SLIDE 11 Risks
- Risk 1 – FERPA and User Security
▪ The Family Educational Rights and Privacy Act (FERPA) is a federal privacy law that protects the student's information and prevents anyone from accessing that information unless given permission to do so. ▪ Our attempt to mitigate this is to have either have the user create a username that doesn’t have any connection to themselves or have a button that randomly generates a username, given a list of usernames.
- Risk 2 – Difference between user's age and game designer's age
▪ For this project we are making a game that is meant to be played by children and young teens from the age range 7-14 years old, while we are in our early 20s. ▪ To mitigate this risk, we are going to ask for feedback from people in that age range and by doing research on games that are popular for that age group. We are also going to have people in that age range play test our games.
- Risk 3 – Feedback from appropriate age group
▪ Trying to find children and young teens that are willing to play test our games. ▪ Talk with the client to see if we can send out early versions of our games and have the students play test them for any bugs or just to see if the game would be entertaining.
- Risk 4 – Cohesion between art and game styles across game site
▪ Our group is not being provided any art or graphic assets for any of the games that we will produce, and we are also not being provided any previous games that the foundation has used. This gives us complete freedom to create games in any style, but we must choose a style or multiple styles that fit together cohesively. ▪ We can create mockups before implementing actual game components, and discuss which styles we like and dislike amongst ourselves and the clients
The Capstone Experience Team Michael Sadler Foundation Project Plan Presentation 11