Project Plan House of Hazards The Capstone Experience Team - - PowerPoint PPT Presentation

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Project Plan House of Hazards The Capstone Experience Team - - PowerPoint PPT Presentation

Project Plan House of Hazards The Capstone Experience Team Auto-Owners Matt Drazin Brian Wong Kenneth Stewart Frederick Lee Kevin Nickolai Department of Computer Science and Engineering Michigan State University Fall 2017 From


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SLIDE 1

From Students… …to Professionals

The Capstone Experience

Project Plan

House of Hazards

Team Auto-Owners

Matt Drazin Brian Wong Kenneth Stewart Frederick Lee Kevin Nickolai Department of Computer Science and Engineering Michigan State University Fall 2017

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SLIDE 2

Functional Specifications

  • Educate employees on home safety using

virtual reality (VR)

  • Competitive yet fun environment
  • Prototype for future VR projects

The Capstone Experience Team Auto-Owners Project Plan 2

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SLIDE 3

Design Specifications

  • VR-object interactivity
  • Game environment for user
  • User interface to review performance at round

end

The Capstone Experience Team Auto-Owners Project Plan 3

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SLIDE 4

Screen Mockup: Difficulty UI

The Capstone Experience Team Auto-Owners Project Plan 4

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SLIDE 5

Screen Mockup: In-game UI

The Capstone Experience Team Auto-Owners Project Plan 5

Score: 200 Time Remaining: 1:23 Hints: 3

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SLIDE 6

Technical Specifications

  • C# Scripting
  • Auto-CAD 3D models
  • Unity game engine
  • Oculus Rift & peripherals
  • Oculus Runtime

The Capstone Experience Team Auto-Owners Project Plan 6

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SLIDE 7

System Architecture

The Capstone Experience 7 Team Auto-Owners Project Plan

Game Engine Oculus Rift Touch Controller Oculus Rift Headset Oculus Sensors Transfer data

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SLIDE 8

System Components

  • Hardware Platforms

▪ Oculus Rift headset ▪ Oculus Rift sensor ▪ Oculus Touch controllers

  • Software Platforms / Technologies

▪ Unity ▪ Visual Studio 2017 ▪ Oculus Runtime

The Capstone Experience Team Auto-Owners Project Plan 8

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SLIDE 9

Testing

  • Verify object placements
  • Scoring unit tests
  • Collision detection
  • Hardware validation
  • User experience tests

The Capstone Experience Team Auto-Owners Project Plan 9

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SLIDE 10

Risks

  • Risk 1

▪ Adapting prefab scripts with current Unity version ▪ Code review scripts

  • Risk 2

▪ Motion sickness ▪ Check Oculus documentation for solutions

  • Risk 3

▪ Movement with Oculus in physical space ▪ Brainstorm safe way to manage Oculus cables

  • Risk 4

▪ No available Unity assets for some objects ▪ Model assets

The Capstone Experience Team Auto-Owners Project Plan 10

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SLIDE 11

Questions?

The Capstone Experience Team Auto-Owners Project Plan 11

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