphical Models. Computers & Graphics Journal, Volume 32 , Issue 5, pp: 500-510 (2008). Ç. Tırkaz, B. Yanıko ğ lu, T. M. Sezgin, Sketched Symbol Recognition with Auto Completion . Pattern Recognition, vol 45, issue 11, pp 3926-3937 (2012).

  18. Auto-completion ▪ Drives multimedia retrieval UI ▪ iMotion European Commission ERA-NET Project ▪ U. Basel (Switzerland) ▪ U. Mons (Belgium) Retrieval Engine Grant: European Commission ERA - Net Program, CHIST - ERA Intelligent User Interfaces Call Intelligent Multimodal Augmented Video Motion Retrieval System

  19. Strategy: Leverage natural human behavior

  20. Case #2 ▪ Exercise ▪ Object manipulation

  21. Virtual Interaction Task – Drag Object Manipulation

  22. Virtual Interaction Task – Maximize

  23. Virtual Interaction Task – Minimize

  24. Virtual Interaction Task – Scroll

  25. Virtual Interaction Task – Free-Form Drawing • Ππ

  26. Virtual Interaction Task: Your turn

  27. Case #2 ▪ Exercise ▪ Object manipulation ▪ Observe human behavior

  28. Case #2

  29. Case #2

  30. Case #2 Ç. Çı ğ , T . M. Sezgin , Gaze-Based Prediction of Pen-Based Virtual Interaction Tasks . International Journal of Human-Computer Studies, (2014). European Patent Application, T . M. Sezgin , Ç. Çı ğ , Gaze Based Prediction Device , PCT/TR2014/00189, European Patent Office, May 2014.

  31. Case #2 ▪ Exercise ▪ Manipulate objects ▪ Observe human behavior ▪ Practical use ▪ Proactive UIs ▪ Intent recognition ▪ Fat finger problem

  32. Novel use of eye gaze 
 How do I detect recognition errors?

  33. Novel use of eye gaze ▪ Immediate return to the misrecognition

  34. Novel use of eye gaze ▪ Immediate return to the misrecognition ▪ Double take at the misrecognition

  35. Novel use of eye gaze ▪ Immediate return to the misrecognition ▪ Double take at the misrecognition

  36. Research highlights ▪ Recognition technologies ▪ Perception-based ▪ Machine learning ▪ Multimodal interaction ▪ Development ▪ Evaluation

  37. Recognizing Sketches Grant: Funded under the National Science Foundation Priority Areas Call

  38. Learning a scale of messiness vs .

  39. Recognition with few examples, scarce resources ▪ Modeling styles ▪ Active learning ▪ Zero shot learning ▪ Self learning CLUSTER A CLUSTER C CLUSTER B

  40. Pen-based interfaces ▪ Design ▪ E-learning ▪ Animation ▪ Entertainment

  41. Multimodal Storyboarding Assistant

  42. Intelligent User Interfaces S E A R C H rehabilitation of multimedia gaze-based intent autism conditions retrieval recognition smart stylus affective robotics HRI

  43. Affective interaction with robots ▪ Robots with a sense of humor ▪ JOKER – European Commission ERA-NET Project ▪ LIMSI/CNRS (France) ▪ Trinity College Dublin (Ireland) ▪ University of Mons (Belgium) Grant: European Commission ERA - Net Program, CHIST - ERA Intelligent User Interfaces Call Joke and Empathy of a Robot/ECA: Towards Social and Affective Relations with a Robot

  44. Affective interaction with robots Grant: European Commission ERA - Net Program, CHIST - ERA Intelligent User Interfaces Call Joke and Empathy of a Robot/ECA: Towards Social and Affective Relations with a Robot

  45. Affective interaction with robots Grant: European Commission ERA - Net Program, CHIST - ERA Intelligent User Interfaces Call Joke and Empathy of a Robot/ECA: Towards Social and Affective Relations with a Robot

  46. Learning, vision, language learning visual learning from active learning attributes few examples deep stroke explainable AI shape retrieval segmentation

  47. Looking forward Medicine Social Sciences Arts

  48. Alumni Profiles Dr. Yusuf Sahillio ğ lu, Visiting Researcher 
 Ay ş e Küçükyılmaz, PhD Student Assoc. Prof., Middle East Technical Univ . Nottingham University (Asst. Prof.) Dr. Ba ş ak Alper, Postdoc 
 Kurmanbek Kaiyrbekov, MSc Student NASA - Jet Propulsion Laboratory John Hopkins University Ne ş e Alyüz Çivitci, Postdoc 
 Cansu Ş en, MSc Student Intel Labs, Intel Corporation University of Massachusetts Med. School Senem Ezgi Emgin, PhD Student Tu ğ rulcan Elmas, Summer Researcher Apple École Polytech. Fédérale de Lausanne Zana Buçinca, MS Student Arda İ çmez, Summer Researcher Harvard University Facebook Ça ğ lar Tırkaz, PhD Student Mustafa Emre Acer, Summer Researcher Amazon Google

  49. Acknowledgements Postdocs Undergraduate students ▪ ▪ Basak Alper Anil Uluturk ▪ ▪ Nese Alyuz Furkan Bayraktar ▪ ▪ Yusuf Sahillioglu ▪ ▪ Ozan Okumusoglu 30+ ▪ PhD students ▪ Collaborators ▪ Sinan Tumen ▪ Berker Turker ▪ Berrin Yanikoglu ▪ Ayse Kucukyilmaz ▪ Engin Erzgin ▪ Caglar Tirkaz ▪ Yucel Yemez ▪ Cagla Cig ▪ Cagatay Basdogan ▪ Ezgi Emgin ▪ Sponsors ▪ MS students ▪ DARPA ▪ Serike Cakmak ▪ The European Commission ▪ Ozem Kalay ▪ TÜB İ TAK Cansu Sen ▪ ▪ Erelcan Yanik ▪ Türk Telekom ▪ Koç Sistem Atakan Arasan ▪ ▪ Banucicek Gurcuoglu ▪ Ministry of Science 
 ▪ Industry & Technology ▪ Kemal Tugrul

  50. Questions

  51. Questions

  52. References Invention Disclosures Under review , O. Kalay., T. M. Sezgin, BBF # 2014.10.X 
 Koç University, Research, Project Development and Technology Transfer Directorate Gaze-Based Mode Inference for Pen-Based Interaction , Ç. Çı ğ , T. M. Sezgin, BBF # 2013.03.002 
 Koç University, Research, Project Development and Technology Transfer Directorate Auto-Completion in Sketch Recognition , T. M. Sezgin, B.Yanıko ğ lu, Ç. Tırkaz, BBF # 2011.03.X 
 Koç University, Research, Project Development and Technology Transfer Directorate European Patent Application, T. M. Sezgin, Ç. Çı ğ , Gaze Based Prediction Device , PCT/TR2014/00189, European Patent Office, May 2014. Publications Ç. Çı ğ , T. M. Sezgin, Gaze-Based Virtual Task Predictor. Proceedings of International Conference on Multimodal Interfaces, Workshop Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze and Multimodality, Accepted for publication (2014). Ç. Çı ğ , T. M. Sezgin, Gaze-Based Prediction of Pen-Based Virtual Interaction Tasks. International Journal of Human- Computer Studies, Accepted for publication, (2014). Ç. Tırkaz, B. Yanıko ğ lu, T. M. Sezgin, Sketched Symbol Recognition with Auto Completion. Pattern Recognition, vol 45, issue 11, pp 3926-3937 (2012).

  53. History of Human Computer Interaction ENIAC IBM PC iPhone 1946 1981 1989 2007 Mac 
 Portable

  54. Wizard of Oz Method 56

  55. The confession Television Control by Hand Gestures William T. Freeman, Craig D. Weissman 
 MERL Report: TR94-24

  56. The Problem 
 Too little effort towards understanding interaction

  57. Case study 3

  58. Case study 3

  59. Case study 3

  60. Case study 3

  61. Case study 3

  62. Case study 3

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